Player Matchup

Charybdis
Charybdis
Gato-_-CALIENTE
Charybdis
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,505 Elo+
Party 1
Horus
Horus
Nahkin
Horus
Level 49
God Stats
0W - 1L
1,132 SR
Queue Stats
2W - 8L
1,203 Elo+
Party 1
Heimdallr
Heimdallr
farxyy
Heimdallr
Level 15
God Stats
1W - 2L
1,365 SR
Queue Stats
1W - 6L
1,199 Elo+
Party 1
Team Averages
Level 50
1,333 SR
1,303 Elo+

VS

Team Averages
Level 63
1,576 SR
1,427 Elo+
Merlin
Merlin
Ereztor
Merlin
Level 45
God Stats
1W - 2L
1,748 SR
Queue Stats
30W - 36L
1,429 Elo+
Party 2
Artemis
Artemis
Wizhar
Artemis
Level 122
God Stats
1W - 0L
1,726 SR
Queue Stats
9W - 13L
1,558 Elo+
Solo
Hun Batz
Hun Batz
ZoeKrueger
Hun Batz
Level 23
God Stats
1W - 0L
1,254 SR
Queue Stats
9W - 20L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Gato-_-CALIENTE
Charybdis
14
2 / 7 / 10
11,966
665
6,950
17,260
5,106
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Horus
Nahkin
Horus
16
8 / 12 / 5
13,030
724
14,227
25,572
14,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heimdallr
farxyy
Heimdallr
14
4 / 7 / 7
11,556
642
9,697
19,246
6,459
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ereztor
Merlin
19
13 / 2 / 12
14,841
825
20,836
10,092
3,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Wizhar
Artemis
16
9 / 5 / 13
13,557
753
20,622
11,732
5,253
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hun Batz
ZoeKrueger
Hun Batz
14
3 / 7 / 16
12,119
673
6,910
19,002
8,777
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
66
14
Kills
25
26
Deaths
14
22
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Merlin
Ereztor
Merlin
13
2
12
9.5
L
Charybdis
Gato-_-CALIENTE
Charybdis
2
7
10
1
L
Horus
Nahkin
Horus
8
12
5
0.88
W
Artemis
Wizhar
Artemis
9
5
13
3.1
W
Hun Batz
ZoeKrueger
Hun Batz
3
7
16
1.57
L
Heimdallr
farxyy
Heimdallr
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,874
Damage
48,368
62,078
Taken
40,826
26,543
Mitigated
17,753
15,553
Healing
5,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Ereztor
Merlin
20,836
1,815
150
2,149
10,092
3,723
770
296
9,796
66,263
0
L
Charybdis
Gato-_-CALIENTE
Charybdis
6,950
3,183
148
3,878
17,260
5,106
1,555
5,297
11,701
0
38,478
L
Horus
Nahkin
Horus
14,227
5,320
2,084
5,652
25,572
14,978
347
8,354
16,784
0
61,673
W
Artemis
Wizhar
Artemis
20,622
10,071
0
1,978
11,732
5,253
1,917
85
11,647
0
54,092
W
Hun Batz
ZoeKrueger
Hun Batz
6,910
1,081
0
889
19,002
8,777
202
218
18,784
0
20,520
L
Heimdallr
farxyy
Heimdallr
9,697
4,638
0
3,791
19,246
6,459
2,006
7,427
11,377
0
30,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,552
Gold Earned
40,517
174
Minions Killed
201
6
Camps Cleared
9
862,974
Distance Traveled
979,404
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,841
825
118
7
4
330,337
0
L
Charybdis
11,966
665
49
3
2
272,885
5
L
Horus
13,030
724
76
4
3
292,753
0
W
Artemis
13,557
753
63
4
5
321,760
1
W
Hun Batz
12,119
673
20
1
0
327,307
0
L
Heimdallr
11,556
642
49
3
1
297,336
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role