Player Matchup

Neith
Neith
Lilitholve
Neith
Level 116
God Stats
119W - 111L
1,551 SR
Queue Stats
300W - 312L
1,516 Elo+
Party 1
Nemesis
Nemesis
Lukas_redinho
Nemesis
Level 105
God Stats
7W - 4L
1,571 SR
Queue Stats
400W - 414L
1,404 Elo+
Party 1
Sobek
Sobek
Stormtrooper_379
Sobek
Level 88
God Stats
25W - 32L
1,430 SR
Queue Stats
169W - 224L
1,313 Elo+
Party 1
Thanatos
Thanatos
bibrandao
Thanatos
Level 35
God Stats
12W - 8L
1,505 SR
Queue Stats
99W - 126L
1,404 Elo+
Party 1
Zhong Kui
Zhong Kui
jurubeba_2000
Zhong Kui
Level 72
God Stats
4W - 3L
1,459 SR
Queue Stats
161W - 204L
1,343 Elo+
Party 1
Team Averages
Level 83
1,503 SR
1,396 Elo+

VS

Team Averages
Level 53
1,630 SR
1,478 Elo+
Terra
Terra
I NizY I
Terra
Level 40
God Stats
1W - 2L
1,732 SR
Queue Stats
4W - 10L
1,245 Elo+
Solo
Neith
Neith
KingVicenzo1051
Neith
Level 65
God Stats
0W - 2L
1,522 SR
Queue Stats
37W - 37L
1,428 Elo+
Party 2
Tiamat
Tiamat
Pedro_vacc
Tiamat
Level 35
God Stats
3W - 5L
1,540 SR
Queue Stats
34W - 36L
1,426 Elo+
Party 2
Thanatos
Thanatos
xTheAceMain_DARK
Thanatos
Level 13
God Stats
2W - 1L
1,754 SR
Queue Stats
14W - 7L
1,729 Elo+
Party 3
Bellona
Bellona
zZz_Dark-God_zZz
Bellona
Level 113
God Stats
8W - 5L
1,599 SR
Queue Stats
202W - 197L
1,563 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
0 / 0 / 5
9,646
508
9,834
11,101
4,145
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
17
7 / 3 / 6
11,140
586
13,533
19,002
17,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
2 / 1 / 2
8,893
468
5,030
14,576
14,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
bibrandao
Thanatos
17
7 / 7 / 3
10,364
545
7,703
13,263
4,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
jurubeba_2000
Zhong Kui
16
4 / 6 / 5
10,014
527
9,939
15,300
9,687
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
I NizY I
Terra
12
0 / 0 / 2
7,969
419
2,569
8,820
11,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
1 / 2 / 0
8,192
431
9,329
12,926
5,226
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Pedro_vacc
Tiamat
13
3 / 5 / 4
8,373
441
6,601
11,189
5,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
9 / 6 / 7
10,227
538
17,194
17,361
7,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 7 / 2
9,778
515
8,695
15,614
14,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
31
20
Kills
16
17
Deaths
20
21
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Terra
I NizY I
Terra
0
0
2
1
L
1
2
0
0.5
W
Neith
0
0
5
2.5
W
Nemesis
7
3
6
3.33
L
Tiamat
Pedro_vacc
Tiamat
3
5
4
1
W
2
1
2
3
W
Thanatos
bibrandao
Thanatos
7
7
3
1.21
W
Zhong Kui
jurubeba_2000
Zhong Kui
4
6
5
1.08
L
9
6
7
2.08
L
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,039
Damage
44,388
73,242
Taken
65,910
49,892
Mitigated
43,979
37,537
Healing
31,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
I NizY I
Terra
2,569
70
1,697
3,171
8,820
11,514
224
2,584
6,236
13,144
0
L
9,329
3,007
0
6,827
12,926
5,226
552
2,671
10,255
0
73,788
W
Neith
9,834
2,613
155
5,833
11,101
4,145
523
1,217
9,826
0
82,915
W
Nemesis
13,533
3,884
0
8,933
19,002
17,567
1,459
695
18,255
7,469
57,795
L
Tiamat
Pedro_vacc
Tiamat
6,601
494
81
1,763
11,189
5,643
227
4,724
6,465
30,672
0
W
5,030
428
0
5,649
14,576
14,131
0
3,268
11,040
17,388
0
W
Thanatos
bibrandao
Thanatos
7,703
1,571
0
8,980
13,263
4,362
1,127
576
12,626
0
57,194
W
Zhong Kui
jurubeba_2000
Zhong Kui
9,939
542
0
7,987
15,300
9,687
222
2,588
12,325
65,274
0
L
17,194
4,127
0
13,096
17,361
7,591
0
5,344
12,017
0
67,360
L
8,695
3,064
0
4,598
15,614
14,005
1,449
2,002
13,612
0
58,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,057
Gold Earned
44,539
564
Minions Killed
407
0
Camps Cleared
0
1,866,541
Distance Traveled
1,747,343
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,969
419
16
1
0
360,456
1
L
Neith
8,192
431
133
7
0
295,268
3
W
Neith
9,646
508
182
10
0
367,117
7
W
Nemesis
11,140
586
126
7
0
377,992
3
L
Tiamat
8,373
441
58
3
0
354,703
3
W
Sobek
8,893
468
15
1
0
372,985
3
W
Thanatos
10,364
545
104
5
0
372,007
0
W
Zhong Kui
10,014
527
137
7
0
376,440
1
L
Thanatos
10,227
538
82
4
0
377,138
0
L
Bellona
9,778
515
118
6
0
359,778
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role