Player Matchup

Sun Wukong
Sun Wukong
GR4NUJA
Sun Wukong
Level 57
God Stats
14W - 14L
1,371 SR
Queue Stats
120W - 172L
1,285 Elo+
Solo
Anubis
Anubis
XWeirdBurritoX
Anubis
Level 46
God Stats
5W - 6L
1,337 SR
Queue Stats
20W - 21L
1,383 Elo+
Solo
Chaac
Chaac
ZacTheGreatOne6
Chaac
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 39
1,403 SR
1,389 Elo+

VS

Team Averages
Level 64
1,403 SR
1,346 Elo+
Terra
Terra
Surtrs-Champion
Terra
Level 69
God Stats
17W - 16L
1,486 SR
Queue Stats
224W - 221L
1,355 Elo+
Solo
Medusa
Medusa
UNR3AL CHA0S
Medusa
Level 95
God Stats
20W - 22L
1,476 SR
Queue Stats
325W - 524L
1,296 Elo+
Solo
Eset
Eset
polarbearworld
Eset
Level 27
God Stats
2W - 5L
1,245 SR
Queue Stats
143W - 175L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GR4NUJA
Sun Wukong
11
1 / 2 / 3
7,456
678
4,556
11,498
13,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 4 / 1
7,406
673
6,052
6,653
2,833
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

4
0 / 0 / 0
5,887
535
438
1,683
790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 3
8,286
753
2,078
4,925
5,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
12
1 / 3 / 4
7,935
721
6,441
6,468
2,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 2 / 1
8,708
792
7,678
9,094
3,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
4
Kills
6
6
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
GR4NUJA
Sun Wukong
1
2
3
1.25
W
1
0
3
2.5
W
Medusa
1
3
4
1
L
3
4
1
0.88
L
0
0
0
0
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,046
Damage
16,197
19,834
Taken
20,487
17,346
Mitigated
11,191
2,438
Healing
6,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
GR4NUJA
Sun Wukong
4,556
719
0
706
11,498
13,723
0
6,425
4,515
0
19,882
W
2,078
457
1,362
1,610
4,925
5,755
209
851
4,036
11,818
0
W
Medusa
6,441
3,000
0
582
6,468
2,092
1,982
3,075
3,316
0
39,618
L
6,052
458
0
1,655
6,653
2,833
0
2,605
3,969
19,842
0
L
438
63
0
77
1,683
790
0
507
1,158
0
1,120
W
7,678
774
291
2,467
9,094
3,344
126
2,385
6,709
29,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,749
Gold Earned
24,929
62
Minions Killed
147
2
Camps Cleared
7
359,527
Distance Traveled
628,244
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,456
678
33
3
2
204,545
0
W
Terra
8,286
753
27
2
2
212,954
1
W
Medusa
7,935
721
60
5
3
215,813
0
L
Anubis
7,406
673
26
2
0
120,069
0
L
Chaac
5,887
535
3
0
0
34,913
1
W
Eset
8,708
792
60
5
2
199,477
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role