Player Matchup

Izanami
Izanami
 
Izanami
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
DiscoPizzagod
Pele
Level 17
God Stats
1W - 1L
1,284 SR
Queue Stats
16W - 9L
1,641 Elo+
Solo
Ymir
Ymir
KraziTak
Ymir
Level 29
God Stats
4W - 2L
1,586 SR
Queue Stats
97W - 74L
1,621 Elo+
Solo
Chang'e
Chang'e
MootDoubloon375
Chang'e
Level 23
God Stats
11W - 14L
1,363 SR
Queue Stats
50W - 46L
1,413 Elo+
Solo
Anubis
Anubis
the007creeper
Anubis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,377 Elo+
Solo
Team Averages
Level 21
1,447 SR
1,510 Elo+

VS

Team Averages
Level 23
1,654 SR
1,468 Elo+
Amaterasu
Amaterasu
AHginger
Amaterasu
Level 29
God Stats
13W - 13L
1,586 SR
Queue Stats
39W - 51L
1,530 Elo+
Solo
Artemis
Artemis
C0smoh
Artemis
Level 17
God Stats
18W - 11L
1,763 SR
Queue Stats
130W - 95L
1,601 Elo+
Solo
Tsukuyomi
Tsukuyomi
HollowQueen3896
Tsukuyomi
Level 29
God Stats
14W - 15L
1,500 SR
Queue Stats
66W - 72L
1,419 Elo+
Solo
Izanami
Izanami
MRnoob666Troll
Izanami
Level 29
God Stats
28W - 17L
1,672 SR
Queue Stats
90W - 73L
1,515 Elo+
Solo
Ares
Ares
TruelyABeast
Ares
Level 9
God Stats
11W - 8L
1,749 SR
Queue Stats
74W - 67L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
6 / 1 / 4
6,698
515
5,847
6,232
1,672
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
7 / 1 / 6
8,113
624
8,794
7,803
2,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
11
3 / 0 / 11
7,202
554
3,431
6,711
4,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
5 / 0 / 3
7,467
574
6,052
4,999
4,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 4 / 5
6,737
518
3,797
9,085
4,379
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AHginger
Amaterasu
9
1 / 5 / 0
5,879
452
3,339
10,639
5,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
C0smoh
Artemis
9
0 / 5 / 0
5,247
404
4,947
6,274
1,501
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tsukuyomi
HollowQueen3896
Tsukuyomi
9
0 / 9 / 2
5,341
411
4,752
8,864
2,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 3 / 0
7,747
596
9,233
9,178
3,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 4 / 0
5,038
388
885
8,340
3,632
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
25
Kills
6
6
Deaths
26
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
1
4
8
L
Amaterasu
AHginger
Amaterasu
1
5
0
0.2
L
Artemis
C0smoh
Artemis
0
5
0
0
W
7
1
6
10
L
Tsukuyomi
HollowQueen3896
Tsukuyomi
0
9
2
0.11
W
Ymir
3
0
11
8.5
L
5
3
0
1.67
W
5
0
3
6.5
L
0
4
0
0
W
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,921
Damage
23,156
34,830
Taken
43,295
17,195
Mitigated
15,999
13,359
Healing
8,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,847
3,721
0
1,485
6,232
1,672
930
496
5,736
0
40,275
L
Amaterasu
AHginger
Amaterasu
3,339
2,083
0
2,032
10,639
5,230
513
4,842
5,797
0
26,130
L
Artemis
C0smoh
Artemis
4,947
2,399
0
880
6,274
1,501
290
1,870
4,404
0
31,104
W
8,794
1,682
0
3,326
7,803
2,218
0
155
7,648
0
44,091
L
Tsukuyomi
HollowQueen3896
Tsukuyomi
4,752
1,542
0
578
8,864
2,459
0
3,407
5,457
0
22,299
W
Ymir
3,431
1,021
0
1,667
6,711
4,677
182
234
6,477
20,837
0
L
9,233
5,261
0
3,242
9,178
3,177
841
2,191
6,987
0
59,076
W
6,052
1,104
182
3,223
4,999
4,249
261
0
4,999
35,082
0
L
885
63
0
1,328
8,340
3,632
177
970
7,370
15,612
0
W
3,797
0
0
3,476
9,085
4,379
162
0
9,085
32,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,217
Gold Earned
29,252
326
Minions Killed
280
0
Camps Cleared
0
1,273,843
Distance Traveled
1,126,467
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,698
515
83
6
0
236,050
3
L
Amaterasu
5,879
452
62
5
0
228,247
0
L
Artemis
5,247
404
54
4
0
200,399
2
W
Pele
8,113
624
80
6
0
295,150
3
L
Tsukuyomi
5,341
411
34
3
0
258,575
1
W
Ymir
7,202
554
33
3
0
259,208
6
L
Izanami
7,747
596
105
8
0
230,567
11
W
Chang'e
7,467
574
74
6
0
248,975
5
L
Ares
5,038
388
25
2
0
208,679
5
W
Anubis
6,737
518
56
4
0
234,460
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role