Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DemonMisty
Merlin
Level 6
God Stats
1W - 1L
1,718 SR
Queue Stats
3W - 5L
1,663 Elo+
Party 2
Loki
Loki
Dollynhuhh
Loki
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,448 Elo+
Solo
Cthulhu
Cthulhu
JonKaly
Cthulhu
Level 8
God Stats
1W - 1L
1,718 SR
Queue Stats
6W - 7L
1,373 Elo+
Party 2
Bellona
Bellona
RthayBrasil
Bellona
Level 23
God Stats
5W - 5L
1,562 SR
Queue Stats
12W - 9L
1,555 Elo+
Solo
Team Averages
Level 13
1,600 SR
1,508 Elo+

VS

Team Averages
Level 13
1,484 SR
1,433 Elo+
Artemis
Artemis
ADRESC-USA
Artemis
Level 14
God Stats
8W - 3L
1,479 SR
Queue Stats
28W - 19L
1,525 Elo+
Solo
Nox
Nox
Grinm
Nox
Level 6
God Stats
54W - 32L
1,555 SR
Queue Stats
82W - 64L
1,555 Elo+
Solo
Nemesis
Nemesis
JadeuRedondinho
Nemesis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,354 Elo+
Party 1
Neith
Neith
Rato Atui
Neith
Level 13
God Stats
5W - 7L
1,384 SR
Queue Stats
15W - 13L
1,428 Elo+
Solo
Bakasura
Bakasura
TeLascoSaco
Bakasura
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
0 / 9 / 6
9,344
1,038
3,409
18,148
16,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
DemonMisty
Merlin
15
3 / 7 / 4
9,501
1,056
12,324
13,670
4,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 14 / 4
8,603
956
5,575
16,890
5,037
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
JonKaly
Cthulhu
16
3 / 7 / 3
10,383
1,154
8,437
19,145
19,766
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
RthayBrasil
Bellona
14
0 / 5 / 1
7,758
862
3,763
6,725
3,096
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

326

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ADRESC-USA
Artemis
18
15 / 1 / 13
11,744
1,305
24,708
11,053
4,237
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nox
Grinm
Nox
18
8 / 0 / 23
11,067
1,230
12,482
2,049
794
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 2 / 26
9,974
1,108
7,450
8,782
3,394
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Rato Atui
Neith
19
14 / 0 / 18
12,887
1,432
15,448
4,718
1,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bakasura
TeLascoSaco
Bakasura
17
4 / 4 / 16
10,205
1,134
8,662
11,619
4,737
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
138
7
Kills
42
42
Deaths
7
18
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
9
6
0.33
W
Artemis
ADRESC-USA
Artemis
15
1
13
21.5
L
Merlin
DemonMisty
Merlin
3
7
4
0.71
L
1
14
4
0.21
W
Nox
Grinm
Nox
8
0
23
19.5
W
1
2
26
7
L
Cthulhu
JonKaly
Cthulhu
3
7
3
0.64
W
Neith
Rato Atui
Neith
14
0
18
23
L
Bellona
RthayBrasil
Bellona
0
5
1
0.1
W
Bakasura
TeLascoSaco
Bakasura
4
4
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,508
Damage
68,750
74,578
Taken
38,221
49,382
Mitigated
15,031
5,258
Healing
10,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,409
782
1,771
1,182
18,148
16,760
0
3,008
14,659
11,152
0
W
Artemis
ADRESC-USA
Artemis
24,708
19,435
0
3,289
11,053
4,237
0
7,352
3,701
0
40,222
L
Merlin
DemonMisty
Merlin
12,324
1,185
177
220
13,670
4,723
0
2,189
11,450
35,879
0
L
5,575
1,427
0
80
16,890
5,037
0
2,831
13,849
0
13,616
W
Nox
Grinm
Nox
12,482
1,267
0
945
2,049
794
0
1,075
974
23,218
0
W
7,450
2,284
334
1,846
8,782
3,394
0
5,172
3,610
65
10,967
L
Cthulhu
JonKaly
Cthulhu
8,437
804
846
520
19,145
19,766
0
3,243
15,111
27,138
0
W
Neith
Rato Atui
Neith
15,448
5,745
0
1,944
4,718
1,869
0
3,086
1,632
0
52,310
L
Bellona
RthayBrasil
Bellona
3,763
2,095
0
462
6,725
3,096
0
1,236
5,414
0
6,057
W
Bakasura
TeLascoSaco
Bakasura
8,662
6,072
0
1,955
11,619
4,737
0
7,485
4,134
0
14,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,589
Gold Earned
55,877
128
Minions Killed
183
3
Camps Cleared
10
676,182
Distance Traveled
935,227
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,344
1,038
13
1
0
124,513
1
W
Artemis
11,744
1,305
34
4
2
166,319
0
L
Merlin
9,501
1,056
45
5
0
156,737
0
L
Loki
8,603
956
26
3
1
151,822
0
W
Nox
11,067
1,230
23
3
2
199,656
2
W
Nemesis
9,974
1,108
7
1
0
200,880
0
L
Cthulhu
10,383
1,154
42
5
1
164,065
0
W
Neith
12,887
1,432
94
10
1
184,707
0
L
Bellona
7,758
862
2
0
1
79,045
0
W
Bakasura
10,205
1,134
25
3
5
183,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role