Player Matchup

Fenrir
Fenrir
DORITOS QUENTE
Fenrir
Level 11
God Stats
0W - 1L
1,327 SR
Queue Stats
1W - 1L
1,653 Elo+
Solo
Ymir
Ymir
King_Zooka
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 39L
1,551 Elo+
Solo
Artemis
Artemis
RasenganDesuka
Artemis
Level 24
God Stats
11W - 8L
1,577 SR
Queue Stats
104W - 102L
1,463 Elo+
Solo
Ne Zha
Ne Zha
ZZ_Kayn
Ne Zha
Level 25
God Stats
11W - 10L
1,677 SR
Queue Stats
16W - 12L
1,704 Elo+
Solo
Kukulkan
Kukulkan
БОРЮСИК
Kukulkan
Level 5
God Stats
2W - 2L
1,486 SR
Queue Stats
25W - 30L
1,542 Elo+
Solo
Team Averages
Level 16
1,513 SR
1,583 Elo+

VS

Team Averages
Level 21
1,583 SR
1,527 Elo+
Neith
Neith
ProMarioX
Neith
Level 25
God Stats
20W - 15L
1,607 SR
Queue Stats
23W - 23L
1,467 Elo+
Solo
Bastet
Bastet
RiverWord882293
Bastet
Level 14
God Stats
5W - 2L
1,900 SR
Queue Stats
26W - 11L
1,829 Elo+
Solo
Sun Wukong
Sun Wukong
SageCarino
Sun Wukong
Level 30
God Stats
32W - 20L
1,659 SR
Queue Stats
180W - 186L
1,484 Elo+
Solo
Merlin
Merlin
Sleepbru
Merlin
Level 29
God Stats
3W - 7L
1,250 SR
Queue Stats
63W - 67L
1,504 Elo+
Solo
Fafnir
Fafnir
Yahir_rocha
Fafnir
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 30L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 16 / 3
6,073
337
5,354
17,993
6,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
3 / 4 / 2
7,604
422
8,061
14,126
12,744
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

12
4 / 6 / 1
7,916
440
6,954
13,163
3,894
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
ZZ_Kayn
Ne Zha
10
4 / 4 / 3
7,474
415
5,959
10,660
4,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
11
0 / 10 / 5
7,374
410
6,220
13,464
3,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ProMarioX
Neith
14
8 / 4 / 11
9,769
543
10,843
11,104
3,628
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
12 / 2 / 5
10,772
598
17,629
13,362
4,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
SageCarino
Sun Wukong
14
10 / 3 / 7
9,459
526
9,563
13,704
6,411
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Sleepbru
Merlin
13
5 / 0 / 15
9,164
509
9,632
4,592
1,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
12
5 / 2 / 19
9,805
545
8,436
12,124
14,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
97
11
Kills
40
40
Deaths
11
14
Assists
57
Player
Kills
Deaths
Assists
KDA
L
0
16
3
0.09
L
3
4
2
1
W
Neith
ProMarioX
Neith
8
4
11
3.38
L
4
6
1
0.75
W
12
2
5
7.25
W
Sun Wukong
SageCarino
Sun Wukong
10
3
7
4.5
W
Merlin
Sleepbru
Merlin
5
0
15
12.5
W
Fafnir
5
2
19
7.25
L
Ne Zha
ZZ_Kayn
Ne Zha
4
4
3
1.38
L
Kukulkan
0
10
5
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,548
Damage
56,103
69,406
Taken
54,886
30,958
Mitigated
30,619
8,450
Healing
16,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,354
1,099
0
729
17,993
6,405
217
5,608
12,385
0
17,273
L
8,061
1,623
0
3,822
14,126
12,744
0
3,043
11,083
33,312
0
W
Neith
ProMarioX
Neith
10,843
6,474
197
5,087
11,104
3,628
7,610
3,006
7,946
0
49,164
L
6,954
2,812
0
1,808
13,163
3,894
0
3,871
9,292
0
32,527
W
17,629
4,548
0
4,898
13,362
4,853
0
1,547
11,815
0
77,817
W
Sun Wukong
SageCarino
Sun Wukong
9,563
2,206
0
2,872
13,704
6,411
2,194
4,004
9,602
0
37,569
W
Merlin
Sleepbru
Merlin
9,632
639
0
380
4,592
1,635
1,260
1,542
2,990
48,792
0
W
Fafnir
8,436
1,320
0
3,351
12,124
14,092
387
3,724
8,252
21,567
0
L
Ne Zha
ZZ_Kayn
Ne Zha
5,959
2,207
0
1,448
10,660
4,063
0
794
9,866
0
31,746
L
Kukulkan
6,220
846
0
643
13,464
3,852
0
4,752
8,712
35,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,441
Gold Earned
48,969
272
Minions Killed
374
0
Camps Cleared
0
1,334,336
Distance Traveled
1,705,536
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,073
337
16
1
0
286,488
0
L
Ymir
7,604
422
58
3
0
229,679
5
W
Neith
9,769
543
82
5
0
300,201
0
L
Artemis
7,916
440
57
3
0
295,232
0
W
Bastet
10,772
598
134
7
0
406,302
0
W
Sun Wukong
9,459
526
55
3
0
352,276
0
W
Merlin
9,164
509
73
4
0
325,992
2
W
Fafnir
9,805
545
30
2
0
320,765
3
L
Ne Zha
7,474
415
55
3
0
256,407
0
L
Kukulkan
7,374
410
86
5
0
266,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role