Player Matchup

Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Kiken3itor
Hera
Level 120
God Stats
7W - 6L
1,645 SR
Queue Stats
345W - 312L
1,595 Elo+
Solo
Serqet
Serqet
NeoPhantom10
Serqet
Level 146
God Stats
11W - 13L
1,544 SR
Queue Stats
667W - 659L
1,585 Elo+
Party 1
Bellona
Bellona
NgE_TrunKs10
Bellona
Level 106
God Stats
7W - 15L
1,452 SR
Queue Stats
203W - 192L
1,598 Elo+
Party 1
Terra
Terra
SoulRaven10
Terra
Level 128
God Stats
1W - 1L
1,739 SR
Queue Stats
388W - 392L
1,529 Elo+
Party 1
Team Averages
Level 130
1,576 SR
1,561 Elo+

VS

Team Averages
Level 122
1,719 SR
1,550 Elo+
Sol
Sol
DragonAngel185
Sol
Level 128
God Stats
8W - 7L
1,556 SR
Queue Stats
50W - 44L
1,531 Elo+
Party 2
Kali
Kali
EarnestShroom
Kali
Level 128
God Stats
13W - 8L
1,727 SR
Queue Stats
406W - 347L
1,541 Elo+
Solo
Hades
Hades
KillerSteezy22
Hades
Level 101
God Stats
44W - 21L
1,680 SR
Queue Stats
78W - 60L
1,599 Elo+
Solo
Gilgamesh
Gilgamesh
LJ30350
Gilgamesh
Level 129
God Stats
1W - 1L
1,651 SR
Queue Stats
105W - 97L
1,511 Elo+
Party 2
Janus
Janus
Legacy4195
Janus
Level 126
God Stats
6W - 0L
1,981 SR
Queue Stats
100W - 97L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 2 / 0
5,337
534
1,158
5,655
1,446
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
3 / 6 / 1
6,170
617
5,366
6,695
2,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Serqet
10
0 / 2 / 1
5,564
556
1,815
6,273
2,204
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
NgE_TrunKs10
Bellona
10
0 / 1 / 1
5,487
549
3,400
5,298
3,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 3 / 1
5,681
568
926
7,018
3,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
6,070
607
3,527
4,674
1,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
6 / 2 / 5
6,998
700
5,497
8,313
3,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 0 / 0
6,285
629
2,237
6,698
3,038
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
LJ30350
Gilgamesh
9
2 / 0 / 4
5,505
551
3,275
6,758
3,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
11
4 / 1 / 5
6,877
688
4,197
4,437
1,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
4
Kills
14
14
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
2
0
0
W
2
1
1
2.5
W
6
2
5
4.25
L
3
6
1
0.58
W
0
0
0
0
W
Gilgamesh
LJ30350
Gilgamesh
2
0
4
4
W
Janus
4
1
5
6.5
L
Serqet
0
2
1
0.25
L
Bellona
NgE_TrunKs10
Bellona
0
1
1
0.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,665
Damage
18,733
30,939
Taken
30,880
12,570
Mitigated
12,603
5,513
Healing
14,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,158
586
0
1,690
5,655
1,446
0
2,848
2,770
0
36,449
W
3,527
990
0
2,851
4,674
1,142
834
656
3,978
40,370
0
W
5,497
2,419
0
2,678
8,313
3,489
0
1,736
6,504
0
35,430
L
5,366
1,306
0
888
6,695
2,075
0
2,030
4,580
27,337
0
W
2,237
86
0
5,106
6,698
3,038
240
1,040
5,432
38,305
0
W
Gilgamesh
LJ30350
Gilgamesh
3,275
684
0
1,926
6,758
3,725
0
1,613
5,075
0
17,756
W
Janus
4,197
524
0
1,455
4,437
1,209
422
1,067
3,070
39,074
0
L
Serqet
1,815
0
0
250
6,273
2,204
0
1,436
4,837
0
33,333
L
Bellona
NgE_TrunKs10
Bellona
3,400
1,210
0
1,088
5,298
3,011
0
1,687
3,523
0
28,944
L
926
152
419
1,178
7,018
3,834
0
1,960
4,823
9,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,239
Gold Earned
31,735
302
Minions Killed
344
0
Camps Cleared
0
1,037,135
Distance Traveled
993,241
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,337
534
73
7
0
173,324
0
W
Sol
6,070
607
74
7
0
170,076
2
W
Kali
6,998
700
69
7
0
226,615
2
L
Hera
6,170
617
63
6
0
196,717
3
W
Hades
6,285
629
104
10
0
182,677
2
W
Gilgamesh
5,505
551
30
3
0
215,606
2
W
Janus
6,877
688
67
7
0
198,267
1
L
Serqet
5,564
556
75
8
0
235,338
1
L
Bellona
5,487
549
68
7
0
210,872
2
L
Terra
5,681
568
23
2
0
220,884
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role