Player Matchup

Sol
Sol
DryWolf
Sol
Level 143
God Stats
5W - 7L
1,366 SR
Queue Stats
467W - 457L
1,503 Elo+
Party 1
Da Ji
Da Ji
Harlequin
Da Ji
Level 145
God Stats
3W - 0L
1,816 SR
Queue Stats
484W - 474L
1,448 Elo+
Party 1
Zeus
Zeus
IronMastaX
Zeus
Level 147
God Stats
11W - 7L
1,559 SR
Queue Stats
514W - 496L
1,476 Elo+
Party 1
Nu Wa
Nu Wa
SirVirus007
Nu Wa
Level 89
God Stats
12W - 3L
1,624 SR
Queue Stats
253W - 249L
1,485 Elo+
Party 1
Ares
Ares
TheNastyMinion
Ares
Level 148
God Stats
16W - 2L
1,910 SR
Queue Stats
210W - 220L
1,477 Elo+
Party 1
Team Averages
Level 134
1,655 SR
1,478 Elo+

VS

Team Averages
Level 126
1,527 SR
1,469 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Goddard I 17 I
King Arthur
Level 127
God Stats
7W - 13L
1,368 SR
Queue Stats
526W - 545L
1,501 Elo+
Party 3
Zhong Kui
Zhong Kui
MayoTheMLGPro
Zhong Kui
Level 96
God Stats
2W - 4L
1,500 SR
Queue Stats
129W - 141L
1,406 Elo+
Party 2
Jormungandr
Jormungandr
SF I 19
Jormungandr
Level 147
God Stats
11W - 4L
1,665 SR
Queue Stats
562W - 604L
1,465 Elo+
Party 3
Nemesis
Nemesis
TheWipp
Nemesis
Level 121
God Stats
2W - 2L
1,603 SR
Queue Stats
114W - 103L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
18
9 / 3 / 21
10,539
878
14,544
13,126
5,140
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Da Ji
Harlequin
Da Ji
16
8 / 3 / 21
10,149
846
14,133
11,870
5,542
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
11 / 4 / 17
11,271
939
17,505
10,865
4,804
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 3 / 25
9,309
776
10,217
9,375
3,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 4 / 29
10,169
847
6,563
13,087
13,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
16
2 / 6 / 8
9,188
766
8,941
11,130
5,366
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Goddard I 17 I
King Arthur
13
0 / 9 / 6
7,846
654
4,136
17,359
21,113
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zhong Kui
MayoTheMLGPro
Zhong Kui
14
3 / 7 / 3
8,818
735
4,967
13,169
14,650
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jormungandr
SF I 19
Jormungandr
17
4 / 6 / 4
10,042
837
16,279
16,192
20,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
TheWipp
Nemesis
18
8 / 5 / 6
10,364
864
9,636
15,297
12,879
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
44
32
Kills
17
17
Deaths
33
113
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
2
6
8
1
W
Sol
9
3
21
6.5
L
King Arthur
Goddard I 17 I
King Arthur
0
9
6
0.33
W
Da Ji
Harlequin
Da Ji
8
3
21
6.17
W
11
4
17
4.88
L
Zhong Kui
MayoTheMLGPro
Zhong Kui
3
7
3
0.64
L
Jormungandr
SF I 19
Jormungandr
4
6
4
1
W
2
3
25
4.83
W
2
4
29
4.13
L
Nemesis
TheWipp
Nemesis
8
5
6
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,962
Damage
43,959
58,323
Taken
73,147
32,613
Mitigated
74,079
22,151
Healing
18,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
8,941
690
1,907
2,814
11,130
5,366
621
9,886
1,244
20,422
0
W
Sol
14,544
6,712
3,288
5,402
13,126
5,140
2,718
7,829
5,297
34,595
0
L
King Arthur
Goddard I 17 I
King Arthur
4,136
60
273
702
17,359
21,113
13
10,852
6,507
0
11,073
W
Da Ji
Harlequin
Da Ji
14,133
2,805
1,609
2,032
11,870
5,542
710
6,412
5,458
0
17,982
W
17,505
2,140
1,903
2,235
10,865
4,804
615
5,171
5,694
35,961
0
L
Zhong Kui
MayoTheMLGPro
Zhong Kui
4,967
230
1,066
2,211
13,169
14,650
698
7,993
5,176
15,940
0
L
Jormungandr
SF I 19
Jormungandr
16,279
1,480
835
2,672
16,192
20,071
231
10,357
5,835
39,482
0
W
10,217
2,622
1,468
1,848
9,375
3,734
619
5,020
4,355
23,422
0
W
6,563
255
973
1,393
13,087
13,393
245
5,755
7,332
12,009
0
L
Nemesis
TheWipp
Nemesis
9,636
3,200
1,274
4,992
15,297
12,879
703
9,741
5,556
0
15,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,437
Gold Earned
46,258
124
Minions Killed
104
0
Camps Cleared
0
992,665
Distance Traveled
969,847
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
9,188
766
27
2
0
194,572
4
W
Sol
10,539
878
42
4
0
203,341
2
L
King Arthur
7,846
654
9
1
0
167,668
0
W
Da Ji
10,149
846
5
0
0
209,055
3
W
Zeus
11,271
939
43
4
0
200,307
4
L
Zhong Kui
8,818
735
23
2
0
181,042
2
L
Jormungandr
10,042
837
33
3
0
195,577
0
W
Nu Wa
9,309
776
28
2
0
173,184
3
W
Ares
10,169
847
6
1
0
206,778
4
L
Nemesis
10,364
864
12
1
0
230,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role