Player Matchup

Neith
Neith
Kirbrbrbr
Neith
Level 11
God Stats
0W - 1L
1,632 SR
Queue Stats
1W - 7L
1,199 Elo+
Solo
Cu Chulainn
Cu Chulainn
RigBabyBlues
Cu Chulainn
Level 23
God Stats
45W - 53L
1,513 SR
Queue Stats
93W - 97L
1,354 Elo+
Party 2
Discordia
Discordia
XplodingShroom
Discordia
Level 98
God Stats
2W - 4L
1,524 SR
Queue Stats
156W - 189L
1,455 Elo+
Party 2
Team Averages
Level 44
1,556 SR
1,336 Elo+

VS

Team Averages
Level 51
1,555 SR
1,338 Elo+
Ymir
Ymir
Detzq
Ymir
Level 101
God Stats
9W - 5L
1,523 SR
Queue Stats
356W - 343L
1,442 Elo+
Party 1
Thanatos
Thanatos
Marc_Swagg16
Thanatos
Level 25
God Stats
9W - 10L
1,436 SR
Queue Stats
34W - 46L
1,398 Elo+
Party 1
Merlin
Merlin
ThaiBoyMike4685
Merlin
Level 27
God Stats
7W - 5L
1,705 SR
Queue Stats
14W - 35L
1,175 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kirbrbrbr
Neith
10
3 / 7 / 5
8,923
637
5,999
9,307
3,032
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cu Chulainn
RigBabyBlues
Cu Chulainn
11
2 / 7 / 7
9,250
661
8,892
17,028
13,749
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
XplodingShroom
Discordia
15
7 / 6 / 4
11,134
795
14,583
10,406
3,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Detzq
Ymir
16
11 / 5 / 5
11,840
846
17,472
17,616
8,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Thanatos
Marc_Swagg16
Thanatos
13
6 / 5 / 9
10,300
736
8,073
12,242
4,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 2 / 11
10,170
726
7,124
8,828
2,455
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
45
12
Kills
20
20
Deaths
12
16
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ymir
Detzq
Ymir
11
5
5
2.7
L
Neith
Kirbrbrbr
Neith
3
7
5
0.79
W
Thanatos
Marc_Swagg16
Thanatos
6
5
9
2.1
L
Cu Chulainn
RigBabyBlues
Cu Chulainn
2
7
7
0.79
W
3
2
11
4.25
L
Discordia
XplodingShroom
Discordia
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,474
Damage
32,669
36,741
Taken
38,686
20,641
Mitigated
15,694
4,256
Healing
10,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Detzq
Ymir
17,472
3,853
0
4,247
17,616
8,969
0
6,900
10,716
50,182
3,368
L
Neith
Kirbrbrbr
Neith
5,999
3,331
0
430
9,307
3,032
336
7,031
2,276
0
17,344
W
Thanatos
Marc_Swagg16
Thanatos
8,073
3,804
0
4,604
12,242
4,270
0
4,953
7,289
0
19,204
L
Cu Chulainn
RigBabyBlues
Cu Chulainn
8,892
2,167
0
3,140
17,028
13,749
20
10,209
6,819
5,973
14,890
W
7,124
834
0
2,077
8,828
2,455
378
5,869
2,959
26,027
0
L
Discordia
XplodingShroom
Discordia
14,583
353
0
686
10,406
3,860
120
7,014
3,392
47,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,307
Gold Earned
32,310
137
Minions Killed
158
4
Camps Cleared
8
639,990
Distance Traveled
754,445
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,840
846
88
6
7
239,442
0
L
Neith
8,923
637
23
2
2
175,869
0
W
Thanatos
10,300
736
26
2
1
278,367
2
L
Cu Chulainn
9,250
661
27
2
0
214,699
0
W
Merlin
10,170
726
44
3
0
236,636
4
L
Discordia
11,134
795
87
6
2
249,422
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role