Player Matchup

Thor
Thor
DerkaaV2
Thor
Level 13
God Stats
11W - 9L
1,391 SR
Queue Stats
13W - 18L
1,171 Elo+
Party 1
Artemis
Artemis
EATmoreBeefJr347
Artemis
Level 14
God Stats
7W - 1L
1,625 SR
Queue Stats
17W - 16L
1,271 Elo+
Party 1
Hercules
Hercules
Hellbornmage
Hercules
Level 29
God Stats
10W - 9L
1,418 SR
Queue Stats
169W - 162L
1,314 Elo+
Solo
Ares
Ares
HowHighKobe
Ares
Level 28
God Stats
6W - 1L
1,797 SR
Queue Stats
55W - 46L
1,310 Elo+
Solo
Cabrakan
Cabrakan
tuwohh
Cabrakan
Level 28
God Stats
10W - 7L
1,499 SR
Queue Stats
73W - 84L
1,304 Elo+
Party 1
Team Averages
Level 22
1,546 SR
1,274 Elo+

VS

Team Averages
Level 22
1,358 SR
1,254 Elo+
Morgan Le Fay
Morgan Le Fay
DaddyDuke40
Morgan Le Fay
Level 28
God Stats
12W - 21L
1,321 SR
Queue Stats
70W - 64L
1,354 Elo+
Party 2
Da Ji
Da Ji
GodZili
Da Ji
Level 24
God Stats
10W - 7L
1,503 SR
Queue Stats
85W - 73L
1,378 Elo+
Party 2
Hera
Hera
Tyler C I Smith
Hera
Level 26
God Stats
0W - 2L
1,041 SR
Queue Stats
2W - 5L
1,180 Elo+
Solo
Ra
Ra
jjdude150
Ra
Level 4
God Stats
0W - 2L
1,237 SR
Queue Stats
0W - 3L
1,101 Elo+
Solo
Cupid
Cupid
rober1516
Cupid
Level 28
God Stats
7W - 5L
1,687 SR
Queue Stats
104W - 135L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
8
3 / 2 / 0
5,309
531
2,056
5,526
1,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 2 / 1
5,969
597
3,859
4,198
1,198
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
Hellbornmage
Hercules
10
2 / 0 / 1
5,686
569
1,624
6,396
4,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

4
0 / 4 / 0
4,137
414
461
3,592
1,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
tuwohh
Cabrakan
9
1 / 1 / 1
5,619
562
944
4,078
2,972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DaddyDuke40
Morgan Le Fay
11
4 / 1 / 2
6,597
660
3,272
5,312
1,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
GodZili
Da Ji
8
2 / 4 / 4
5,361
536
5,465
5,725
2,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

3
0 / 2 / 0
3,845
385
167
1,269
161
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

2
0 / 2 / 0
3,621
362
0
1,696
217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cupid
rober1516
Cupid
9
2 / 3 / 2
5,478
548
3,051
5,201
1,020
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
9
Kills
8
9
Deaths
12
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
DaddyDuke40
Morgan Le Fay
4
1
2
5
W
Thor
3
2
0
1.5
W
3
2
1
1.75
L
Da Ji
GodZili
Da Ji
2
4
4
1
W
Hercules
Hellbornmage
Hercules
2
0
1
2.5
W
0
4
0
0
L
0
2
0
0
L
0
2
0
0
L
Cupid
rober1516
Cupid
2
3
2
1
W
Cabrakan
tuwohh
Cabrakan
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,944
Damage
11,955
23,790
Taken
19,203
11,949
Mitigated
5,229
5,874
Healing
3,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
DaddyDuke40
Morgan Le Fay
3,272
493
0
892
5,312
1,755
141
1,139
4,173
34,936
0
W
Thor
2,056
730
0
798
5,526
1,620
701
967
4,501
0
18,950
W
3,859
2,259
0
1,050
4,198
1,198
785
68
4,130
0
31,706
L
Da Ji
GodZili
Da Ji
5,465
1,912
0
1,130
5,725
2,076
0
38
5,687
0
24,006
W
Hercules
Hellbornmage
Hercules
1,624
572
0
2,865
6,396
4,277
360
0
6,396
0
21,920
W
461
60
0
0
3,592
1,882
0
1,122
2,328
8,356
0
L
167
34
0
0
1,269
161
670
0
1,269
4,064
0
L
0
0
0
21
1,696
217
0
0
1,696
1,658
0
L
Cupid
rober1516
Cupid
3,051
1,275
30
1,015
5,201
1,020
176
228
4,973
0
21,166
W
Cabrakan
tuwohh
Cabrakan
944
176
636
525
4,078
2,972
180
993
2,996
16,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,720
Gold Earned
24,902
206
Minions Killed
161
0
Camps Cleared
0
807,468
Distance Traveled
758,679
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,597
660
63
6
0
192,429
5
W
Thor
5,309
531
38
4
0
177,424
0
W
Artemis
5,969
597
66
7
0
168,662
1
L
Da Ji
5,361
536
45
5
0
220,852
2
W
Hercules
5,686
569
57
6
0
176,954
0
W
Ares
4,137
414
11
1
0
87,629
0
L
Hera
3,845
385
9
1
0
70,344
0
L
Ra
3,621
362
3
0
0
104,254
1
L
Cupid
5,478
548
41
4
0
170,800
1
W
Cabrakan
5,619
562
34
3
0
196,799
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role