Player Matchup

Merlin
Merlin
Moistest-Moan69
Merlin
Level 89
God Stats
24W - 22L
1,429 SR
Queue Stats
70W - 69L
1,550 Elo+
Party 1
Ne Zha
Ne Zha
Moon_God69s
Ne Zha
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 51L
1,463 Elo+
Solo
Gilgamesh
Gilgamesh
l-800-ScamLikely
Gilgamesh
Level 28
God Stats
11W - 4L
1,633 SR
Queue Stats
21W - 22L
1,416 Elo+
Party 1
Team Averages
Level 44
1,521 SR
1,476 Elo+

VS

Team Averages
Level 19
1,501 SR
1,384 Elo+
Apollo
Apollo
LittleBassoon46
Apollo
Level 21
God Stats
2W - 1L
1,350 SR
Queue Stats
5W - 6L
1,316 Elo+
Solo
Bellona
Bellona
TaIoe
Bellona
Level 29
God Stats
11W - 5L
1,652 SR
Queue Stats
59W - 64L
1,456 Elo+
Solo
Skadi
Skadi
dixslapher
Skadi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 1 / 8
12,641
790
18,128
10,777
4,942
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
14
7 / 6 / 13
11,091
693
11,274
13,503
5,789
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
14
5 / 1 / 13
11,123
695
6,397
13,328
11,865
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 10 / 5
10,159
635
8,229
14,971
5,623
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
TaIoe
Bellona
15
6 / 7 / 1
11,516
720
11,687
19,423
12,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
10
0 / 7 / 4
8,715
545
5,563
9,677
3,045
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
17
24
Kills
7
8
Deaths
24
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
10
5
0.35
W
12
1
8
16
W
Ne Zha
7
6
13
2.25
L
Bellona
TaIoe
Bellona
6
7
1
0.93
L
Skadi
0
7
4
0.29
W
Gilgamesh
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,799
Damage
25,479
37,608
Taken
44,071
22,596
Mitigated
21,478
6,987
Healing
2,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,229
4,126
0
116
14,971
5,623
20
5,301
9,670
0
30,211
W
18,128
344
0
1,524
10,777
4,942
1,224
233
10,544
62,854
0
W
Ne Zha
11,274
4,845
0
1,619
13,503
5,789
737
645
12,858
0
27,041
L
Bellona
TaIoe
Bellona
11,687
3,674
473
2,180
19,423
12,810
0
8,936
10,487
0
41,337
L
Skadi
5,563
2,667
0
116
9,677
3,045
12
3,968
5,709
0
14,972
W
Gilgamesh
6,397
656
0
3,844
13,328
11,865
243
0
13,328
0
16,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,855
Gold Earned
30,390
144
Minions Killed
133
8
Camps Cleared
3
855,753
Distance Traveled
694,688
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,159
635
49
3
0
239,109
3
W
Merlin
12,641
790
100
6
5
293,074
2
W
Ne Zha
11,091
693
31
2
3
284,182
2
L
Bellona
11,516
720
64
4
3
272,051
4
L
Skadi
8,715
545
20
1
0
183,528
0
W
Gilgamesh
11,123
695
13
1
0
278,497
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role