Player Matchup

Loki
Loki
BatataFrita047
Loki
Level 24
God Stats
5W - 10L
1,368 SR
Queue Stats
24W - 37L
1,325 Elo+
Solo
Nu Wa
Nu Wa
GamingWolfGod
Nu Wa
Level 22
God Stats
13W - 10L
1,580 SR
Queue Stats
101W - 97L
1,438 Elo+
Solo
Ares
Ares
GoldenBomber93
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,277 Elo+
Solo
Gilgamesh
Gilgamesh
JUsT 2 INFAM0US
Gilgamesh
Level 139
God Stats
6W - 4L
1,570 SR
Queue Stats
55W - 52L
1,460 Elo+
Party 1
Thanatos
Thanatos
rickyjsosa
Thanatos
Level 8
God Stats
2W - 1L
1,287 SR
Queue Stats
29W - 28L
1,266 Elo+
Party 1
Team Averages
Level 39
1,461 SR
1,353 Elo+

VS

Team Averages
Level 21
1,451 SR
1,403 Elo+
Artemis
Artemis
Amoderator9926
Artemis
Level 7
God Stats
7W - 13L
1,431 SR
Queue Stats
110W - 118L
1,376 Elo+
Solo
Thoth
Thoth
DarkDani2529
Thoth
Level 27
God Stats
18W - 18L
1,483 SR
Queue Stats
40W - 33L
1,454 Elo+
Party 2
Cupid
Cupid
HumboldtCrane
Cupid
Level 23
God Stats
8W - 12L
1,341 SR
Queue Stats
38W - 54L
1,331 Elo+
Solo
Hel
Hel
bluexRaspberry
Hel
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,385 Elo+
Solo
Loki
Loki
xXToniXx 6984
Loki
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 19L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 5 / 5
14,801
1,057
9,557
10,789
4,568
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
11 / 2 / 27
18,143
1,296
45,467
16,786
7,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

17
0 / 3 / 3
10,758
768
1,757
4,274
2,778
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
JUsT 2 INFAM0US
Gilgamesh
20
20 / 4 / 13
18,688
1,335
41,057
25,926
37,881
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
rickyjsosa
Thanatos
19
2 / 9 / 8
12,234
874
5,634
16,916
16,954
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Team 1 Tickets

137

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 15 / 7
13,235
945
14,903
26,105
9,497
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
5 / 5 / 12
14,110
1,008
19,902
19,125
6,724
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
3 / 12 / 10
13,846
989
9,082
23,784
8,803
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
5 / 1 / 15
15,114
1,080
13,535
15,939
8,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
5 / 10 / 9
13,273
948
9,442
23,795
9,686
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
76
43
Kills
23
23
Deaths
43
56
Assists
53
Player
Kills
Deaths
Assists
KDA
L
5
15
7
0.57
W
10
5
5
2.5
L
5
5
12
2.2
W
11
2
27
12.25
W
0
3
3
0.5
L
3
12
10
0.67
W
Gilgamesh
JUsT 2 INFAM0US
Gilgamesh
20
4
13
6.63
L
5
1
15
12.5
W
Thanatos
rickyjsosa
Thanatos
2
9
8
0.67
L
5
10
9
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,472
Damage
66,864
74,691
Taken
108,748
69,581
Mitigated
43,504
11,915
Healing
13,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,903
11,982
0
0
26,105
9,497
0
12,495
13,000
0
39,850
W
9,557
2,281
0
0
10,789
4,568
0
5,022
5,767
0
22,742
L
19,902
3,100
367
1,899
19,125
6,724
0
8,781
9,979
54,571
0
W
45,467
8,607
449
4,946
16,786
7,400
0
8,149
8,637
91,619
0
W
1,757
177
0
0
4,274
2,778
0
1,733
2,541
2,442
0
L
9,082
5,006
273
960
23,784
8,803
0
12,337
10,925
0
27,330
W
Gilgamesh
JUsT 2 INFAM0US
Gilgamesh
41,057
15,761
0
3,192
25,926
37,881
0
10,443
15,483
0
77,455
L
13,535
1,763
5,289
4,609
15,939
8,794
0
7,664
7,916
53,120
0
W
Thanatos
rickyjsosa
Thanatos
5,634
1,117
187
3,141
16,916
16,954
0
8,090
8,826
0
9,082
L
9,442
4,467
0
0
23,795
9,686
0
5,727
17,366
0
24,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,624
Gold Earned
69,578
223
Minions Killed
259
6
Camps Cleared
7
967,948
Distance Traveled
1,223,799
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
13,235
945
33
2
1
195,705
0
W
Loki
14,801
1,057
30
2
2
203,007
1
L
Thoth
14,110
1,008
63
5
2
253,849
0
W
Nu Wa
18,143
1,296
104
7
1
273,062
0
W
Ares
10,758
768
2
0
0
62,549
1
L
Cupid
13,846
989
26
2
1
250,399
0
W
Gilgamesh
18,688
1,335
78
6
3
285,035
2
L
Hel
15,114
1,080
106
8
1
274,601
0
W
Thanatos
12,234
874
9
1
0
144,295
0
L
Loki
13,273
948
31
2
2
249,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role