Player Matchup

Hun Batz
Hun Batz
Beboz_22
Hun Batz
Level 152
God Stats
47W - 33L
1,578 SR
Queue Stats
514W - 511L
1,417 Elo+
Solo
Achilles
Achilles
III-Voltii-III
Achilles
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 25L
1,417 Elo+
Solo
Raijin
Raijin
Slower00
Raijin
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 66L
1,509 Elo+
Solo
Team Averages
Level 111
1,526 SR
1,448 Elo+

VS

Team Averages
Level 60
1,500 SR
1,458 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
PEEH999
Serqet
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chang'e
Chang'e
teunis139
Chang'e
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Beboz_22
Hun Batz
12
8 / 7 / 4
9,217
768
7,134
10,450
3,725
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
13
7 / 2 / 9
9,655
805
11,469
9,555
6,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Slower00
Raijin
12
4 / 2 / 11
9,041
753
6,092
6,509
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
5 / 4 / 4
8,578
715
6,652
14,294
12,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Serqet
PEEH999
Serqet
10
1 / 7 / 5
7,989
666
2,247
7,717
1,852
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
teunis139
Chang'e
9
0 / 8 / 6
6,932
578
929
9,116
1,833

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
19
Kills
6
11
Deaths
19
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
5
4
4
1.75
W
Hun Batz
Beboz_22
Hun Batz
8
7
4
1.43
W
Achilles
7
2
9
5.75
L
Serqet
PEEH999
Serqet
1
7
5
0.5
W
Raijin
Slower00
Raijin
4
2
11
4.75
L
Chang'e
teunis139
Chang'e
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,695
Damage
9,828
26,514
Taken
31,127
12,374
Mitigated
16,642
2,627
Healing
2,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,652
2,086
49
2,400
14,294
12,957
0
3,259
10,359
0
25,147
W
Hun Batz
Beboz_22
Hun Batz
7,134
1,857
0
0
10,450
3,725
478
619
9,627
0
35,308
W
Achilles
11,469
3,833
0
1,472
9,555
6,313
645
857
7,387
0
27,957
L
Serqet
PEEH999
Serqet
2,247
132
0
0
7,717
1,852
0
1,074
6,457
0
9,051
W
Raijin
Slower00
Raijin
6,092
519
0
1,155
6,509
2,336
432
551
5,958
24,531
0
L
Chang'e
teunis139
Chang'e
929
125
135
185
9,116
1,833
0
1,759
7,018
2,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,913
Gold Earned
23,499
136
Minions Killed
44
10
Camps Cleared
2
601,863
Distance Traveled
421,679
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,578
715
31
3
1
192,515
1
W
Hun Batz
9,217
768
59
5
6
181,557
0
W
Achilles
9,655
805
28
2
2
221,210
0
L
Serqet
7,989
666
10
1
1
137,384
3
W
Raijin
9,041
753
49
4
2
199,096
2
L
Chang'e
6,932
578
3
0
0
91,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role