Player Matchup

Hun Batz
Hun Batz
Nanuk484
Hun Batz
Level 40
God Stats
6W - 6L
1,438 SR
Queue Stats
38W - 58L
1,225 Elo+
Party 2
Cthulhu
Cthulhu
godzillafan013
Cthulhu
Level 18
God Stats
18W - 32L
1,348 SR
Queue Stats
19W - 37L
1,170 Elo+
Party 2
Scylla
Scylla
temp-777345
Scylla
Level 36
God Stats
0W - 2L
1,189 SR
Queue Stats
12W - 25L
1,226 Elo+
Party 2
Team Averages
Level 31
1,325 SR
1,207 Elo+

VS

Team Averages
Level 26
1,482 SR
1,239 Elo+
Ymir
Ymir
Gag1epoo
Ymir
Level 37
God Stats
1W - 2L
1,301 SR
Queue Stats
31W - 44L
1,128 Elo+
Party 1
Loki
Loki
LazyBoyRamlow
Loki
Level 24
God Stats
9W - 9L
1,662 SR
Queue Stats
31W - 44L
1,282 Elo+
Party 1
Tiamat
Tiamat
bolita-fiera
Tiamat
Level 17
God Stats
55W - 35L
1,484 SR
Queue Stats
167W - 171L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Nanuk484
Hun Batz
10
3 / 4 / 4
7,988
726
5,509
7,344
2,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 4 / 4
7,807
710
5,374
11,173
7,668
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
10
2 / 7 / 5
7,341
667
6,911
8,279
2,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 3 / 13
7,795
709
4,272
8,806
8,322
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
10 / 3 / 5
9,654
878
7,765
7,779
2,735
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
12
4 / 2 / 9
8,337
758
8,177
7,789
3,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
42
8
Kills
15
15
Deaths
8
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
3
13
2.5
W
10
3
5
4.17
L
Hun Batz
Nanuk484
Hun Batz
3
4
4
1.25
W
Tiamat
4
2
9
4.25
L
3
4
4
1.25
L
Scylla
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,794
Damage
20,214
26,796
Taken
24,374
12,517
Mitigated
14,748
3,392
Healing
3,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,272
1,199
0
1,020
8,806
8,322
126
4,877
3,929
16,002
0
W
7,765
1,804
0
1,462
7,779
2,735
0
2,418
5,361
0
34,257
L
Hun Batz
Nanuk484
Hun Batz
5,509
1,394
0
1,397
7,344
2,287
0
3,205
3,936
0
11,136
W
Tiamat
8,177
1,101
0
1,212
7,789
3,691
0
5,663
2,126
21,454
0
L
5,374
705
656
237
11,173
7,668
68
5,676
5,181
22,634
0
L
Scylla
6,911
588
494
608
8,279
2,562
38
3,438
4,545
13,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,136
Gold Earned
25,786
66
Minions Killed
121
2
Camps Cleared
7
585,562
Distance Traveled
615,279
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,795
709
26
2
2
193,733
0
W
Loki
9,654
878
55
5
4
208,962
2
L
Hun Batz
7,988
726
14
1
0
206,378
0
W
Tiamat
8,337
758
40
4
1
212,584
2
L
Cthulhu
7,807
710
36
3
2
196,807
0
L
Scylla
7,341
667
16
1
0
182,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role