Player Matchup

Medusa
Medusa
BroodjesUnox
Medusa
Level 48
God Stats
0W - 2L
1,689 SR
Queue Stats
200W - 225L
1,417 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Cthumlu
Cu Chulainn
Level 108
God Stats
0W - 4L
1,138 SR
Queue Stats
277W - 290L
1,409 Elo+
Party 1
Loki
Loki
Thijman0416
Loki
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 80L
1,316 Elo+
Party 1
Chang'e
Chang'e
Vanvan_51
Chang'e
Level 75
God Stats
1W - 4L
1,346 SR
Queue Stats
174W - 170L
1,448 Elo+
Solo
Horus
Horus
tomvg66
Horus
Level 75
God Stats
5W - 3L
1,644 SR
Queue Stats
169W - 174L
1,473 Elo+
Party 1
Team Averages
Level 74
1,463 SR
1,412 Elo+

VS

Team Averages
Level 96
1,512 SR
1,553 Elo+
Tsukuyomi
Tsukuyomi
DerTerte
Tsukuyomi
Level 145
God Stats
3W - 0L
1,568 SR
Queue Stats
226W - 181L
1,628 Elo+
Party 2
Sol
Sol
HuTaoSimp
Sol
Level 149
God Stats
6W - 0L
1,857 SR
Queue Stats
275W - 223L
1,585 Elo+
Party 2
Medusa
Medusa
Kombat k9515
Medusa
Level 43
God Stats
28W - 46L
1,392 SR
Queue Stats
139W - 148L
1,379 Elo+
Solo
Yemoja
Yemoja
Pianorela
Yemoja
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 6L
1,578 Elo+
Party 2
Ratatoskr
Ratatoskr
PumaRamon123
Ratatoskr
Level 126
God Stats
2W - 2L
1,240 SR
Queue Stats
108W - 88L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
4 / 5 / 1
4,911
491
6,101
6,616
2,076
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
Cthumlu
Cu Chulainn
9
1 / 6 / 1
5,745
575
4,231
7,446
5,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 7 / 0
5,169
517
1,439
6,998
1,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
Vanvan_51
Chang'e
8
2 / 4 / 0
5,213
521
3,652
6,587
1,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
tomvg66
Horus
7
0 / 4 / 5
4,921
492
2,311
9,429
5,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DerTerte
Tsukuyomi
12
9 / 0 / 5
7,574
757
7,683
6,089
1,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
9 / 1 / 4
7,174
717
10,897
7,171
2,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
10
3 / 2 / 5
6,183
618
4,322
4,074
848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
Pianorela
Yemoja
7
0 / 3 / 5
5,159
516
1,657
5,505
2,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ratatoskr
PumaRamon123
Ratatoskr
11
5 / 2 / 3
6,709
671
4,502
6,110
3,117
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
8
Kills
26
26
Deaths
8
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
4
5
1
0.9
L
Cu Chulainn
Cthumlu
Cu Chulainn
1
6
1
0.25
W
Tsukuyomi
DerTerte
Tsukuyomi
9
0
5
11.5
W
9
1
4
11
W
Medusa
3
2
5
2.75
W
Yemoja
Pianorela
Yemoja
0
3
5
0.83
W
Ratatoskr
PumaRamon123
Ratatoskr
5
2
3
3.25
L
1
7
0
0.14
L
Chang'e
Vanvan_51
Chang'e
2
4
0
0.5
L
Horus
tomvg66
Horus
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,734
Damage
29,061
37,076
Taken
28,949
16,023
Mitigated
10,559
6,679
Healing
8,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
6,101
3,683
0
1,136
6,616
2,076
559
3,371
3,245
0
25,290
L
Cu Chulainn
Cthumlu
Cu Chulainn
4,231
1,432
0
830
7,446
5,013
0
0
7,446
0
28,769
W
Tsukuyomi
DerTerte
Tsukuyomi
7,683
2,034
0
1,321
6,089
1,777
0
232
5,841
0
41,286
W
10,897
4,537
0
4,517
7,171
2,363
2,757
1,713
5,244
38,346
6,236
W
Medusa
4,322
1,133
0
450
4,074
848
0
1,140
2,856
0
32,309
W
Yemoja
Pianorela
Yemoja
1,657
624
442
448
5,505
2,454
362
219
5,246
8,683
0
W
Ratatoskr
PumaRamon123
Ratatoskr
4,502
1,917
0
1,437
6,110
3,117
570
0
6,110
0
30,128
L
1,439
515
0
80
6,998
1,600
0
1,503
5,495
0
22,602
L
Chang'e
Vanvan_51
Chang'e
3,652
112
84
1,202
6,587
1,889
158
2,543
4,044
19,399
0
L
Horus
tomvg66
Horus
2,311
1,031
568
2,779
9,429
5,445
0
4,046
5,383
0
6,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,959
Gold Earned
32,799
194
Minions Killed
287
0
Camps Cleared
0
886,195
Distance Traveled
954,423
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,911
491
38
4
0
173,365
0
L
Cu Chulainn
5,745
575
52
5
0
175,621
1
W
Tsukuyomi
7,574
757
70
7
0
239,093
2
W
Sol
7,174
717
75
8
0
170,909
3
W
Medusa
6,183
618
69
7
0
194,738
2
W
Yemoja
5,159
516
9
1
0
150,556
0
W
Ratatoskr
6,709
671
64
6
0
199,127
1
L
Loki
5,169
517
55
6
0
170,943
0
L
Chang'e
5,213
521
32
3
0
179,394
3
L
Horus
4,921
492
17
2
0
186,872
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role