Player Matchup

Anhur
Anhur
Kàrmàk
Anhur
Level 159
God Stats
21W - 10L
1,673 SR
Queue Stats
108W - 75L
1,578 Elo+
Party 2
Nemesis
Nemesis
Samkyu
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,673 Elo+
Party 2
Fafnir
Fafnir
sunshineinblack
Fafnir
Level 156
God Stats
2W - 4L
1,651 SR
Queue Stats
109W - 78L
1,577 Elo+
Party 2
Team Averages
Level 114
1,608 SR
1,610 Elo+

VS

Team Averages
Level 68
1,557 SR
1,616 Elo+
Ra
Ra
Constrap33
Ra
Level 147
God Stats
14W - 13L
1,502 SR
Queue Stats
249W - 292L
1,447 Elo+
Solo
Chiron
Chiron
Iabrador
Chiron
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
288W - 176L
1,710 Elo+
Party 1
Ares
Ares
Kebabrakan
Ares
Level 28
God Stats
14W - 8L
1,668 SR
Queue Stats
325W - 227L
1,693 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Kàrmàk
Anhur
12
3 / 5 / 3
7,657
766
8,057
7,620
2,685
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
Samkyu
Nemesis
9
1 / 7 / 3
6,491
649
4,874
7,820
3,025
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
2 / 1 / 4
7,856
786
5,771
10,030
9,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 6
7,240
724
4,086
4,438
1,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
Iabrador
Chiron
12
6 / 2 / 5
7,605
761
9,612
8,344
3,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
4 / 3 / 6
6,880
688
6,221
10,174
9,813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
6
Kills
13
13
Deaths
6
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
W
Chiron
Iabrador
Chiron
6
2
5
4.25
W
4
3
6
2.33
L
Anhur
Kàrmàk
Anhur
3
5
3
0.9
L
Nemesis
Samkyu
Nemesis
1
7
3
0.36
L
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,702
Damage
19,919
25,470
Taken
22,956
15,500
Mitigated
14,620
3,576
Healing
6,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,086
468
273
966
4,438
1,743
0
1,323
3,115
21,790
0
W
Chiron
Iabrador
Chiron
9,612
5,113
364
3,221
8,344
3,064
0
2,942
5,402
0
25,401
W
6,221
280
0
1,291
10,174
9,813
0
2,073
8,101
8,791
0
L
Anhur
Kàrmàk
Anhur
8,057
3,870
0
632
7,620
2,685
426
4,121
3,499
0
26,306
L
Nemesis
Samkyu
Nemesis
4,874
2,799
0
492
7,820
3,025
366
2,523
5,297
0
15,877
L
5,771
1,315
0
2,452
10,030
9,790
50
3,821
6,209
11,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,004
Gold Earned
21,725
85
Minions Killed
88
5
Camps Cleared
3
533,431
Distance Traveled
488,633
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,240
724
37
4
0
134,607
1
W
Chiron
7,605
761
43
4
2
171,805
3
W
Ares
6,880
688
8
1
1
182,221
2
L
Anhur
7,657
766
47
5
0
164,144
3
L
Nemesis
6,491
649
28
3
5
167,959
1
L
Fafnir
7,856
786
10
1
0
201,328
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role