Player Matchup

Artio
Artio
AegisAcrutch
Artio
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 46L
1,426 Elo+
Solo
Cthulhu
Cthulhu
Gunzz snf6275
Cthulhu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,443 Elo+
Solo
Persephone
Persephone
Millie6037
Persephone
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,472 Elo+
Solo
Rama
Rama
Siegeant
Rama
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 37L
1,689 Elo+
Solo
Gilgamesh
Gilgamesh
UwUSexyJutsu
Gilgamesh
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,324 Elo+
Solo
Team Averages
Level 40
1,500 SR
1,471 Elo+

VS

Team Averages
Level 54
1,383 SR
1,498 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
BOTS B GONE
Sobek
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 49L
1,582 Elo+
Party 1
Tiamat
Tiamat
CRITFROMDABACK
Tiamat
Level 43
God Stats
2W - 1L
1,365 SR
Queue Stats
20W - 29L
1,432 Elo+
Party 2
Chronos
Chronos
Gone Mystic
Chronos
Level 148
God Stats
4W - 3L
1,315 SR
Queue Stats
152W - 147L
1,545 Elo+
Party 1
Nu Wa
Nu Wa
PigBenis69420
Nu Wa
Level 29
God Stats
1W - 1L
1,233 SR
Queue Stats
14W - 21L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 2
6,765
615
1,181
7,009
3,272
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
18
4 / 6 / 5
9,594
872
12,107
17,047
14,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Persephone
Millie6037
Persephone
11
0 / 7 / 3
7,113
647
5,922
10,243
3,495
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
16
3 / 6 / 6
8,807
801
10,346
12,085
4,097
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
UwUSexyJutsu
Gilgamesh
17
8 / 5 / 6
10,482
953
11,586
14,656
15,656
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
7 / 3 / 17
10,276
934
12,114
10,392
5,607
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 3 / 20
10,124
920
5,834
16,282
16,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
2 / 3 / 15
8,827
802
8,255
9,099
4,924
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos
Gone Mystic
Chronos
17
5 / 3 / 18
10,260
933
9,268
10,110
3,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
12 / 4 / 11
10,824
984
18,045
8,933
3,737
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
109
16
Kills
28
27
Deaths
16
22
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
7
3
17
5.17
L
1
3
2
0.67
W
2
3
20
4
W
2
3
15
3.17
W
Chronos
Gone Mystic
Chronos
5
3
18
4.67
L
Cthulhu
4
6
5
1.08
L
Persephone
Millie6037
Persephone
0
7
3
0.21
W
12
4
11
4.38
L
Rama
3
6
6
1
L
Gilgamesh
UwUSexyJutsu
Gilgamesh
8
5
6
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,142
Damage
53,516
61,040
Taken
54,816
40,918
Mitigated
35,106
15,018
Healing
20,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
12,114
3,126
1,345
2,213
10,392
5,607
1,084
3,633
6,668
0
22,076
L
1,181
230
431
1,483
7,009
3,272
0
5,575
1,434
2,057
0
W
5,834
137
2,503
5,512
16,282
16,867
192
3,820
12,186
12,739
0
W
8,255
1,153
999
2,143
9,099
4,924
416
3,010
5,873
17,057
0
W
Chronos
Gone Mystic
Chronos
9,268
4,047
1,830
2,571
10,110
3,971
2,302
3,657
6,235
25,451
0
L
Cthulhu
12,107
278
428
3,462
17,047
14,398
0
10,487
6,560
31,477
0
L
Persephone
Millie6037
Persephone
5,922
571
0
1,263
10,243
3,495
315
6,819
3,417
15,317
0
W
18,045
4,600
789
442
8,933
3,737
1,294
4,023
4,644
30,140
0
L
Rama
10,346
4,673
219
2,379
12,085
4,097
104
9,433
2,652
0
26,893
L
Gilgamesh
UwUSexyJutsu
Gilgamesh
11,586
1,247
1,770
3,583
14,656
15,656
270
9,081
5,575
0
23,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,761
Gold Earned
50,311
106
Minions Killed
97
0
Camps Cleared
0
828,667
Distance Traveled
1,105,788
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,276
934
11
1
0
231,918
0
L
Artio
6,765
615
0
0
0
69,982
1
W
Sobek
10,124
920
7
1
0
233,313
0
W
Tiamat
8,827
802
22
2
0
235,186
1
W
Chronos
10,260
933
31
3
0
211,611
0
L
Cthulhu
9,594
872
44
4
0
180,364
0
L
Persephone
7,113
647
13
1
0
209,598
1
W
Nu Wa
10,824
984
26
2
0
193,760
0
L
Rama
8,807
801
37
3
0
182,710
1
L
Gilgamesh
10,482
953
12
1
0
186,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role