Player Matchup

Mulan
Mulan
ASadClown
Mulan
Level 83
God Stats
1W - 2L
1,422 SR
Queue Stats
30W - 22L
1,647 Elo+
Party 4
Anhur
Anhur
BronzeCarry
Anhur
Level 68
God Stats
10W - 4L
1,668 SR
Queue Stats
319W - 264L
1,573 Elo+
Party 3
Mercury
Mercury
DaddyTyrone133
Mercury
Level 27
God Stats
2W - 3L
1,684 SR
Queue Stats
30W - 27L
1,606 Elo+
Party 4
Sylvanus
Sylvanus
Raawhit
Sylvanus
Level 46
God Stats
0W - 4L
1,364 SR
Queue Stats
79W - 64L
1,550 Elo+
Party 4
Janus
Janus
WindyBois
Janus
Level 45
God Stats
18W - 11L
1,514 SR
Queue Stats
77W - 51L
1,638 Elo+
Party 3
Team Averages
Level 54
1,531 SR
1,603 Elo+

VS

Team Averages
Level 51
1,648 SR
1,540 Elo+
Skadi
Skadi
APMuffinMan
Skadi
Level 41
God Stats
4W - 1L
1,741 SR
Queue Stats
234W - 220L
1,572 Elo+
Party 2
Cthulhu
Cthulhu
I peep kids
Cthulhu
Level 27
God Stats
2W - 0L
1,685 SR
Queue Stats
45W - 36L
1,494 Elo+
Party 1
Susano
Susano
Vanvike
Susano
Level 40
God Stats
3W - 1L
1,500 SR
Queue Stats
131W - 123L
1,567 Elo+
Solo
Nu Wa
Nu Wa
creedXkiller
Nu Wa
Level 103
God Stats
1W - 0L
1,744 SR
Queue Stats
28W - 29L
1,519 Elo+
Party 1
Geb
Geb
ivapeonurmom
Geb
Level 42
God Stats
16W - 12L
1,570 SR
Queue Stats
179W - 154L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
ASadClown
Mulan
17
1 / 8 / 1
10,533
502
11,735
24,269
21,483
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 5 / 4
9,939
473
13,049
13,906
4,517
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
6 / 5 / 4
11,500
548
7,515
19,813
6,164
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Raawhit
Sylvanus
18
4 / 3 / 6
10,853
517
7,756
16,905
7,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
WindyBois
Janus
13
0 / 3 / 3
8,689
414
5,700
16,845
18,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 4
11,162
532
12,408
13,164
4,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
I peep kids
Cthulhu
20
4 / 0 / 4
12,416
591
11,261
11,742
14,399
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
Vanvike
Susano
20
11 / 2 / 6
12,583
599
21,519
17,372
7,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
3 / 8 / 9
11,035
525
18,450
14,189
5,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 1 / 9
8,799
419
6,892
13,730
13,947
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
56
14
Kills
24
24
Deaths
14
18
Assists
32
Player
Kills
Deaths
Assists
KDA
W
6
3
4
2.67
L
Mulan
ASadClown
Mulan
1
8
1
0.19
L
3
5
4
1
L
6
5
4
1.6
W
Cthulhu
I peep kids
Cthulhu
4
0
4
6
L
Sylvanus
Raawhit
Sylvanus
4
3
6
2.33
W
Susano
Vanvike
Susano
11
2
6
7
L
Janus
WindyBois
Janus
0
3
3
0.5
W
3
8
9
0.94
W
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,755
Damage
70,530
91,738
Taken
70,197
58,112
Mitigated
45,730
27,938
Healing
15,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,408
4,857
0
2,762
13,164
4,918
464
1,816
11,348
0
93,620
L
Mulan
ASadClown
Mulan
11,735
1,278
0
6,840
24,269
21,483
474
11,636
12,438
0
71,959
L
13,049
6,634
0
3,549
13,906
4,517
693
4,670
9,088
0
69,035
L
7,515
3,336
0
6,302
19,813
6,164
0
5,091
14,464
0
71,274
W
Cthulhu
I peep kids
Cthulhu
11,261
1,190
195
5,233
11,742
14,399
0
275
11,467
92,423
0
L
Sylvanus
Raawhit
Sylvanus
7,756
2,284
1,071
7,703
16,905
7,618
330
8,617
7,820
52,257
11,796
W
Susano
Vanvike
Susano
21,519
4,872
0
4,716
17,372
7,380
0
2,124
15,248
0
109,743
L
Janus
WindyBois
Janus
5,700
490
51
2,422
16,845
18,330
25
5,355
11,248
36,715
0
W
18,450
4,840
0
1,541
14,189
5,086
1,078
4,921
9,268
74,251
0
W
6,892
844
0
1,546
13,730
13,947
30
4,040
9,690
31,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,514
Gold Earned
55,995
570
Minions Killed
637
0
Camps Cleared
0
1,815,801
Distance Traveled
1,958,212
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,162
532
158
8
0
383,226
2
L
Mulan
10,533
502
161
8
0
330,140
4
L
Anhur
9,939
473
118
6
0
321,742
3
L
Mercury
11,500
548
109
5
0
426,030
4
W
Cthulhu
12,416
591
188
9
0
407,436
6
L
Sylvanus
10,853
517
132
6
0
373,387
7
W
Susano
12,583
599
137
7
0
475,782
2
L
Janus
8,689
414
50
2
0
364,502
2
W
Nu Wa
11,035
525
113
5
0
343,785
2
W
Geb
8,799
419
41
2
0
347,983
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role