Player Matchup

Nox
Nox
Birch
Nox
Level 147
God Stats
34W - 32L
1,539 SR
Queue Stats
288W - 237L
1,663 Elo+
Party 1
Jing Wei
Jing Wei
Cindella
Jing Wei
Level 159
God Stats
23W - 13L
1,747 SR
Queue Stats
275W - 237L
1,708 Elo+
Party 1
Fenrir
Fenrir
JÉLLY
Fenrir
Level 140
God Stats
37W - 31L
1,679 SR
Queue Stats
359W - 329L
1,650 Elo+
Party 1
Horus
Horus
RubbaBanMan
Horus
Level 144
God Stats
4W - 1L
1,405 SR
Queue Stats
219W - 204L
1,579 Elo+
Party 1
Kumbhakarna
Kumbhakarna
TotemGetter
Kumbhakarna
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 10L
1,751 Elo+
Party 1
Team Averages
Level 121
1,574 SR
1,670 Elo+

VS

Team Averages
Level 88
1,404 SR
1,550 Elo+
Heimdallr
Heimdallr
AnOldGod
Heimdallr
Level 44
God Stats
0W - 3L
1,362 SR
Queue Stats
43W - 38L
1,508 Elo+
Party 2
Zeus
Zeus
Rithrum
Zeus
Level 159
God Stats
4W - 6L
1,399 SR
Queue Stats
710W - 676L
1,617 Elo+
Party 3
Bastet
Bastet
Såir
Bastet
Level 126
God Stats
6W - 10L
1,571 SR
Queue Stats
187W - 195L
1,598 Elo+
Party 3
Sobek
Sobek
Wheati3s
Sobek
Level 86
God Stats
0W - 3L
1,374 SR
Queue Stats
126W - 111L
1,555 Elo+
Party 2
Baron Samedi
Baron Samedi
pyrographic
Baron Samedi
Level 26
God Stats
6W - 5L
1,315 SR
Queue Stats
34W - 32L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Birch
Nox
17
6 / 0 / 15
11,813
622
11,539
10,972
4,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
Cindella
Jing Wei
20
15 / 0 / 6
13,783
725
19,889
14,430
6,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
JÉLLY
Fenrir
20
8 / 2 / 7
12,978
683
17,644
20,925
13,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
5 / 6 / 17
11,474
604
6,712
22,069
22,754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kumbhakarna
TotemGetter
Kumbhakarna
16
7 / 3 / 12
11,598
610
13,781
16,730
8,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AnOldGod
Heimdallr
11
0 / 8 / 1
7,402
390
4,155
10,703
2,625
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
Rithrum
Zeus
16
6 / 4 / 4
10,079
530
17,886
14,331
5,017
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
Såir
Bastet
14
3 / 9 / 4
8,881
467
12,063
18,198
5,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Wheati3s
Sobek
11
1 / 7 / 8
7,911
416
6,523
23,876
23,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
pyrographic
Baron Samedi
11
1 / 13 / 4
7,594
400
7,612
19,259
13,663
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
32
41
Kills
11
11
Deaths
41
57
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AnOldGod
Heimdallr
0
8
1
0.06
W
Nox
Birch
Nox
6
0
15
13.5
W
Jing Wei
Cindella
Jing Wei
15
0
6
18
W
Fenrir
JÉLLY
Fenrir
8
2
7
5.75
L
Zeus
Rithrum
Zeus
6
4
4
2
W
5
6
17
2.25
L
Bastet
Såir
Bastet
3
9
4
0.56
W
Kumbhakarna
TotemGetter
Kumbhakarna
7
3
12
4.33
L
Sobek
Wheati3s
Sobek
1
7
8
0.71
L
Baron Samedi
pyrographic
Baron Samedi
1
13
4
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,565
Damage
48,239
85,126
Taken
86,367
55,616
Mitigated
49,662
37,371
Healing
19,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AnOldGod
Heimdallr
4,155
2,322
0
751
10,703
2,625
0
2,970
7,691
0
35,560
W
Nox
Birch
Nox
11,539
1,258
0
4,282
10,972
4,632
2,165
5,530
5,442
73,704
0
W
Jing Wei
Cindella
Jing Wei
19,889
17,281
0
9,984
14,430
6,277
5,078
4,077
10,353
0
127,165
W
Fenrir
JÉLLY
Fenrir
17,644
6,438
0
8,633
20,925
13,681
3,708
6,366
14,559
0
117,554
L
Zeus
Rithrum
Zeus
17,886
2,306
0
4,379
14,331
5,017
0
2,711
11,416
76,215
0
W
6,712
2,730
4,847
7,011
22,069
22,754
147
7,870
14,199
0
12,582
L
Bastet
Såir
Bastet
12,063
4,443
0
4,823
18,198
5,301
9
3,550
14,510
0
52,724
W
Kumbhakarna
TotemGetter
Kumbhakarna
13,781
1,694
0
2,614
16,730
8,272
580
9,181
7,549
47,181
3,887
L
Sobek
Wheati3s
Sobek
6,523
1,189
0
5,662
23,876
23,056
0
4,465
19,237
30,875
0
L
Baron Samedi
pyrographic
Baron Samedi
7,612
974
414
3,122
19,259
13,663
0
10,376
8,685
24,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,646
Gold Earned
41,867
559
Minions Killed
345
0
Camps Cleared
0
2,046,919
Distance Traveled
1,687,232
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,402
390
74
4
0
335,361
0
W
Nox
11,813
622
141
7
0
419,762
5
W
Jing Wei
13,783
725
173
9
0
397,193
3
W
Fenrir
12,978
683
171
9
0
424,765
4
L
Zeus
10,079
530
126
7
0
335,587
3
W
Horus
11,474
604
7
0
0
390,990
3
L
Bastet
8,881
467
74
4
0
351,262
2
W
Kumbhakarna
11,598
610
67
4
0
414,209
1
L
Sobek
7,911
416
36
2
0
367,640
5
L
Baron Samedi
7,594
400
35
2
0
297,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role