Player Matchup

Fafnir
Fafnir
Khanael_1985
Fafnir
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 19L
1,333 Elo+
Solo
Rama
Rama
KroM HD
Rama
Level 15
God Stats
2W - 1L
1,632 SR
Queue Stats
8W - 8L
1,381 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ST TUBZ
Cu Chulainn
Level 28
God Stats
1W - 0L
1,853 SR
Queue Stats
126W - 144L
1,453 Elo+
Solo
Odin
Odin
iWaXo
Odin
Level 18
God Stats
1W - 1L
1,703 SR
Queue Stats
20W - 20L
1,414 Elo+
Party 1
Artemis
Artemis
seja_placa
Artemis
Level 18
God Stats
8W - 5L
1,564 SR
Queue Stats
23W - 23L
1,340 Elo+
Solo
Team Averages
Level 18
1,650 SR
1,384 Elo+

VS

Team Averages
Level 31
1,470 SR
1,448 Elo+
Ra
Ra
DaChocolateYeet
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,676 Elo+
Party 2
Fenrir
Fenrir
EclipseMidnight
Fenrir
Level 119
God Stats
0W - 2L
1,222 SR
Queue Stats
20W - 22L
1,460 Elo+
Party 2
The Morrigan
The Morrigan
Makaveli674
The Morrigan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Bacchus
Bacchus
blackish_tree4
Bacchus
Level 16
God Stats
8W - 5L
1,629 SR
Queue Stats
27W - 45L
1,333 Elo+
Solo
Cerberus
Cerberus
hey_arn81
Cerberus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 78L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
17
3 / 3 / 20
10,921
1,213
5,030
9,536
12,202
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
KroM HD
Rama
18
11 / 1 / 23
11,132
1,237
15,661
5,042
1,849
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
ST TUBZ
Cu Chulainn
17
6 / 2 / 22
10,246
1,138
9,099
11,572
5,909
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
iWaXo
Odin
18
9 / 1 / 26
11,136
1,237
15,375
8,344
7,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Artemis
seja_placa
Artemis
18
13 / 2 / 16
12,283
1,365
19,522
7,653
3,008
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

336

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 10 / 4
8,382
931
5,192
11,082
4,106
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
8 / 9 / 1
11,354
1,262
15,939
19,581
8,271
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Morrigan
Makaveli674
The Morrigan
14
1 / 10 / 2
8,587
954
3,562
12,125
4,363
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 4 / 4
8,539
949
2,980
5,690
5,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
hey_arn81
Cerberus
16
0 / 9 / 6
8,936
993
4,912
22,856
18,064
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
26
42
Kills
9
9
Deaths
42
107
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
10
4
0.2
L
8
9
1
0.94
W
Fafnir
3
3
20
4.33
W
Rama
KroM HD
Rama
11
1
23
22.5
L
The Morrigan
Makaveli674
The Morrigan
1
10
2
0.2
W
Cu Chulainn
ST TUBZ
Cu Chulainn
6
2
22
8.5
L
0
4
4
0.5
L
Cerberus
hey_arn81
Cerberus
0
9
6
0.33
W
Odin
iWaXo
Odin
9
1
26
22
W
Artemis
seja_placa
Artemis
13
2
16
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,687
Damage
32,585
42,147
Taken
71,334
30,262
Mitigated
40,130
7,966
Healing
4,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,192
1,009
12
201
11,082
4,106
0
1,692
9,241
14,769
0
L
15,939
3,682
419
1,998
19,581
8,271
0
3,058
16,005
0
28,564
W
Fafnir
5,030
1,840
564
1,556
9,536
12,202
0
3,819
5,497
9,823
0
W
Rama
KroM HD
Rama
15,661
13,450
0
2,253
5,042
1,849
0
2,094
2,948
0
25,713
L
The Morrigan
Makaveli674
The Morrigan
3,562
1,984
0
0
12,125
4,363
0
2,034
9,820
10,223
1,215
W
Cu Chulainn
ST TUBZ
Cu Chulainn
9,099
3,089
0
1,774
11,572
5,909
0
3,148
6,170
0
24,759
L
2,980
348
0
243
5,690
5,326
0
257
5,272
8,620
0
L
Cerberus
hey_arn81
Cerberus
4,912
402
0
1,695
22,856
18,064
0
1,449
20,998
17,012
0
W
Odin
iWaXo
Odin
15,375
4,956
0
1,819
8,344
7,294
0
4,145
4,153
8,409
15,538
W
Artemis
seja_placa
Artemis
19,522
9,404
0
0
7,653
3,008
0
2,179
5,474
0
45,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,718
Gold Earned
45,798
137
Minions Killed
113
7
Camps Cleared
3
837,667
Distance Traveled
616,421
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,382
931
27
3
0
120,075
2
L
Fenrir
11,354
1,262
22
2
2
175,625
0
W
Fafnir
10,921
1,213
5
1
1
150,697
0
W
Rama
11,132
1,237
38
4
1
176,715
0
L
The Morrigan
8,587
954
15
2
0
91,605
0
W
Cu Chulainn
10,246
1,138
32
4
1
176,647
0
L
Bacchus
8,539
949
7
1
1
78,927
0
L
Cerberus
8,936
993
42
5
0
150,189
0
W
Odin
11,136
1,237
12
1
1
185,717
0
W
Artemis
12,283
1,365
50
6
3
147,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role