Player Matchup

Merlin
Merlin
Bronze III
TheSeance
Merlin
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,444 MMR
Party 1
Kumbhakarna
Kumbhakarna
Bronze III
Tobikong
Kumbhakarna
Bronze III
Level 112
God Stats
0W - 1L
1,616 SR
Queue Stats
0W - 2L
1,444 MMR
Party 1
Thanatos
Thanatos
Bronze III
ZΘDIAC
Thanatos
Bronze III
Level 37
God Stats
0W - 1L
1,535 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 92
1,550 SR
1,463 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 129
1,484 SR
1,270 MMR
Chiron
Chiron
Bronze III
Krätôs56
Chiron
Bronze III
Level 153
God Stats
10W - 3L
1,601 SR
Queue Stats
54W - 52L
1,271 MMR
Party 2
Bacchus
Bacchus
Bronze III
Manuflea
Bacchus
Bronze III
Level 144
God Stats
1W - 3L
1,500 SR
Queue Stats
54W - 52L
1,326 MMR
Party 2
Discordia
Discordia
Bronze III
PVRØCAØS
Discordia
Bronze III
Level 89
God Stats
28W - 26L
1,351 SR
Queue Stats
55W - 54L
1,212 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
TheSeance
Merlin
10
1 / 5 / 2
6,525
653
9,458
7,031
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kumbhakarna
Tobikong
Kumbhakarna
9
0 / 3 / 3
6,630
663
3,414
10,190
7,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
ZΘDIAC
Thanatos
10
2 / 4 / 1
6,689
669
3,020
7,063
2,739
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AthenaOdinMorgan Le FayPersephoneApollo

VS

Bans
ThothDanzaburouScyllaAnhurPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Krätôs56
Chiron
13
6 / 1 / 5
8,456
846
4,951
6,827
2,556
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bacchus
Manuflea
Bacchus
12
4 / 1 / 8
8,286
829
6,268
8,933
9,602
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Discordia
PVRØCAØS
Discordia
12
1 / 1 / 10
7,542
754
8,728
5,258
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
3
Kills
11
12
Deaths
3
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chiron
Krätôs56
Chiron
6
1
5
8.5
W
Bacchus
Manuflea
Bacchus
4
1
8
8
W
Discordia
PVRØCAØS
Discordia
1
1
10
6
L
Merlin
TheSeance
Merlin
1
5
2
0.4
L
Kumbhakarna
Tobikong
Kumbhakarna
0
3
3
0.5
L
Thanatos
ZΘDIAC
Thanatos
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,892
Damage
19,947
24,284
Taken
21,018
13,013
Mitigated
13,892
4,436
Healing
6,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Krätôs56
Chiron
4,951
1,629
641
2,462
6,827
2,556
1,702
4,207
2,316
0
31,313
W
Bacchus
Manuflea
Bacchus
6,268
979
225
1,879
8,933
9,602
15
4,583
4,119
14,780
0
W
Discordia
PVRØCAØS
Discordia
8,728
242
0
924
5,258
1,734
434
4,173
865
30,241
0
L
Merlin
TheSeance
Merlin
9,458
706
0
0
7,031
2,410
0
5,234
1,797
25,596
0
L
Kumbhakarna
Tobikong
Kumbhakarna
3,414
430
0
1,318
10,190
7,864
24
5,585
4,605
7,745
0
L
Thanatos
ZΘDIAC
Thanatos
3,020
824
0
3,118
7,063
2,739
0
4,319
2,744
0
12,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,844
Gold Earned
24,284
86
Minions Killed
127
3
Camps Cleared
6
552,351
Distance Traveled
601,990
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,456
846
73
7
4
187,499
2
W
Bacchus
8,286
829
15
2
2
210,203
10
W
Discordia
7,542
754
39
4
0
204,288
0
L
Merlin
6,525
653
40
4
0
182,137
2
L
Kumbhakarna
6,630
663
15
2
0
186,893
3
L
Thanatos
6,689
669
31
3
3
183,321
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role