Player Matchup

Hera
Hera
ItzMentaLz9807
Hera
Level 66
God Stats
3W - 2L
1,436 SR
Queue Stats
90W - 99L
1,358 Elo+
Party 1
Agni
Agni
Leemac40
Agni
Level 160
God Stats
5W - 5L
1,444 SR
Queue Stats
586W - 574L
1,417 Elo+
Party 1
Artio
Artio
Styx Cobra
Artio
Level 86
God Stats
2W - 3L
1,293 SR
Queue Stats
107W - 93L
1,346 Elo+
Solo
Baron Samedi
Baron Samedi
TruT1gerK1ng
Baron Samedi
Level 62
God Stats
1W - 1L
1,147 SR
Queue Stats
118W - 105L
1,402 Elo+
Solo
Rama
Rama
batdaman023
Rama
Level 160
God Stats
8W - 8L
1,423 SR
Queue Stats
475W - 491L
1,411 Elo+
Solo
Team Averages
Level 107
1,349 SR
1,387 Elo+

VS

Team Averages
Level 102
1,516 SR
1,369 Elo+
Baron Samedi
Baron Samedi
FluFFyDraginz
Baron Samedi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,232 Elo+
Solo
Khepri
Khepri
NikitaBlueKnight
Khepri
Level 156
God Stats
3W - 11L
1,228 SR
Queue Stats
259W - 306L
1,441 Elo+
Solo
Anhur
Anhur
The UPS Panda
Anhur
Level 123
God Stats
3W - 4L
1,415 SR
Queue Stats
175W - 182L
1,395 Elo+
Solo
Fenrir
Fenrir
VelvetSilks
Fenrir
Level 130
God Stats
10W - 7L
1,761 SR
Queue Stats
712W - 765L
1,356 Elo+
Solo
Chronos
Chronos
gandhislayer59
Chronos
Level 75
God Stats
2W - 3L
1,675 SR
Queue Stats
219W - 238L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 3 / 12
11,204
862
18,971
9,630
3,841
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Agni
18
5 / 4 / 16
10,678
821
13,760
15,366
5,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
17
3 / 3 / 18
10,195
784
6,588
18,700
26,439
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Baron Samedi
TruT1gerK1ng
Baron Samedi
18
5 / 2 / 13
10,775
829
12,070
12,932
9,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
8 / 3 / 12
11,248
865
19,112
11,924
5,023
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FluFFyDraginz
Baron Samedi
16
4 / 6 / 2
9,435
726
11,216
12,951
10,074
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 5 / 9
8,619
663
5,982
17,471
23,686
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 7 / 4
8,118
624
7,527
13,006
5,121
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
14
3 / 7 / 6
8,608
662
6,630
19,527
15,887
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 5 / 5
10,094
776
12,624
13,238
5,673
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
39
30
Kills
13
15
Deaths
30
71
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
FluFFyDraginz
Baron Samedi
4
6
2
0.83
W
9
3
12
5
W
Agni
5
4
16
3.25
L
2
5
9
1.3
W
Artio
3
3
18
4
L
0
7
4
0.29
W
Baron Samedi
TruT1gerK1ng
Baron Samedi
5
2
13
5.75
L
Fenrir
3
7
6
0.86
W
8
3
12
4.67
L
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,501
Damage
43,979
68,552
Taken
76,193
50,598
Mitigated
60,441
34,982
Healing
19,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
FluFFyDraginz
Baron Samedi
11,216
962
1,758
2,680
12,951
10,074
0
7,375
5,576
25,215
0
W
18,971
5,811
781
1,290
9,630
3,841
1,916
5,278
4,352
32,030
0
W
Agni
13,760
1,641
2,806
4,814
15,366
5,988
163
7,830
7,536
31,438
0
L
5,982
273
1,445
2,391
17,471
23,686
0
12,459
5,012
15,537
0
W
Artio
6,588
270
3,018
5,635
18,700
26,439
321
6,624
12,076
14,224
0
L
7,527
2,285
1,126
874
13,006
5,121
0
9,311
3,695
0
23,871
W
Baron Samedi
TruT1gerK1ng
Baron Samedi
12,070
2,012
5,037
5,441
12,932
9,307
938
5,566
7,366
29,798
0
L
Fenrir
6,630
1,021
2,333
5,321
19,527
15,887
0
13,252
6,275
1,187
10,767
W
19,112
12,419
2,433
3,727
11,924
5,023
2,771
4,911
7,013
0
33,724
L
12,624
1,862
460
1,537
13,238
5,673
0
8,992
4,246
26,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,100
Gold Earned
44,874
140
Minions Killed
112
0
Camps Cleared
0
1,172,028
Distance Traveled
1,095,294
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,435
726
31
2
0
179,840
0
W
Hera
11,204
862
30
2
0
240,502
0
W
Agni
10,678
821
43
3
0
228,645
1
L
Khepri
8,619
663
15
1
0
247,703
4
W
Artio
10,195
784
13
1
0
260,374
0
L
Anhur
8,118
624
28
2
0
206,823
0
W
Baron Samedi
10,775
829
30
2
0
224,897
0
L
Fenrir
8,608
662
7
1
0
228,098
0
W
Rama
11,248
865
24
2
0
217,610
0
L
Chronos
10,094
776
31
2
0
232,830
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role