Player Matchup

Susano
Susano
FrogzzGaming-Yt
Susano
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,669 Elo+
Solo
Tyr
Tyr
KnE10o7o20
Tyr
Level 29
God Stats
3W - 2L
1,254 SR
Queue Stats
96W - 123L
1,538 Elo+
Solo
Danzaburou
Danzaburou
Ohweepingwillow
Danzaburou
Level 18
God Stats
2W - 4L
1,579 SR
Queue Stats
60W - 53L
1,605 Elo+
Solo
Cerberus
Cerberus
PotionSeller596
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,535 Elo+
Solo
Kukulkan
Kukulkan
SliceTheVein13
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,458 Elo+
Solo
Team Averages
Level 13
1,467 SR
1,561 Elo+

VS

Team Averages
Level 13
1,454 SR
1,530 Elo+
Loki
Loki
Charlie85_BBO
Loki
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,556 Elo+
Solo
Mercury
Mercury
DrizzlyPlains74
Mercury
Level 8
God Stats
1W - 6L
1,158 SR
Queue Stats
20W - 34L
1,372 Elo+
Party 2
Merlin
Merlin
EmeraldAss101
Merlin
Level 5
God Stats
1W - 1L
1,217 SR
Queue Stats
15W - 24L
1,342 Elo+
Party 2
Apollo
Apollo
IXSoulCatcherXI
Apollo
Level 25
God Stats
35W - 18L
1,709 SR
Queue Stats
116W - 97L
1,691 Elo+
Party 1
Ymir
Ymir
IXSoulRipperXI
Ymir
Level 25
God Stats
52W - 32L
1,686 SR
Queue Stats
115W - 99L
1,691 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 6 / 3
10,013
589
8,806
16,949
6,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
2 / 1 / 0
7,431
437
2,102
3,839
1,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Ohweepingwillow
Danzaburou
12
2 / 6 / 3
7,645
450
8,587
13,752
4,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
9
0 / 14 / 1
5,999
353
1,409
16,153
8,482
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
12
5 / 9 / 4
8,172
481
7,751
8,954
2,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 2
10,657
627
7,855
9,423
4,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 7 / 6
8,194
482
5,253
12,409
3,884
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 9 / 5
7,248
426
2,510
8,904
2,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
18 / 1 / 7
12,053
709
22,536
11,985
4,713
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 1 / 16
9,693
570
4,405
11,578
13,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
70
19
Kills
34
36
Deaths
19
11
Assists
36
Player
Kills
Deaths
Assists
KDA
W
9
1
2
10
W
3
7
6
0.86
W
0
9
5
0.28
L
10
6
3
1.92
W
18
1
7
21.5
W
4
1
16
12
L
2
1
0
2
L
Danzaburou
Ohweepingwillow
Danzaburou
2
6
3
0.58
L
Cerberus
0
14
1
0.04
L
Kukulkan
5
9
4
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,655
Damage
42,559
59,647
Taken
54,299
24,040
Mitigated
28,514
9,190
Healing
13,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,855
1,971
0
2,301
9,423
4,196
91
545
8,878
0
75,089
W
5,253
3,052
345
700
12,409
3,884
475
3,608
8,801
0
34,506
W
2,510
762
0
367
8,904
2,529
241
1,601
7,303
30,353
0
L
8,806
1,073
0
3,650
16,949
6,735
0
1,872
15,077
0
55,064
W
22,536
15,019
0
7,057
11,985
4,713
6,533
1,439
10,546
0
78,111
W
4,405
995
0
2,687
11,578
13,192
740
1,967
9,611
23,795
0
L
2,102
542
0
856
3,839
1,605
84
353
3,486
0
28,738
L
Danzaburou
Ohweepingwillow
Danzaburou
8,587
2,653
0
3,505
13,752
4,316
0
2,189
11,563
0
43,445
L
Cerberus
1,409
54
0
1,124
16,153
8,482
450
2,074
14,079
17,897
0
L
Kukulkan
7,751
959
0
55
8,954
2,902
663
658
8,296
37,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,260
Gold Earned
47,845
328
Minions Killed
371
0
Camps Cleared
0
1,263,397
Distance Traveled
1,627,253
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,657
627
122
7
0
356,607
1
W
Mercury
8,194
482
45
3
0
309,427
0
W
Merlin
7,248
426
50
3
0
275,799
0
L
Susano
10,013
589
97
6
0
328,285
0
W
Apollo
12,053
709
122
7
0
353,591
0
W
Ymir
9,693
570
32
2
0
331,829
8
L
Tyr
7,431
437
68
4
0
167,690
2
L
Danzaburou
7,645
450
58
3
0
275,599
0
L
Cerberus
5,999
353
42
2
0
239,237
0
L
Kukulkan
8,172
481
63
4
0
252,586
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role