Player Matchup

Pele
Pele
B00TYFLAKES
Pele
Level 29
God Stats
15W - 11L
1,657 SR
Queue Stats
82W - 68L
1,693 Elo+
Solo
Cernunnos
Cernunnos
BougTheDug
Cernunnos
Level 23
God Stats
0W - 1L
1,690 SR
Queue Stats
24W - 21L
1,611 Elo+
Solo
Achilles
Achilles
Ka0sRuLes
Achilles
Level 23
God Stats
2W - 2L
1,715 SR
Queue Stats
37W - 30L
1,596 Elo+
Solo
Terra
Terra
MeloDemonic23
Terra
Level 27
God Stats
3W - 1L
1,752 SR
Queue Stats
145W - 155L
1,577 Elo+
Solo
Ymir
Ymir
popgunet
Ymir
Level 28
God Stats
3W - 3L
1,707 SR
Queue Stats
71W - 45L
1,630 Elo+
Solo
Team Averages
Level 26
1,704 SR
1,621 Elo+

VS

Team Averages
Level 24
1,685 SR
1,593 Elo+
Ra
Ra
 
Ra
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Jhelsel
Izanami
Level 24
God Stats
2W - 0L
1,763 SR
Queue Stats
3W - 0L
1,811 Elo+
Solo
Gilgamesh
Gilgamesh
Sysken
Gilgamesh
Level 27
God Stats
5W - 1L
1,667 SR
Queue Stats
168W - 152L
1,537 Elo+
Solo
Fenrir
Fenrir
aminethegoat
Fenrir
Level 23
God Stats
14W - 14L
1,554 SR
Queue Stats
132W - 149L
1,565 Elo+
Solo
Anubis
Anubis
aswyhgfvbhdtuy
Anubis
Level 20
God Stats
11W - 6L
1,940 SR
Queue Stats
38W - 34L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
4,672
584
1,809
4,451
1,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
BougTheDug
Cernunnos
6
0 / 2 / 0
3,675
459
2,389
4,608
786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
Ka0sRuLes
Achilles
5
0 / 2 / 0
3,637
455
1,192
2,668
937
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 3 / 0
3,469
434
1,554
4,852
1,898
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ymir
7
2 / 3 / 0
4,593
574
2,597
6,501
2,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
3 / 1 / 1
5,805
726
3,383
4,332
1,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Jhelsel
Izanami
9
4 / 0 / 2
5,295
662
6,244
4,598
1,198
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Sysken
Gilgamesh
9
1 / 0 / 1
4,994
624
1,462
3,753
1,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
8
1 / 2 / 2
4,708
589
1,488
4,397
1,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
2 / 0 / 3
5,081
635
1,759
3,516
1,424
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
3
Kills
11
11
Deaths
3
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
1
3.5
L
1
1
0
1
L
Cernunnos
BougTheDug
Cernunnos
0
2
0
0
W
Izanami
Jhelsel
Izanami
4
0
2
5
L
Achilles
Ka0sRuLes
Achilles
0
2
0
0
L
0
3
0
0
W
Gilgamesh
Sysken
Gilgamesh
1
0
1
1.5
W
Fenrir
1
2
2
1
W
2
0
3
3.5
L
Ymir
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,541
Damage
14,336
23,080
Taken
20,596
8,008
Mitigated
6,982
5,225
Healing
6,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,383
793
172
1,710
4,332
1,486
662
1,946
2,386
35,473
0
L
1,809
256
0
1,577
4,451
1,506
0
732
3,687
0
25,186
L
Cernunnos
BougTheDug
Cernunnos
2,389
632
0
1,342
4,608
786
0
881
3,727
0
16,523
W
Izanami
Jhelsel
Izanami
6,244
4,699
0
1,732
4,598
1,198
619
1,421
3,177
0
33,991
L
Achilles
Ka0sRuLes
Achilles
1,192
247
0
705
2,668
937
0
0
2,668
0
7,409
L
1,554
269
95
1,246
4,852
1,898
0
878
3,974
7,853
0
W
Gilgamesh
Sysken
Gilgamesh
1,462
410
0
641
3,753
1,608
945
0
3,753
0
20,180
W
Fenrir
1,488
195
0
522
4,397
1,266
316
268
4,129
0
19,286
W
1,759
370
0
2,159
3,516
1,424
335
516
3,000
16,269
0
L
Ymir
2,597
570
0
260
6,501
2,881
0
2,470
3,882
16,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,046
Gold Earned
25,883
154
Minions Killed
261
0
Camps Cleared
0
635,195
Distance Traveled
733,152
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,805
726
80
10
0
149,895
0
L
Pele
4,672
584
55
7
0
171,222
3
L
Cernunnos
3,675
459
20
3
0
118,025
1
W
Izanami
5,295
662
63
8
0
144,432
2
L
Achilles
3,637
455
23
3
0
75,491
1
L
Terra
3,469
434
20
3
0
142,853
5
W
Gilgamesh
4,994
624
47
6
0
161,601
1
W
Fenrir
4,708
589
38
5
0
131,603
1
W
Anubis
5,081
635
33
4
0
145,621
3
L
Ymir
4,593
574
36
5
0
127,604
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role