Player Matchup

Mercury
Mercury
ATX EL BILLY
Mercury
Level 68
God Stats
30W - 32L
1,294 SR
Queue Stats
242W - 227L
1,393 Elo+
Solo
Danzaburou
Danzaburou
MASTERVIEW33
Danzaburou
Level 99
God Stats
17W - 18L
1,549 SR
Queue Stats
320W - 325L
1,494 Elo+
Solo
Amaterasu
Amaterasu
Yusha Neon
Amaterasu
Level 68
God Stats
11W - 10L
1,547 SR
Queue Stats
466W - 531L
1,336 Elo+
Solo
Fafnir
Fafnir
xSaintVegito
Fafnir
Level 100
God Stats
4W - 0L
1,859 SR
Queue Stats
380W - 353L
1,501 Elo+
Solo
Nu Wa
Nu Wa
zvnteen
Nu Wa
Level 108
God Stats
7W - 9L
1,461 SR
Queue Stats
204W - 190L
1,526 Elo+
Solo
Team Averages
Level 89
1,542 SR
1,450 Elo+

VS

Team Averages
Level 102
1,443 SR
1,460 Elo+
Scylla
Scylla
Casketfortwo
Scylla
Level 160
God Stats
18W - 29L
1,436 SR
Queue Stats
853W - 836L
1,566 Elo+
Solo
Ullr
Ullr
Jinx Ya DiGG
Ullr
Level 69
God Stats
3W - 8L
1,450 SR
Queue Stats
183W - 200L
1,508 Elo+
Solo
Ravana
Ravana
NiGHt ZoNeZ
Ravana
Level 96
God Stats
19W - 20L
1,459 SR
Queue Stats
384W - 367L
1,411 Elo+
Solo
Tyr
Tyr
j3LiNp3NuTz
Tyr
Level 62
God Stats
5W - 7L
1,470 SR
Queue Stats
446W - 445L
1,418 Elo+
Solo
Kuzenbo
Kuzenbo
xShinigami Kun
Kuzenbo
Level 122
God Stats
7W - 12L
1,398 SR
Queue Stats
153W - 172L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ATX EL BILLY
Mercury
19
8 / 0 / 7
12,579
572
10,240
16,938
5,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
MASTERVIEW33
Danzaburou
19
5 / 3 / 6
13,654
621
12,697
14,287
4,980
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
Yusha Neon
Amaterasu
19
5 / 4 / 5
12,836
583
11,222
20,462
11,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
13
2 / 5 / 5
10,749
489
7,094
22,991
20,280
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
zvnteen
Nu Wa
18
6 / 4 / 9
12,435
565
19,536
15,111
5,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
2 / 5 / 7
9,628
438
11,979
12,848
4,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
5 / 4 / 4
10,804
491
13,089
13,701
4,876
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ravana
16
4 / 8 / 3
10,072
458
15,942
15,755
6,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 6 / 3
9,782
445
9,137
20,958
19,502
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 4 / 0
6,782
308
3,613
12,330
7,594
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
32
26
Kills
15
16
Deaths
27
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mercury
ATX EL BILLY
Mercury
8
0
7
11.5
L
Scylla
2
5
7
1.1
L
5
4
4
1.75
W
Danzaburou
MASTERVIEW33
Danzaburou
5
3
6
2.67
L
Ravana
4
8
3
0.69
W
Amaterasu
Yusha Neon
Amaterasu
5
4
5
1.88
L
3
6
3
0.75
W
Fafnir
2
5
5
0.9
L
1
4
0
0.25
W
Nu Wa
zvnteen
Nu Wa
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,789
Damage
53,760
89,789
Taken
75,592
47,758
Mitigated
42,451
31,573
Healing
14,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
ATX EL BILLY
Mercury
10,240
7,163
0
1,274
16,938
5,964
1,449
3,797
13,055
0
93,355
L
Scylla
11,979
1,054
0
2,222
12,848
4,099
0
6,545
5,974
59,174
0
L
13,089
4,500
0
1,208
13,701
4,876
0
5,898
7,589
0
90,493
W
Danzaburou
MASTERVIEW33
Danzaburou
12,697
5,585
0
6,173
14,287
4,980
2,554
2,058
12,209
0
105,321
L
Ravana
15,942
4,680
0
3,489
15,755
6,380
0
4,100
11,419
0
65,007
W
Amaterasu
Yusha Neon
Amaterasu
11,222
5,035
187
8,410
20,462
11,492
4,285
1,674
18,768
0
63,504
L
9,137
3,100
0
4,374
20,958
19,502
0
4,620
16,140
224
52,141
W
Fafnir
7,094
1,745
2,648
7,112
22,991
20,280
392
6,156
16,707
26,286
0
L
3,613
1,140
300
2,715
12,330
7,594
8
4,257
7,840
13,306
0
W
Nu Wa
zvnteen
Nu Wa
19,536
5,360
152
5,617
15,111
5,042
2,846
4,968
9,867
90,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,253
Gold Earned
47,068
537
Minions Killed
472
0
Camps Cleared
0
2,146,291
Distance Traveled
1,742,221
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,579
572
119
5
0
532,662
0
L
Scylla
9,628
438
110
5
0
323,777
3
L
Ullr
10,804
491
132
6
0
386,077
4
W
Danzaburou
13,654
621
164
7
0
403,243
3
L
Ravana
10,072
458
97
4
0
423,271
1
W
Amaterasu
12,836
583
98
4
0
429,061
0
L
Tyr
9,782
445
108
5
0
394,728
1
W
Fafnir
10,749
489
33
2
0
382,997
1
L
Kuzenbo
6,782
308
25
1
0
214,368
6
W
Nu Wa
12,435
565
123
6
0
398,328
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role