Player Matchup

Arachne
Arachne
 
Arachne
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Lomg15
Gilgamesh
Level 58
God Stats
12W - 6L
1,647 SR
Queue Stats
36W - 30L
1,691 Elo+
Party 1
Olorun
Olorun
Matelykk
Olorun
Level 63
God Stats
1W - 1L
1,232 SR
Queue Stats
17W - 27L
1,308 Elo+
Solo
Team Averages
Level 74
1,460 SR
1,500 Elo+

VS

Team Averages
Level 119
1,626 SR
1,704 Elo+
Hera
Hera
EkisdeXI
Hera
Level 101
God Stats
3W - 5L
1,440 SR
Queue Stats
184W - 223L
1,466 Elo+
Solo
Sylvanus
Sylvanus
Hewdings
Sylvanus
Level 134
God Stats
35W - 15L
1,936 SR
Queue Stats
504W - 186L
1,819 Elo+
Party 2
Hachiman
Hachiman
Munnoy
Hachiman
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
258W - 106L
1,826 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
9 / 1 / 3
12,491
694
12,041
15,092
6,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Lomg15
Gilgamesh
16
1 / 2 / 10
11,177
621
11,478
13,031
10,154
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
Matelykk
Olorun
15
3 / 4 / 5
11,023
612
8,887
12,590
4,358
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
4 / 7 / 2
11,128
618
12,157
15,138
6,871
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Hewdings
Sylvanus
14
3 / 1 / 4
10,973
610
9,177
11,215
14,651
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hachiman
Munnoy
Hachiman
13
0 / 5 / 7
10,312
573
8,721
12,050
5,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
13
Kills
7
7
Deaths
13
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
9
1
3
10.5
L
Hera
4
7
2
0.71
L
Sylvanus
Hewdings
Sylvanus
3
1
4
5
W
Gilgamesh
Lomg15
Gilgamesh
1
2
10
3
W
Olorun
Matelykk
Olorun
3
4
5
1.38
L
Hachiman
Munnoy
Hachiman
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,406
Damage
30,055
40,713
Taken
38,403
20,916
Mitigated
26,761
14,698
Healing
13,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
12,041
7,122
0
5,695
15,092
6,404
571
8,052
7,040
0
45,117
L
Hera
12,157
1,900
0
2,644
15,138
6,871
288
3,119
12,019
47,888
0
L
Sylvanus
Hewdings
Sylvanus
9,177
984
3,377
6,070
11,215
14,651
261
3,590
7,625
29,022
0
W
Gilgamesh
Lomg15
Gilgamesh
11,478
3,707
0
3,875
13,031
10,154
1,234
7,103
5,928
159
41,490
W
Olorun
Matelykk
Olorun
8,887
4,166
906
4,222
12,590
4,358
1,304
6,748
5,842
42,916
0
L
Hachiman
Munnoy
Hachiman
8,721
4,824
0
1,385
12,050
5,239
518
2,652
9,398
0
49,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,691
Gold Earned
32,413
196
Minions Killed
237
8
Camps Cleared
8
1,080,391
Distance Traveled
905,245
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,491
694
53
3
6
409,915
4
L
Hera
11,128
618
92
5
1
294,222
3
L
Sylvanus
10,973
610
42
2
2
316,711
6
W
Gilgamesh
11,177
621
65
4
1
372,102
7
W
Olorun
11,023
612
78
4
1
298,374
0
L
Hachiman
10,312
573
103
6
5
294,312
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role