Player Matchup

Sobek
Sobek
Hugoloba
Sobek
Level 66
God Stats
2W - 5L
1,316 SR
Queue Stats
32W - 42L
1,361 Elo+
Party 4
Zhong Kui
Zhong Kui
Javikiller333
Zhong Kui
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 46L
1,356 Elo+
Party 4
Arachne
Arachne
TRAAX96
Arachne
Level 43
God Stats
6W - 4L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Party 3
Izanami
Izanami
micogcESP
Izanami
Level 65
God Stats
28W - 34L
1,423 SR
Queue Stats
197W - 210L
1,357 Elo+
Party 3
Anubis
Anubis
miguapo
Anubis
Level 48
God Stats
8W - 7L
1,454 SR
Queue Stats
66W - 101L
1,361 Elo+
Solo
Team Averages
Level 62
1,439 SR
1,387 Elo+

VS

Team Averages
Level 74
1,489 SR
1,398 Elo+
Olorun
Olorun
 
Olorun
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Dante_Wolfe-
Danzaburou
Level 64
God Stats
1W - 2L
1,518 SR
Queue Stats
126W - 151L
1,411 Elo+
Party 1
Chang'e
Chang'e
Escanor989240
Chang'e
Level 86
God Stats
5W - 11L
1,438 SR
Queue Stats
703W - 786L
1,319 Elo+
Solo
Ravana
Ravana
Piraterie45
Ravana
Level 65
God Stats
12W - 12L
1,491 SR
Queue Stats
78W - 89L
1,352 Elo+
Party 2
Nemesis
Nemesis
surge45
Nemesis
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
130W - 156L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Hugoloba
Sobek
9
0 / 1 / 0
5,818
448
4,973
10,338
9,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
Javikiller333
Zhong Kui
12
1 / 4 / 1
6,830
525
5,207
8,215
5,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
TRAAX96
Arachne
11
1 / 1 / 0
6,348
488
3,287
6,403
2,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
micogcESP
Izanami
11
0 / 2 / 0
6,238
480
3,579
8,545
2,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
miguapo
Anubis
7
0 / 3 / 0
4,860
374
1,722
3,877
1,270
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
1 / 0 / 2
5,876
452
5,932
5,348
1,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Dante_Wolfe-
Danzaburou
9
1 / 1 / 0
5,473
421
4,909
5,644
1,626
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
14
4 / 1 / 0
7,970
613
6,308
9,145
2,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
13
4 / 0 / 0
7,207
554
3,900
4,643
2,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
surge45
Nemesis
12
1 / 0 / 1
6,635
510
3,281
7,238
2,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
11
11
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
1
0
2
2
W
Danzaburou
Dante_Wolfe-
Danzaburou
1
1
0
1
W
Chang'e
4
1
0
4
L
Sobek
Hugoloba
Sobek
0
1
0
0
L
Zhong Kui
Javikiller333
Zhong Kui
1
4
1
0.38
W
Ravana
4
0
0
4
L
Arachne
TRAAX96
Arachne
1
1
0
1
L
Izanami
micogcESP
Izanami
0
2
0
0
L
Anubis
miguapo
Anubis
0
3
0
0
W
Nemesis
surge45
Nemesis
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,768
Damage
24,330
37,378
Taken
32,018
21,642
Mitigated
10,274
12,674
Healing
16,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
5,932
2,159
658
3,261
5,348
1,693
504
2,198
3,150
24,542
0
W
Danzaburou
Dante_Wolfe-
Danzaburou
4,909
1,470
349
1,575
5,644
1,626
471
2,746
2,858
0
25,325
W
Chang'e
6,308
609
70
6,317
9,145
2,691
0
4,570
4,327
51,248
0
L
Sobek
Hugoloba
Sobek
4,973
247
0
2,241
10,338
9,505
0
2,781
7,557
20,857
0
L
Zhong Kui
Javikiller333
Zhong Kui
5,207
1,193
0
2,646
8,215
5,732
0
6,269
1,946
40,490
0
W
Ravana
3,900
485
0
3,067
4,643
2,087
1,067
1,722
2,921
0
29,572
L
Arachne
TRAAX96
Arachne
3,287
2,390
0
3,277
6,403
2,465
163
96
6,211
0
37,463
L
Izanami
micogcESP
Izanami
3,579
1,724
533
3,067
8,545
2,670
0
3,094
5,451
0
45,442
L
Anubis
miguapo
Anubis
1,722
230
0
910
3,877
1,270
0
0
3,508
12,907
0
W
Nemesis
surge45
Nemesis
3,281
1,676
103
1,363
7,238
2,177
787
378
6,860
0
41,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,094
Gold Earned
33,161
315
Minions Killed
334
0
Camps Cleared
0
1,109,649
Distance Traveled
1,267,157
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,876
452
47
4
0
244,333
5
W
Danzaburou
5,473
421
46
4
0
237,999
2
W
Chang'e
7,970
613
98
8
0
258,672
0
L
Sobek
5,818
448
20
2
0
264,566
0
L
Zhong Kui
6,830
525
90
7
0
228,405
0
W
Ravana
7,207
554
64
5
0
241,215
0
L
Arachne
6,348
488
71
5
0
279,599
0
L
Izanami
6,238
480
109
8
0
222,821
0
L
Anubis
4,860
374
25
2
0
114,258
0
W
Nemesis
6,635
510
79
6
0
284,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role