Player Matchup

Rama
Rama
Ada3s
Rama
Level 29
God Stats
2W - 0L
1,628 SR
Queue Stats
9W - 3L
1,866 Elo+
Party 2
Zeus
Zeus
GoldenEye89
Zeus
Level 28
God Stats
1W - 0L
1,819 SR
Queue Stats
14W - 5L
1,710 Elo+
Party 2
Vamana
Vamana
ItDoItToIt
Vamana
Level 25
God Stats
1W - 0L
1,738 SR
Queue Stats
8W - 5L
1,656 Elo+
Party 2
Team Averages
Level 27
1,728 SR
1,744 Elo+

VS

Team Averages
Level 42
1,574 SR
1,501 Elo+
Izanami
Izanami
 
Izanami
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
JacetheJouster
Chaac
Level 80
God Stats
4W - 8L
1,598 SR
Queue Stats
56W - 61L
1,478 Elo+
Party 1
Scylla
Scylla
lWOSITOl
Scylla
Level 18
God Stats
5W - 4L
1,624 SR
Queue Stats
72W - 59L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Ada3s
Rama
12
6 / 3 / 13
8,361
929
7,456
6,314
2,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
8 / 0 / 11
8,512
946
10,678
5,441
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vamana
ItDoItToIt
Vamana
13
6 / 0 / 12
8,411
935
8,673
10,840
5,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 6 / 2
5,795
644
2,399
7,552
2,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
1 / 8 / 0
6,272
697
7,195
13,283
5,599
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
lWOSITOl
Scylla
10
2 / 6 / 1
6,680
742
5,268
10,043
3,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
6
20
Kills
3
3
Deaths
20
36
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
6
2
0.17
W
Rama
Ada3s
Rama
6
3
13
4.17
W
8
0
11
13.5
W
Vamana
ItDoItToIt
Vamana
6
0
12
12
L
1
8
0
0.13
L
Scylla
lWOSITOl
Scylla
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,807
Damage
14,862
22,595
Taken
30,878
9,623
Mitigated
11,357
9,326
Healing
3,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,399
915
0
125
7,552
2,754
0
1,586
5,966
0
11,957
W
Rama
Ada3s
Rama
7,456
4,665
0
1,138
6,314
2,413
1,768
2,280
4,034
0
29,520
W
10,678
2,069
0
2,139
5,441
1,699
800
1,037
4,404
29,977
0
W
Vamana
ItDoItToIt
Vamana
8,673
4,990
0
6,049
10,840
5,511
660
2,193
8,647
0
27,056
L
7,195
1,173
0
2,446
13,283
5,599
0
5,123
8,160
0
13,661
L
Scylla
lWOSITOl
Scylla
5,268
463
0
522
10,043
3,004
0
4,174
5,869
28,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,284
Gold Earned
18,747
123
Minions Killed
87
7
Camps Cleared
2
552,816
Distance Traveled
472,734
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,795
644
22
2
2
133,347
3
W
Rama
8,361
929
46
5
2
160,468
0
W
Zeus
8,512
946
41
5
2
174,517
2
W
Vamana
8,411
935
36
4
3
217,831
3
L
Chaac
6,272
697
21
2
0
182,020
3
L
Scylla
6,680
742
44
5
0
157,367
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role