Player Matchup

Horus
Horus
Groetus
Horus
Level 38
God Stats
0W - 1L
1,531 SR
Queue Stats
0W - 9L
1,183 Elo+
Solo
Odin
Odin
SinfulExponent4
Odin
Level 69
God Stats
4W - 3L
1,602 SR
Queue Stats
101W - 97L
1,471 Elo+
Party 1
Hou Yi
Hou Yi
Ummerakith
Hou Yi
Level 29
God Stats
5W - 7L
1,414 SR
Queue Stats
100W - 97L
1,505 Elo+
Party 1
Arachne
Arachne
alxndrSUPATRAMP
Arachne
Level 27
God Stats
40W - 33L
1,672 SR
Queue Stats
168W - 159L
1,522 Elo+
Party 3
Ah Puch
Ah Puch
dynamite3211
Ah Puch
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 78L
1,520 Elo+
Party 3
Team Averages
Level 42
1,544 SR
1,440 Elo+

VS

Team Averages
Level 80
1,601 SR
1,519 Elo+
Skadi
Skadi
BaBy_Z1Hunnit
Skadi
Level 49
God Stats
50W - 33L
1,603 SR
Queue Stats
153W - 175L
1,465 Elo+
Solo
Ne Zha
Ne Zha
JerryBerry30
Ne Zha
Level 128
God Stats
15W - 15L
1,607 SR
Queue Stats
262W - 279L
1,504 Elo+
Party 2
Sylvanus
Sylvanus
Livinloud124
Sylvanus
Level 109
God Stats
69W - 68L
1,481 SR
Queue Stats
127W - 122L
1,478 Elo+
Party 2
Amaterasu
Amaterasu
nikemiller 10
Amaterasu
Level 107
God Stats
11W - 8L
1,586 SR
Queue Stats
136W - 141L
1,517 Elo+
Party 2
Thoth
Thoth
okyevanPC
Thoth
Level 7
God Stats
2W - 0L
1,729 SR
Queue Stats
35W - 20L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Groetus
Horus
16
2 / 5 / 11
11,708
450
5,361
24,034
28,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
1 / 6 / 5
11,415
439
12,042
26,019
22,192
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
Ummerakith
Hou Yi
17
6 / 5 / 7
11,452
440
18,277
21,997
7,914
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
8 / 10 / 4
12,433
478
15,043
31,498
13,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Puch
dynamite3211
Ah Puch
17
3 / 9 / 7
11,406
439
19,168
17,967
6,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 3
13,759
529
10,450
16,982
7,161
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
20
15 / 1 / 14
16,492
634
30,450
20,775
12,685
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Livinloud124
Sylvanus
16
2 / 7 / 11
11,647
448
11,303
24,830
31,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
nikemiller 10
Amaterasu
20
5 / 1 / 15
15,035
578
18,517
21,202
23,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
okyevanPC
Thoth
20
9 / 5 / 11
15,132
582
25,086
19,800
9,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
89
20
Kills
35
35
Deaths
20
34
Assists
54
Player
Kills
Deaths
Assists
KDA
W
4
6
3
0.92
L
Horus
Groetus
Horus
2
5
11
1.5
W
Ne Zha
15
1
14
22
W
Sylvanus
Livinloud124
Sylvanus
2
7
11
1.07
L
1
6
5
0.58
L
Hou Yi
Ummerakith
Hou Yi
6
5
7
1.9
L
8
10
4
1
L
Ah Puch
dynamite3211
Ah Puch
3
9
7
0.72
W
Amaterasu
nikemiller 10
Amaterasu
5
1
15
12.5
W
Thoth
okyevanPC
Thoth
9
5
11
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,891
Damage
95,806
121,515
Taken
103,589
78,590
Mitigated
83,781
35,951
Healing
42,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,450
4,195
0
4,266
16,982
7,161
1,681
2,025
14,957
0
135,956
L
Horus
Groetus
Horus
5,361
2,422
4,180
7,190
24,034
28,849
111
9,171
14,625
0
24,959
W
Ne Zha
30,450
9,067
0
8,847
20,775
12,685
1,346
4,331
16,444
0
157,905
W
Sylvanus
Livinloud124
Sylvanus
11,303
2,638
6,249
7,273
24,830
31,235
270
6,523
18,307
30,102
6,516
L
12,042
2,072
0
3,120
26,019
22,192
49
4,823
21,096
8,963
59,255
L
Hou Yi
Ummerakith
Hou Yi
18,277
9,337
0
7,131
21,997
7,914
1,002
6,463
15,366
0
97,890
L
15,043
8,579
0
10,927
31,498
13,251
240
8,898
22,368
0
88,469
L
Ah Puch
dynamite3211
Ah Puch
19,168
778
0
3,403
17,967
6,384
524
7,833
9,950
66,152
0
W
Amaterasu
nikemiller 10
Amaterasu
18,517
7,956
0
9,996
21,202
23,618
298
5,306
15,896
8,568
98,486
W
Thoth
okyevanPC
Thoth
25,086
523
230
5,356
19,800
9,082
352
6,439
13,361
125,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,414
Gold Earned
72,065
521
Minions Killed
786
0
Camps Cleared
0
2,196,072
Distance Traveled
2,458,502
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,759
529
176
7
0
451,319
0
L
Horus
11,708
450
51
2
0
473,944
3
W
Ne Zha
16,492
634
185
7
0
581,914
4
W
Sylvanus
11,647
448
62
2
0
430,864
2
L
Odin
11,415
439
142
5
0
474,724
2
L
Hou Yi
11,452
440
119
5
0
429,922
3
L
Arachne
12,433
478
108
4
0
465,699
0
L
Ah Puch
11,406
439
101
4
0
351,783
0
W
Amaterasu
15,035
578
172
7
0
520,202
13
W
Thoth
15,132
582
191
7
0
474,203
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role