Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Mateo_calv
Heimdallr
Level 105
God Stats
0W - 5L
1,247 SR
Queue Stats
139W - 137L
1,515 Elo+
Party 2
Mulan
Mulan
elmaitnoscom
Mulan
Level 126
God Stats
1W - 2L
1,321 SR
Queue Stats
88W - 96L
1,425 Elo+
Solo
Thoth
Thoth
franinja007
Thoth
Level 77
God Stats
1W - 5L
1,392 SR
Queue Stats
83W - 91L
1,484 Elo+
Party 2
Team Averages
Level 112
1,392 SR
1,485 Elo+

VS

Team Averages
Level 80
1,556 SR
1,465 Elo+
Loki
Loki
ONI85
Loki
Level 64
God Stats
13W - 13L
1,521 SR
Queue Stats
246W - 316L
1,455 Elo+
Party 1
Agni
Agni
Shnidersan
Agni
Level 53
God Stats
8W - 6L
1,607 SR
Queue Stats
144W - 203L
1,418 Elo+
Party 1
Horus
Horus
Th7z
Horus
Level 77
God Stats
2W - 2L
1,669 SR
Queue Stats
299W - 355L
1,507 Elo+
Party 1
Ullr
Ullr
TheRealApex
Ullr
Level 80
God Stats
55W - 64L
1,486 SR
Queue Stats
394W - 450L
1,466 Elo+
Party 1
Artio
Artio
turboshoot
Artio
Level 128
God Stats
2W - 2L
1,495 SR
Queue Stats
196W - 216L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 5 / 0
6,801
486
6,145
13,085
4,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Xing Tian
 
Xing Tian
10
0 / 1 / 4
6,405
458
3,374
8,378
4,394
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
Mateo_calv
Heimdallr
12
0 / 2 / 1
6,550
468
5,302
7,513
2,033
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 3 / 0
6,903
493
3,660
8,044
6,025
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 2 / 0
6,986
499
5,089
4,642
1,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
ONI85
Loki
14
3 / 2 / 3
7,969
569
8,093
8,707
3,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 1 / 0
8,620
616
4,871
6,633
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Th7z
Horus
11
1 / 0 / 4
7,060
504
3,222
10,468
8,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 1 / 2
8,463
605
8,229
7,896
2,522
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
13
2 / 2 / 2
7,818
558
3,852
9,078
5,810
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
6
Kills
12
13
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
5
0
0.4
L
Xing Tian
 
Xing Tian
0
1
4
2
L
Heimdallr
Mateo_calv
Heimdallr
0
2
1
0.25
W
Loki
ONI85
Loki
3
2
3
2.25
W
4
1
0
4
W
Horus
Th7z
Horus
1
0
4
3
W
2
1
2
3
L
2
3
0
0.67
L
2
2
0
1
W
Artio
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,570
Damage
28,267
41,662
Taken
42,782
18,173
Mitigated
22,885
11,325
Healing
15,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,145
1,562
0
4,453
13,085
4,505
0
3,239
9,742
0
42,239
L
Xing Tian
 
Xing Tian
3,374
263
1,177
1,740
8,378
4,394
0
1,619
6,651
14,886
0
L
Heimdallr
Mateo_calv
Heimdallr
5,302
2,731
0
1,222
7,513
2,033
0
0
7,513
0
47,303
W
Loki
ONI85
Loki
8,093
1,946
0
1,799
8,707
3,809
0
1,329
7,269
0
58,274
W
4,871
615
0
1,858
6,633
2,378
0
2,201
4,219
56,040
0
W
Horus
Th7z
Horus
3,222
1,595
1,385
4,696
10,468
8,366
91
3,003
7,297
0
14,534
W
8,229
3,085
0
2,442
7,896
2,522
437
1,341
6,509
0
74,646
L
3,660
596
0
2,483
8,044
6,025
0
2,473
5,571
0
32,178
L
5,089
146
0
250
4,642
1,216
118
1,044
3,462
36,447
0
W
Artio
3,852
631
123
3,622
9,078
5,810
512
53
9,025
40,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,645
Gold Earned
39,930
357
Minions Killed
469
0
Camps Cleared
0
1,230,860
Distance Traveled
1,456,504
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,801
486
83
6
0
274,564
1
L
Xing Tian
6,405
458
20
1
0
234,144
3
L
Heimdallr
6,550
468
87
6
0
245,564
3
W
Loki
7,969
569
98
7
0
312,653
3
W
Agni
8,620
616
119
9
0
304,980
2
W
Horus
7,060
504
14
1
0
293,407
3
W
Ullr
8,463
605
146
10
0
280,528
2
L
Mulan
6,903
493
79
6
0
245,381
1
L
Thoth
6,986
499
88
6
0
231,207
0
W
Artio
7,818
558
92
7
0
264,936
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role