Player Matchup

Agni
Agni
GodDestroyer2345
Agni
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
993 Elo+
Solo
Chiron
Chiron
Monk_Monk_Rage
Chiron
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,393 Elo+
Solo
Set
Set
Pablo_big_mane
Set
Level 27
God Stats
13W - 10L
1,797 SR
Queue Stats
132W - 134L
1,481 Elo+
Solo
Cthulhu
Cthulhu
PrayedBugle943
Cthulhu
Level 17
God Stats
2W - 0L
1,696 SR
Queue Stats
12W - 9L
1,435 Elo+
Solo
Fenrir
Fenrir
SilverEagle743
Fenrir
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
111W - 91L
1,462 Elo+
Solo
Team Averages
Level 19
1,599 SR
1,353 Elo+

VS

Team Averages
Level 12
1,450 SR
1,334 Elo+
Sol
Sol
GowBata
Sol
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
74W - 68L
1,382 Elo+
Solo
Cthulhu
Cthulhu
JnJ_ToXiC
Cthulhu
Level 7
God Stats
2W - 2L
1,695 SR
Queue Stats
2W - 4L
1,390 Elo+
Solo
Tyr
Tyr
KingReeps
Tyr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,269 Elo+
Party 1
Hades
Hades
XCrimsonWxlfX
Hades
Level 4
God Stats
0W - 3L
1,131 SR
Queue Stats
3W - 3L
1,243 Elo+
Party 1
Hel
Hel
roboclonk77
Hel
Level 6
God Stats
4W - 9L
1,425 SR
Queue Stats
7W - 14L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 17
11,645
1,165
13,542
9,289
3,402
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
13 / 2 / 12
12,687
1,269
23,322
12,859
4,712
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
13 / 1 / 14
13,857
1,386
17,345
13,290
5,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 1 / 17
11,424
1,142
7,026
14,775
6,165
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate

Breastplate

+20
Physical Protection

18
5 / 6 / 17
10,710
1,071
13,531
11,737
10,324
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

269

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
4 / 7 / 4
10,410
1,041
19,479
23,718
8,535
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
JnJ_ToXiC
Cthulhu
14
0 / 2 / 0
8,021
802
1,024
2,882
1,811
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
4 / 11 / 6
10,804
1,080
13,779
25,379
10,864
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
5 / 14 / 6
12,155
1,216
17,282
24,630
13,602
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 8 / 3
8,340
834
1,402
7,807
2,222
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
32
42
Kills
13
13
Deaths
42
77
Assists
19
Player
Kills
Deaths
Assists
KDA
W
7
3
17
5.17
L
Sol
4
7
4
0.86
L
Cthulhu
JnJ_ToXiC
Cthulhu
0
2
0
0
L
4
11
6
0.64
W
13
2
12
9.5
W
13
1
14
20
W
4
1
17
12.5
W
5
6
17
2.25
L
5
14
6
0.57
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,766
Damage
52,966
61,950
Taken
84,416
30,536
Mitigated
37,034
15,492
Healing
11,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,542
2,039
111
410
9,289
3,402
0
5,264
4,025
33,260
0
L
Sol
19,479
8,359
0
4,873
23,718
8,535
0
5,803
17,915
42,831
0
L
Cthulhu
JnJ_ToXiC
Cthulhu
1,024
333
0
0
2,882
1,811
0
873
2,009
4,420
0
L
13,779
3,539
0
809
25,379
10,864
0
7,800
17,579
0
20,511
W
23,322
14,069
958
5,603
12,859
4,712
0
8,423
4,396
0
34,481
W
17,345
13,571
0
2,520
13,290
5,933
0
6,243
7,047
0
37,476
W
7,026
1,105
369
5,036
14,775
6,165
0
10,783
3,992
25,349
0
W
13,531
2,467
0
485
11,737
10,324
0
8,434
3,303
0
22,040
L
17,282
3,887
263
4,683
24,630
13,602
0
4,612
20,018
42,279
0
L
1,402
337
357
336
7,807
2,222
0
1,480
6,327
3,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,323
Gold Earned
49,730
174
Minions Killed
141
13
Camps Cleared
1
892,073
Distance Traveled
639,853
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,645
1,165
48
5
0
171,054
2
L
Sol
10,410
1,041
48
5
1
167,525
0
L
Cthulhu
8,021
802
7
1
0
46,729
1
L
Tyr
10,804
1,080
12
1
0
179,279
0
W
Chiron
12,687
1,269
23
2
0
172,992
0
W
Set
13,857
1,386
39
4
12
192,321
0
W
Cthulhu
11,424
1,142
49
5
1
198,560
1
W
Fenrir
10,710
1,071
15
2
0
157,146
0
L
Hades
12,155
1,216
73
7
0
169,848
0
L
Hel
8,340
834
1
0
0
76,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role