Player Matchup

Merlin
Merlin
KingAero_OG
Merlin
Level 120
God Stats
1W - 0L
1,710 SR
Queue Stats
106W - 139L
1,164 Elo+
Party 2
Horus
Horus
TITAN-JackBleiz
Horus
Level 107
God Stats
20W - 10L
1,627 SR
Queue Stats
456W - 429L
1,447 Elo+
Party 3
Skadi
Skadi
TITAN-WARS1940
Skadi
Level 64
God Stats
3W - 6L
1,352 SR
Queue Stats
126W - 131L
1,401 Elo+
Party 3
Odin
Odin
XxThEASaSiN56Xx
Odin
Level 120
God Stats
7W - 10L
1,498 SR
Queue Stats
324W - 372L
1,441 Elo+
Party 2
Thor
Thor
micmar0
Thor
Level 64
God Stats
7W - 8L
1,355 SR
Queue Stats
302W - 319L
1,355 Elo+
Solo
Team Averages
Level 95
1,509 SR
1,361 Elo+

VS

Team Averages
Level 100
1,542 SR
1,461 Elo+
Hercules
Hercules
CuddleMeGently
Hercules
Level 128
God Stats
20W - 30L
1,394 SR
Queue Stats
634W - 631L
1,409 Elo+
Solo
Cthulhu
Cthulhu
Dypstykk
Cthulhu
Level 109
God Stats
6W - 3L
1,742 SR
Queue Stats
51W - 53L
1,375 Elo+
Solo
Medusa
Medusa
Frostystarts
Medusa
Level 67
God Stats
155W - 161L
1,517 SR
Queue Stats
362W - 453L
1,400 Elo+
Party 1
Anubis
Anubis
Nola_Behemoth
Anubis
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,707 Elo+
Solo
Tsukuyomi
Tsukuyomi
Spine Fuzz
Tsukuyomi
Level 115
God Stats
49W - 40L
1,559 SR
Queue Stats
490W - 533L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
5 / 2 / 2
7,724
515
6,175
7,080
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 1 / 1
8,403
560
7,307
7,128
6,292
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 1 / 5
6,854
457
7,939
6,857
1,862
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 1 / 5
6,575
438
3,622
11,589
8,553
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
micmar0
Thor
12
6 / 4 / 1
7,878
525
5,389
9,354
3,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
0 / 4 / 1
7,444
496
3,426
12,599
6,655
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
Dypstykk
Cthulhu
10
1 / 2 / 1
6,378
425
5,531
9,137
6,870
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Medusa
12
5 / 3 / 1
7,871
525
5,324
10,191
3,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 3 / 3
6,998
467
4,563
5,726
2,272
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
Spine Fuzz
Tsukuyomi
11
3 / 5 / 2
7,154
477
6,304
9,786
3,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
16
Kills
9
9
Deaths
17
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
4
1
0.13
L
Cthulhu
Dypstykk
Cthulhu
1
2
1
0.75
L
Medusa
5
3
1
1.83
W
Merlin
5
2
2
3
L
0
3
3
0.5
L
Tsukuyomi
Spine Fuzz
Tsukuyomi
3
5
2
0.8
W
3
1
1
3.5
W
0
1
5
2.5
W
2
1
5
4.5
W
Thor
micmar0
Thor
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,432
Damage
25,148
42,008
Taken
47,439
22,189
Mitigated
22,967
12,311
Healing
12,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
3,426
1,341
0
3,498
12,599
6,655
0
0
12,599
0
38,520
L
Cthulhu
Dypstykk
Cthulhu
5,531
510
157
845
9,137
6,870
0
415
8,722
21,460
0
L
Medusa
5,324
2,233
0
3,991
10,191
3,865
650
1,918
8,273
0
43,664
W
Merlin
6,175
476
32
3,159
7,080
1,887
660
1,069
6,011
36,663
0
L
4,563
152
0
1,524
5,726
2,272
0
1,972
3,754
34,582
0
L
Tsukuyomi
Spine Fuzz
Tsukuyomi
6,304
1,740
0
2,459
9,786
3,305
386
1,932
7,854
0
30,576
W
7,307
3,910
0
1,671
7,128
6,292
498
0
7,128
0
46,471
W
7,939
3,227
311
2,474
6,857
1,862
29
3,164
3,693
0
35,947
W
3,622
818
0
3,173
11,589
8,553
56
4,370
7,219
0
26,709
W
Thor
micmar0
Thor
5,389
1,535
0
1,491
9,354
3,595
0
1,491
7,863
0
40,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,434
Gold Earned
35,845
343
Minions Killed
308
0
Camps Cleared
0
1,430,539
Distance Traveled
1,448,830
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,444
496
92
6
0
296,661
0
L
Cthulhu
6,378
425
27
2
0
302,522
1
L
Medusa
7,871
525
82
5
0
288,567
7
W
Merlin
7,724
515
67
4
0
267,193
3
L
Anubis
6,998
467
62
4
0
266,869
2
L
Tsukuyomi
7,154
477
45
3
0
294,211
7
W
Horus
8,403
560
93
6
0
307,937
0
W
Skadi
6,854
457
68
5
0
280,962
1
W
Odin
6,575
438
37
2
0
291,254
2
W
Thor
7,878
525
78
5
0
283,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role