Player Matchup

Serqet
Serqet
BlazenKit
Serqet
Level 109
God Stats
3W - 0L
1,847 SR
Queue Stats
209W - 212L
1,591 Elo+
Party 1
Cthulhu
Cthulhu
Crushedmagik
Cthulhu
Level 26
God Stats
1W - 2L
1,241 SR
Queue Stats
54W - 50L
1,467 Elo+
Party 1
Sol
Sol
II Goku I7
Sol
Level 160
God Stats
28W - 25L
1,675 SR
Queue Stats
407W - 373L
1,596 Elo+
Party 1
Anubis
Anubis
Mastake maker
Anubis
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
472W - 463L
1,654 Elo+
Party 1
Chaac
Chaac
X4nX
Chaac
Level 157
God Stats
7W - 8L
1,578 SR
Queue Stats
309W - 336L
1,508 Elo+
Party 1
Team Averages
Level 118
1,568 SR
1,563 Elo+

VS

Team Averages
Level 77
1,550 SR
1,490 Elo+
Ra
Ra
 
Ra
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
PacDacK
Loki
Level 40
God Stats
6W - 5L
1,508 SR
Queue Stats
122W - 95L
1,482 Elo+
Solo
Ratatoskr
Ratatoskr
Rogue-_-squirrel
Ratatoskr
Level 105
God Stats
40W - 30L
1,596 SR
Queue Stats
264W - 264L
1,558 Elo+
Party 2
Rama
Rama
TWS_Nicolas
Rama
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 97L
1,364 Elo+
Solo
Ymir
Ymir
opticfawzy1968
Ymir
Level 158
God Stats
11W - 5L
1,648 SR
Queue Stats
487W - 466L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BlazenKit
Serqet
8
2 / 0 / 6
5,746
575
1,535
4,326
2,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Crushedmagik
Cthulhu
10
2 / 0 / 0
5,656
566
2,886
4,690
3,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
9 / 2 / 4
6,797
680
8,819
5,903
1,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
1 / 1 / 2
6,210
621
2,349
3,669
1,663
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
X4nX
Chaac
10
3 / 1 / 5
5,911
591
3,877
6,230
3,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
1 / 3 / 1
5,431
543
2,367
5,780
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Loki
PacDacK
Loki
8
2 / 6 / 1
5,368
537
2,140
6,132
1,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ratatoskr
7
0 / 2 / 1
4,584
458
2,685
5,522
1,755
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 4 / 1
4,778
478
1,278
5,289
1,358
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 2 / 0
5,532
553
2,611
6,608
3,929
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
17
Kills
4
4
Deaths
17
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
3
1
0.5
W
Serqet
BlazenKit
Serqet
2
0
6
5
W
Cthulhu
Crushedmagik
Cthulhu
2
0
0
2
W
9
2
4
5.5
W
1
1
2
2
L
Loki
PacDacK
Loki
2
6
1
0.42
L
Ratatoskr
0
2
1
0.25
L
0
4
1
0.13
W
Chaac
X4nX
Chaac
3
1
5
5.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,466
Damage
11,081
24,818
Taken
29,331
12,259
Mitigated
10,570
10,897
Healing
5,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,367
40
53
1,650
5,780
1,671
0
2,298
3,344
34,750
0
W
Serqet
BlazenKit
Serqet
1,535
69
155
1,136
4,326
2,240
0
571
3,755
0
11,501
W
Cthulhu
Crushedmagik
Cthulhu
2,886
178
90
1,893
4,690
3,488
75
1,994
2,696
20,750
0
W
8,819
4,324
0
2,103
5,903
1,857
1,093
1,001
4,902
30,052
4,428
W
2,349
405
0
2,278
3,669
1,663
0
499
3,170
40,570
0
L
Loki
PacDacK
Loki
2,140
532
0
103
6,132
1,857
0
2,729
3,403
0
19,822
L
Ratatoskr
2,685
588
0
520
5,522
1,755
0
1,811
3,711
0
20,638
L
1,278
1,187
0
1,025
5,289
1,358
335
2,298
2,853
0
20,808
W
Chaac
X4nX
Chaac
3,877
540
0
3,242
6,230
3,011
0
1,075
5,155
0
28,327
L
2,611
673
0
2,105
6,608
3,929
0
3,333
2,643
23,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,320
Gold Earned
25,693
277
Minions Killed
241
0
Camps Cleared
0
983,753
Distance Traveled
1,019,820
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,431
543
63
6
0
212,078
3
W
Serqet
5,746
575
19
2
0
230,315
6
W
Cthulhu
5,656
566
49
5
0
177,667
5
W
Sol
6,797
680
58
6
0
162,802
1
W
Anubis
6,210
621
97
10
0
199,652
3
L
Loki
5,368
537
39
4
0
210,914
0
L
Ratatoskr
4,584
458
40
4
0
220,554
3
L
Rama
4,778
478
49
5
0
204,528
3
W
Chaac
5,911
591
54
5
0
213,317
2
L
Ymir
5,532
553
50
5
0
171,746
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role