Player Matchup

Sun Wukong
Sun Wukong
Mel0na
Sun Wukong
Level 25
God Stats
2W - 3L
1,518 SR
Queue Stats
43W - 63L
1,320 Elo+
Party 2
Kukulkan
Kukulkan
PEC022
Kukulkan
Level 25
God Stats
25W - 24L
1,499 SR
Queue Stats
57W - 70L
1,375 Elo+
Party 2
Fafnir
Fafnir
Twitch_zSweaZy
Fafnir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 77L
1,252 Elo+
Solo
Set
Set
iMxPsYcO666
Set
Level 27
God Stats
1W - 3L
1,071 SR
Queue Stats
84W - 131L
1,259 Elo+
Party 1
Artemis
Artemis
temp-825383
Artemis
Level 18
God Stats
6W - 4L
1,445 SR
Queue Stats
107W - 144L
1,252 Elo+
Party 1
Team Averages
Level 24
1,407 SR
1,292 Elo+

VS

Team Averages
Level 22
1,495 SR
1,357 Elo+
Arachne
Arachne
AC Dimolar
Arachne
Level 23
God Stats
3W - 6L
1,393 SR
Queue Stats
47W - 56L
1,291 Elo+
Solo
Neith
Neith
Juice fruit9301
Neith
Level 28
God Stats
87W - 68L
1,519 SR
Queue Stats
217W - 231L
1,333 Elo+
Solo
Pele
Pele
Mysticnymphe
Pele
Level 27
God Stats
46W - 45L
1,508 SR
Queue Stats
100W - 114L
1,388 Elo+
Solo
Hel
Hel
TL_KaiZeR
Hel
Level 12
God Stats
3W - 5L
1,458 SR
Queue Stats
10W - 16L
1,375 Elo+
Solo
Ares
Ares
elpaiSerodecali
Ares
Level 18
God Stats
16W - 13L
1,594 SR
Queue Stats
36W - 45L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Mel0na
Sun Wukong
20
0 / 3 / 3
12,680
396
8,624
29,732
23,722
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
PEC022
Kukulkan
20
4 / 1 / 2
14,690
459
29,866
12,778
6,499
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 1 / 0
8,123
254
725
2,717
1,675
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
2 / 3 / 2
14,435
451
13,813
23,141
10,895
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
temp-825383
Artemis
18
4 / 8 / 0
11,934
373
16,501
16,502
7,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AC Dimolar
Arachne
20
6 / 2 / 3
14,248
445
14,505
23,005
8,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
3 / 4 / 8
15,323
479
14,621
29,791
14,853
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
0 / 1 / 3
15,867
496
12,669
15,168
15,195
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
1 / 1 / 6
14,022
438
4,024
18,891
8,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
6 / 2 / 4
15,270
477
13,288
24,916
35,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
10
Kills
16
16
Deaths
10
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Arachne
AC Dimolar
Arachne
6
2
3
3.75
W
3
4
8
1.75
L
Sun Wukong
Mel0na
Sun Wukong
0
3
3
0.5
W
0
1
3
1.5
L
Kukulkan
PEC022
Kukulkan
4
1
2
5
W
1
1
6
4
L
0
1
0
0
W
6
2
4
4
L
2
3
2
1
L
Artemis
temp-825383
Artemis
4
8
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,529
Damage
59,107
84,870
Taken
111,771
50,473
Mitigated
83,127
25,633
Healing
58,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AC Dimolar
Arachne
14,505
8,518
0
12,164
23,005
8,874
416
4,636
18,369
0
77,064
W
14,621
9,550
775
16,251
29,791
14,853
7,258
8,414
21,377
0
155,335
L
Sun Wukong
Mel0na
Sun Wukong
8,624
1,279
0
7,670
29,732
23,722
977
4,896
24,762
0
80,589
W
12,669
2,019
0
1,483
15,168
15,195
4,238
5,006
10,162
0
122,339
L
Kukulkan
PEC022
Kukulkan
29,866
1,970
0
4,337
12,778
6,499
1,555
3,385
9,351
110,951
0
W
4,024
1,046
15,597
10,529
18,891
8,654
1,486
6,610
12,281
70,704
0
L
725
236
0
233
2,717
1,675
0
1,119
1,514
4,235
0
W
13,288
67
0
2,034
24,916
35,551
1,291
5,925
18,991
62,179
0
L
13,813
4,158
310
9,056
23,141
10,895
0
4,666
18,415
0
146,303
L
Artemis
temp-825383
Artemis
16,501
6,319
50
3,977
16,502
7,682
222
2,986
13,516
0
61,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,862
Gold Earned
74,730
625
Minions Killed
709
0
Camps Cleared
0
2,365,037
Distance Traveled
2,934,230
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
14,248
445
115
4
0
607,396
3
W
Neith
15,323
479
187
6
0
521,212
5
L
Sun Wukong
12,680
396
132
4
0
608,697
3
W
Pele
15,867
496
204
6
0
655,014
3
L
Kukulkan
14,690
459
177
6
0
639,465
7
W
Hel
14,022
438
126
4
0
569,763
5
L
Fafnir
8,123
254
5
0
0
102,763
0
W
Ares
15,270
477
77
2
0
580,845
5
L
Set
14,435
451
216
7
0
645,205
4
L
Artemis
11,934
373
95
3
0
368,907
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role