Player Matchup

Bastet
Bastet
D_arbne
Bastet
Level 28
God Stats
0W - 2L
1,281 SR
Queue Stats
32W - 53L
1,364 Elo+
Solo
Charybdis
Charybdis
Ketchup_Daddy
Charybdis
Level 28
God Stats
13W - 11L
1,642 SR
Queue Stats
146W - 142L
1,522 Elo+
Solo
Artemis
Artemis
Mavi1424
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,441 Elo+
Solo
Tyr
Tyr
Pandalover20948
Tyr
Level 24
God Stats
0W - 6L
1,472 SR
Queue Stats
31W - 33L
1,464 Elo+
Solo
Neith
Neith
SleazyPossum
Neith
Level 22
God Stats
6W - 9L
1,277 SR
Queue Stats
23W - 34L
1,641 Elo+
Solo
Team Averages
Level 21
1,434 SR
1,486 Elo+

VS

Team Averages
Level 22
1,591 SR
1,513 Elo+
Hachiman
Hachiman
Rabbittap
Hachiman
Level 29
God Stats
5W - 2L
1,535 SR
Queue Stats
7W - 4L
1,544 Elo+
Solo
Hel
Hel
TONYLOKZ760
Hel
Level 29
God Stats
7W - 4L
1,865 SR
Queue Stats
282W - 291L
1,478 Elo+
Solo
Raijin
Raijin
andrexgutierrez
Raijin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 94L
1,451 Elo+
Solo
Ymir
Ymir
iLoveHappyPanda
Ymir
Level 18
God Stats
90W - 66L
1,555 SR
Queue Stats
243W - 269L
1,500 Elo+
Solo
Pele
Pele
xTyrannicalKingx
Pele
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 15L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
D_arbne
Bastet
16
6 / 7 / 2
11,364
494
11,853
14,679
5,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
Ketchup_Daddy
Charybdis
15
2 / 7 / 7
10,358
450
13,394
17,965
6,482
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
Mavi1424
Artemis
10
0 / 13 / 1
6,873
299
6,050
13,603
4,274
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
7 / 5 / 4
11,858
516
15,663
21,397
17,299
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
0 / 11 / 4
8,742
380
3,891
17,503
5,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Rabbittap
Hachiman
15
3 / 3 / 10
10,301
448
8,179
12,011
3,909
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
7 / 3 / 10
13,020
566
14,354
19,401
7,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

19
10 / 5 / 2
12,714
553
12,274
13,427
5,032
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 2 / 8
10,912
474
6,854
15,980
20,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
21 / 2 / 5
14,288
621
26,021
22,720
21,698
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
78
15
Kills
43
43
Deaths
15
18
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Bastet
D_arbne
Bastet
6
7
2
1
L
Charybdis
Ketchup_Daddy
Charybdis
2
7
7
0.79
L
Artemis
Mavi1424
Artemis
0
13
1
0.04
L
7
5
4
1.8
W
Hachiman
Rabbittap
Hachiman
3
3
10
2.67
L
0
11
4
0.18
W
7
3
10
4
W
10
5
2
2.2
W
2
2
8
3
W
21
2
5
11.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,851
Damage
67,682
85,147
Taken
83,539
39,229
Mitigated
58,757
15,733
Healing
27,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
D_arbne
Bastet
11,853
3,067
0
2,289
14,679
5,777
0
5,105
9,470
0
44,564
L
Charybdis
Ketchup_Daddy
Charybdis
13,394
5,243
0
3,188
17,965
6,482
251
7,787
9,972
0
57,776
L
Artemis
Mavi1424
Artemis
6,050
2,898
0
714
13,603
4,274
105
7,689
5,812
0
19,436
L
15,663
2,941
0
6,094
21,397
17,299
571
6,350
14,939
0
64,010
W
Hachiman
Rabbittap
Hachiman
8,179
2,858
0
3,768
12,011
3,909
1,259
0
12,011
0
46,235
L
3,891
1,309
0
3,448
17,503
5,397
162
6,031
11,312
0
44,002
W
14,354
1,284
3,735
10,565
19,401
7,992
1,520
0
19,401
102,553
0
W
12,274
399
0
1,225
13,427
5,032
3,385
0
13,427
86,074
0
W
6,854
1,581
0
1,000
15,980
20,126
1,014
0
15,980
42,905
0
W
26,021
5,641
0
7,034
22,720
21,698
1,441
0
22,720
0
110,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,195
Gold Earned
61,235
348
Minions Killed
652
0
Camps Cleared
0
1,844,778
Distance Traveled
2,204,037
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,364
494
74
3
0
399,285
4
L
Charybdis
10,358
450
88
4
0
363,740
0
L
Artemis
6,873
299
27
1
0
230,954
1
L
Tyr
11,858
516
88
4
0
463,642
10
W
Hachiman
10,301
448
70
3
0
454,067
7
L
Neith
8,742
380
71
3
0
387,157
0
W
Hel
13,020
566
174
8
0
451,467
0
W
Raijin
12,714
553
169
7
0
392,234
0
W
Ymir
10,912
474
68
3
0
424,860
0
W
Pele
14,288
621
171
7
0
481,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role