Player Matchup

Hachiman
Hachiman
DEATHlord294
Hachiman
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 35L
1,301 Elo+
Party 2
Zeus
Zeus
JaredJeffer
Zeus
Level 15
God Stats
0W - 1L
1,708 SR
Queue Stats
10W - 13L
1,455 Elo+
Party 2
King Arthur
King Arthur
Niqweyy
King Arthur
Level 26
God Stats
0W - 5L
1,407 SR
Queue Stats
53W - 75L
1,448 Elo+
Party 2
Team Averages
Level 21
1,538 SR
1,401 Elo+

VS

Team Averages
Level 59
1,604 SR
1,603 Elo+
Achilles
Achilles
Franno
Achilles
Level 27
God Stats
6W - 5L
1,500 SR
Queue Stats
166W - 57L
1,734 Elo+
Party 1
Chiron
Chiron
GetCyockAht
Chiron
Level 61
God Stats
1W - 0L
1,822 SR
Queue Stats
219W - 105L
1,695 Elo+
Party 1
Ah Puch
Ah Puch
Sartimer
Ah Puch
Level 88
God Stats
8W - 7L
1,490 SR
Queue Stats
139W - 231L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DEATHlord294
Hachiman
11
3 / 8 / 5
8,533
656
6,202
13,068
3,444
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
4 / 8 / 6
8,649
665
5,999
12,798
2,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Niqweyy
King Arthur
13
6 / 4 / 7
9,338
718
10,316
16,656
14,478
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Franno
Achilles
14
7 / 7 / 8
10,219
786
11,265
13,330
8,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
15
11 / 1 / 7
11,147
857
17,227
8,546
3,200
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Sartimer
Ah Puch
13
2 / 5 / 12
9,372
721
10,361
7,994
2,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
47
13
Kills
20
20
Deaths
13
18
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hachiman
DEATHlord294
Hachiman
3
8
5
0.69
W
Achilles
Franno
Achilles
7
7
8
1.57
W
Chiron
11
1
7
14.5
L
4
8
6
0.88
L
King Arthur
Niqweyy
King Arthur
6
4
7
2.38
W
Ah Puch
Sartimer
Ah Puch
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,517
Damage
38,853
42,522
Taken
29,870
20,832
Mitigated
14,235
4,350
Healing
7,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
DEATHlord294
Hachiman
6,202
4,213
0
1,364
13,068
3,444
0
2,868
9,698
0
19,507
W
Achilles
Franno
Achilles
11,265
1,551
0
2,090
13,330
8,376
0
3,270
10,060
0
27,020
W
Chiron
17,227
5,578
681
3,379
8,546
3,200
1,535
2,079
6,467
0
40,010
L
5,999
1,361
0
506
12,798
2,910
0
2,109
10,377
20,531
0
L
King Arthur
Niqweyy
King Arthur
10,316
2,623
0
2,480
16,656
14,478
0
4,643
11,072
0
28,945
W
Ah Puch
Sartimer
Ah Puch
10,361
80
0
1,331
7,994
2,659
508
1,257
6,737
33,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,520
Gold Earned
30,738
130
Minions Killed
152
4
Camps Cleared
7
611,662
Distance Traveled
705,245
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,533
656
51
4
1
185,406
0
W
Achilles
10,219
786
35
3
4
225,364
4
W
Chiron
11,147
857
53
4
2
249,108
4
L
Zeus
8,649
665
39
3
1
176,118
3
L
King Arthur
9,338
718
40
3
2
250,138
1
W
Ah Puch
9,372
721
64
5
1
230,773
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role