Player Matchup

Thor
Thor
BranVen
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Joep370z
Sun Wukong
Level 7
God Stats
6W - 3L
1,318 SR
Queue Stats
131W - 143L
1,486 Elo+
Solo
Olorun
Olorun
NicholasBarasa
Olorun
Level 14
God Stats
15W - 8L
1,689 SR
Queue Stats
89W - 60L
1,525 Elo+
Solo
Sol
Sol
TheShey28
Sol
Level 18
God Stats
15W - 14L
1,491 SR
Queue Stats
49W - 47L
1,472 Elo+
Solo
Yemoja
Yemoja
femininebenis
Yemoja
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 3L
1,453 Elo+
Solo
Team Averages
Level 14
1,500 SR
1,487 Elo+

VS

Team Averages
Level 13
1,533 SR
1,458 Elo+
Gilgamesh
Gilgamesh
Ataky
Gilgamesh
Level 25
God Stats
1W - 3L
1,730 SR
Queue Stats
7W - 12L
1,307 Elo+
Solo
Yemoja
Yemoja
Mikamiya
Yemoja
Level 6
God Stats
2W - 4L
1,354 SR
Queue Stats
4W - 4L
1,520 Elo+
Party 1
Izanami
Izanami
Ozzytheoctopus1
Izanami
Level 29
God Stats
7W - 3L
1,580 SR
Queue Stats
69W - 78L
1,461 Elo+
Party 1
Ra
Ra
RangerIII
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Loki
Loki
minato323
Loki
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
BranVen
Thor
2
0 / 0 / 0
2,459
224
0
0
0
Sun Wukong
Joep370z
Sun Wukong
9
0 / 2 / 1
5,153
468
1,768
6,207
2,356
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
18 / 0 / 1
9,334
849
13,468
8,696
3,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
4 / 4 / 2
6,617
602
4,252
6,568
1,425
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
2 / 0 / 0
5,885
535
1,565
3,834
1,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ataky
Gilgamesh
9
1 / 0 / 1
4,961
451
3,441
4,898
2,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Mikamiya
Yemoja
7
0 / 5 / 3
5,164
469
668
7,629
3,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
4 / 6 / 0
5,830
530
6,168
8,474
2,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

7
0 / 6 / 0
4,765
433
1,980
4,998
1,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
3
0 / 8 / 0
3,745
340
191
4,188
961

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
24
Kills
5
6
Deaths
25
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Ataky
Gilgamesh
1
0
1
1.5
W
Thor
BranVen
Thor
0
0
0
0
W
Sun Wukong
Joep370z
Sun Wukong
0
2
1
0.25
L
Yemoja
Mikamiya
Yemoja
0
5
3
0.3
W
18
0
1
18.5
L
4
6
0
0.67
L
0
6
0
0
W
4
4
2
1.25
W
2
0
0
2
L
Loki
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,053
Damage
12,448
25,305
Taken
30,187
9,268
Mitigated
11,008
10,870
Healing
3,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Ataky
Gilgamesh
3,441
514
0
463
4,898
2,541
0
2,104
2,794
0
13,436
W
Thor
BranVen
Thor
0
0
0
0
0
0
0
0
0
0
0
W
Sun Wukong
Joep370z
Sun Wukong
1,768
406
7
475
6,207
2,356
317
0
6,207
0
14,877
L
Yemoja
Mikamiya
Yemoja
668
381
406
529
7,629
3,292
240
4,944
2,685
8,344
0
W
13,468
7,624
0
6,699
8,696
3,753
3,169
2,339
6,151
56,757
7,075
L
6,168
4,460
113
1,196
8,474
2,674
779
5,105
3,369
0
29,473
L
1,980
509
95
512
4,998
1,540
0
3,707
1,291
17,184
0
W
4,252
1,834
0
2,462
6,568
1,425
485
103
6,465
34,249
0
W
1,565
506
306
921
3,834
1,734
373
0
3,834
20,215
0
L
Loki
191
60
0
0
4,188
961
0
1,707
2,481
0
3,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,448
Gold Earned
24,465
249
Minions Killed
129
0
Camps Cleared
0
796,586
Distance Traveled
905,740
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,961
451
23
2
0
243,483
3
W
Thor
2,459
224
0
0
0
0
0
W
Sun Wukong
5,153
468
25
2
0
216,748
0
L
Yemoja
5,164
469
18
2
0
137,535
4
W
Olorun
9,334
849
123
11
0
201,682
3
L
Izanami
5,830
530
53
5
0
192,321
0
L
Ra
4,765
433
31
3
0
189,039
0
W
Sol
6,617
602
63
6
0
201,027
0
W
Yemoja
5,885
535
38
3
0
177,129
0
L
Loki
3,745
340
4
0
0
143,362
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role