Player Matchup

Ah Puch
Ah Puch
Dekad3
Ah Puch
Level 24
God Stats
5W - 3L
1,425 SR
Queue Stats
105W - 87L
1,518 Elo+
Party 1
Tsukuyomi
Tsukuyomi
lamoter
Tsukuyomi
Level 64
God Stats
20W - 14L
1,558 SR
Queue Stats
151W - 123L
1,455 Elo+
Party 1
Skadi
Skadi
xXBloodBodyXx
Skadi
Level 61
God Stats
6W - 2L
1,558 SR
Queue Stats
42W - 30L
1,460 Elo+
Party 1
Team Averages
Level 50
1,514 SR
1,478 Elo+

VS

Team Averages
Level 53
1,323 SR
1,413 Elo+
Tiamat
Tiamat
Shaunstrocity
Tiamat
Level 47
God Stats
0W - 2L
1,221 SR
Queue Stats
11W - 25L
1,328 Elo+
Solo
Ymir
Ymir
TheWazardJason
Ymir
Level 89
God Stats
0W - 2L
1,210 SR
Queue Stats
4W - 10L
1,365 Elo+
Solo
Nemesis
Nemesis
holatobiasUwU
Nemesis
Level 23
God Stats
2W - 2L
1,537 SR
Queue Stats
75W - 70L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dekad3
Ah Puch
16
5 / 2 / 11
11,253
703
15,762
9,740
3,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
lamoter
Tsukuyomi
14
7 / 4 / 10
11,410
713
12,440
9,474
2,824
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
6 / 4 / 10
11,313
707
18,009
12,381
3,856
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 8 / 6
10,142
634
11,282
15,689
7,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 5 / 6
10,102
631
7,129
18,515
22,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
14
3 / 5 / 5
9,549
597
7,993
17,617
6,052
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
27
18
Kills
10
10
Deaths
18
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Dekad3
Ah Puch
5
2
11
5.25
L
4
8
6
0.88
L
3
5
6
1.2
L
Nemesis
3
5
5
1.1
W
Tsukuyomi
lamoter
Tsukuyomi
7
4
10
3
W
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,211
Damage
26,404
31,595
Taken
51,821
10,190
Mitigated
36,412
5,913
Healing
7,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Dekad3
Ah Puch
15,762
1,040
286
2,722
9,740
3,510
142
6,114
3,468
50,322
0
L
11,282
618
276
3,204
15,689
7,710
0
4,347
11,080
27,274
0
L
7,129
1,292
0
728
18,515
22,650
0
6,547
11,547
11,947
0
L
Nemesis
7,993
3,231
0
2,848
17,617
6,052
0
4,234
13,088
0
30,869
W
Tsukuyomi
lamoter
Tsukuyomi
12,440
3,999
0
1,634
9,474
2,824
0
4,724
4,434
0
24,459
W
18,009
9,252
0
1,271
12,381
3,856
223
7,264
4,653
0
42,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,976
Gold Earned
29,793
178
Minions Killed
126
8
Camps Cleared
5
770,182
Distance Traveled
727,736
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,253
703
86
5
5
237,280
2
L
Tiamat
10,142
634
70
4
1
229,351
1
L
Ymir
10,102
631
17
1
1
237,041
1
L
Nemesis
9,549
597
39
2
3
261,344
4
W
Tsukuyomi
11,410
713
24
2
1
277,272
1
W
Skadi
11,313
707
68
4
2
255,630
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role