Player Matchup

Cernunnos
Cernunnos
Chefe Zulu
Cernunnos
Level 126
God Stats
12W - 16L
1,532 SR
Queue Stats
324W - 337L
1,457 Elo+
Solo
Fenrir
Fenrir
Dymott_
Fenrir
Level 70
God Stats
188W - 204L
1,489 SR
Queue Stats
437W - 465L
1,449 Elo+
Party 1
Janus
Janus
Joao ReisP
Janus
Level 125
God Stats
5W - 16L
1,235 SR
Queue Stats
236W - 231L
1,468 Elo+
Solo
Baron Samedi
Baron Samedi
SolarLEONIDAS
Baron Samedi
Level 66
God Stats
30W - 37L
1,441 SR
Queue Stats
157W - 181L
1,373 Elo+
Party 1
Nemesis
Nemesis
phenomenal lich
Nemesis
Level 126
God Stats
3W - 4L
1,487 SR
Queue Stats
433W - 407L
1,480 Elo+
Party 1
Team Averages
Level 103
1,437 SR
1,446 Elo+

VS

Team Averages
Level 83
1,477 SR
1,383 Elo+
Neith
Neith
Lilitholve
Neith
Level 116
God Stats
119W - 111L
1,542 SR
Queue Stats
300W - 312L
1,507 Elo+
Solo
Gilgamesh
Gilgamesh
Lukas_redinho
Gilgamesh
Level 105
God Stats
11W - 8L
1,530 SR
Queue Stats
400W - 414L
1,391 Elo+
Party 2
Sobek
Sobek
Stormtrooper_379
Sobek
Level 88
God Stats
25W - 32L
1,417 SR
Queue Stats
169W - 224L
1,297 Elo+
Party 2
Thanatos
Thanatos
bibrandao
Thanatos
Level 35
God Stats
12W - 8L
1,477 SR
Queue Stats
99W - 126L
1,391 Elo+
Party 2
Zhong Kui
Zhong Kui
jurubeba_2000
Zhong Kui
Level 72
God Stats
4W - 3L
1,421 SR
Queue Stats
161W - 204L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Chefe Zulu
Cernunnos
9
1 / 1 / 1
5,147
515
4,367
4,753
1,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Dymott_
Fenrir
8
1 / 3 / 4
5,199
520
3,742
6,879
2,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
10
1 / 3 / 0
6,014
601
4,052
4,404
1,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
SolarLEONIDAS
Baron Samedi
8
1 / 2 / 1
5,297
530
2,936
5,766
3,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
3 / 1 / 1
6,526
653
5,190
4,790
2,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
5 / 0 / 1
5,956
596
4,657
4,606
1,288
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
Lukas_redinho
Gilgamesh
9
1 / 2 / 1
5,207
521
3,075
9,005
4,286
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
1 / 1 / 5
5,244
524
2,429
7,797
4,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
bibrandao
Thanatos
9
1 / 3 / 6
5,463
546
3,386
6,682
1,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
jurubeba_2000
Zhong Kui
11
2 / 1 / 2
5,757
576
2,905
6,368
4,278
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
7
Kills
10
10
Deaths
7
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Chefe Zulu
Cernunnos
1
1
1
1.5
L
Fenrir
Dymott_
Fenrir
1
3
4
1
L
Janus
1
3
0
0.33
W
Neith
5
0
1
5.5
W
Gilgamesh
Lukas_redinho
Gilgamesh
1
2
1
0.75
L
Baron Samedi
SolarLEONIDAS
Baron Samedi
1
2
1
0.75
W
1
1
5
3.5
W
Thanatos
bibrandao
Thanatos
1
3
6
1.33
W
Zhong Kui
jurubeba_2000
Zhong Kui
2
1
2
3
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,287
Damage
16,452
26,592
Taken
34,458
11,066
Mitigated
16,024
10,214
Healing
17,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Chefe Zulu
Cernunnos
4,367
2,235
0
2,338
4,753
1,272
0
655
4,098
0
30,898
L
Fenrir
Dymott_
Fenrir
3,742
1,292
0
2,008
6,879
2,036
88
1,045
5,834
0
19,496
L
Janus
4,052
771
0
971
4,404
1,164
0
1,908
2,496
36,497
0
W
Neith
4,657
965
0
2,200
4,606
1,288
60
1,182
3,424
0
34,020
W
Gilgamesh
Lukas_redinho
Gilgamesh
3,075
1,047
0
3,882
9,005
4,286
0
30
8,975
0
22,809
L
Baron Samedi
SolarLEONIDAS
Baron Samedi
2,936
257
529
2,013
5,766
3,914
0
1,726
4,040
16,494
0
W
2,429
162
0
2,713
7,797
4,399
0
1,682
6,111
10,057
0
W
Thanatos
bibrandao
Thanatos
3,386
845
0
4,372
6,682
1,773
0
1,057
5,577
0
22,514
W
Zhong Kui
jurubeba_2000
Zhong Kui
2,905
266
0
4,395
6,368
4,278
268
2,761
3,353
33,172
0
L
5,190
1,768
0
2,355
4,790
2,680
1,092
0
4,790
390
33,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,183
Gold Earned
27,627
285
Minions Killed
278
0
Camps Cleared
0
909,885
Distance Traveled
974,123
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,147
515
55
6
0
154,326
2
L
Fenrir
5,199
520
40
4
0
214,609
2
L
Janus
6,014
601
88
9
0
170,019
3
W
Neith
5,956
596
78
8
0
179,786
5
W
Gilgamesh
5,207
521
51
5
0
189,818
3
L
Baron Samedi
5,297
530
23
2
0
180,039
2
W
Sobek
5,244
524
18
2
0
196,629
3
W
Thanatos
5,463
546
58
6
0
216,631
1
W
Zhong Kui
5,757
576
73
7
0
191,259
2
L
Nemesis
6,526
653
79
8
0
190,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role