Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
lastking117
Sun Wukong
Level 106
God Stats
4W - 3L
1,600 SR
Queue Stats
80W - 109L
1,457 Elo+
Party 2
Neith
Neith
teddytoday
Neith
Level 154
God Stats
25W - 22L
1,563 SR
Queue Stats
70W - 55L
1,573 Elo+
Party 2
Team Averages
Level 139
1,554 SR
1,510 Elo+

VS

Team Averages
Level 19
1,525 SR
1,516 Elo+
Tyr
Tyr
Richforever4474
Tyr
Level 29
God Stats
20W - 40L
1,338 SR
Queue Stats
212W - 216L
1,473 Elo+
Party 1
Medusa
Medusa
Vroominati
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,484 Elo+
Solo
Agni
Agni
inhihdmiyiyu
Agni
Level 23
God Stats
3W - 2L
1,736 SR
Queue Stats
70W - 61L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
3 / 3 / 4
9,279
663
8,040
9,437
6,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
lastking117
Sun Wukong
12
1 / 1 / 8
8,967
641
7,706
9,687
8,654
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
14
6 / 3 / 4
10,123
723
10,477
10,433
4,090
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
8,925
638
4,258
13,708
11,118
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Vroominati
Medusa
13
2 / 2 / 4
9,199
657
3,146
7,193
2,303
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 5 / 2
8,924
637
11,948
11,064
3,485
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
10
Kills
6
7
Deaths
11
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
3
4
1.67
L
1
4
4
0.75
L
Medusa
Vroominati
Medusa
2
2
4
2
L
3
5
2
0.8
W
Sun Wukong
lastking117
Sun Wukong
1
1
8
5
W
Neith
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,223
Damage
19,352
29,557
Taken
31,965
18,751
Mitigated
16,906
11,022
Healing
1,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,040
674
0
3,012
9,437
6,007
234
3,740
5,697
26,432
0
L
4,258
487
0
1,159
13,708
11,118
0
4,291
9,417
0
20,446
L
Medusa
Vroominati
Medusa
3,146
1,183
200
123
7,193
2,303
0
2,741
4,452
0
20,947
L
11,948
545
0
203
11,064
3,485
0
1,573
9,491
36,343
0
W
Sun Wukong
lastking117
Sun Wukong
7,706
622
0
3,813
9,687
8,654
473
4,486
4,781
0
22,853
W
Neith
10,477
5,092
0
4,197
10,433
4,090
1,503
4,151
6,282
0
40,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,369
Gold Earned
27,048
145
Minions Killed
147
7
Camps Cleared
4
807,741
Distance Traveled
793,899
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,279
663
48
3
5
262,293
2
L
Tyr
8,925
638
37
3
2
272,242
5
L
Medusa
9,199
657
55
4
0
271,365
2
L
Agni
8,924
637
55
4
2
250,292
4
W
Sun Wukong
8,967
641
33
2
1
301,071
4
W
Neith
10,123
723
64
5
1
244,377
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role