Player Matchup

Arachne
Arachne
DragãoGTI
Arachne
Level 160
God Stats
6W - 8L
1,739 SR
Queue Stats
527W - 567L
1,432 Elo+
Solo
Ullr
Ullr
GoodRaken
Ullr
Level 120
God Stats
1W - 2L
1,322 SR
Queue Stats
214W - 195L
1,496 Elo+
Solo
Vulcan
Vulcan
MariaAntonieta
Vulcan
Level 104
God Stats
0W - 1L
1,339 SR
Queue Stats
91W - 92L
1,517 Elo+
Solo
Fenrir
Fenrir
MeioEdi
Fenrir
Level 141
God Stats
3W - 4L
1,592 SR
Queue Stats
97W - 105L
1,503 Elo+
Solo
Geb
Geb
Yampi98
Geb
Level 102
God Stats
2W - 1L
1,689 SR
Queue Stats
87W - 81L
1,523 Elo+
Solo
Team Averages
Level 125
1,536 SR
1,494 Elo+

VS

Team Averages
Level 131
1,457 SR
1,476 Elo+
Bellona
Bellona
Leghuestnagh
Bellona
Level 125
God Stats
11W - 10L
1,150 SR
Queue Stats
275W - 280L
1,490 Elo+
Party 1
Da Ji
Da Ji
Naekk
Da Ji
Level 125
God Stats
7W - 9L
1,451 SR
Queue Stats
366W - 365L
1,479 Elo+
Solo
Athena
Athena
Rango532
Athena
Level 129
God Stats
9W - 9L
1,623 SR
Queue Stats
341W - 322L
1,475 Elo+
Party 1
Nu Wa
Nu Wa
Yurio3
Nu Wa
Level 127
God Stats
71W - 50L
1,592 SR
Queue Stats
112W - 118L
1,474 Elo+
Solo
Izanami
Izanami
bΞzzØĿi
Izanami
Level 148
God Stats
12W - 14L
1,469 SR
Queue Stats
286W - 302L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DragãoGTI
Arachne
12
6 / 3 / 3
7,599
543
7,867
11,448
4,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
12
1 / 2 / 3
6,832
488
3,341
8,976
2,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 3 / 1
7,688
549
8,201
8,964
3,715
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
MeioEdi
Fenrir
8
0 / 3 / 1
5,518
394
874
5,806
2,486
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Geb
9
0 / 5 / 5
5,649
404
3,548
11,239
8,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Leghuestnagh
Bellona
13
1 / 1 / 6
8,018
573
5,285
7,645
7,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Da Ji
Naekk
Da Ji
13
2 / 2 / 1
7,222
516
3,003
9,302
4,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Athena
Rango532
Athena
11
2 / 2 / 6
7,095
507
5,163
12,705
13,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
Yurio3
Nu Wa
13
4 / 4 / 3
7,882
563
6,591
8,324
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
bΞzzØĿi
Izanami
14
6 / 2 / 2
8,230
588
9,818
6,999
2,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
11
Kills
15
16
Deaths
11
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Arachne
DragãoGTI
Arachne
6
3
3
2.5
L
Ullr
1
2
3
1.25
W
Bellona
Leghuestnagh
Bellona
1
1
6
4
L
4
3
1
1.5
L
Fenrir
MeioEdi
Fenrir
0
3
1
0.17
W
Da Ji
Naekk
Da Ji
2
2
1
1.25
W
Athena
Rango532
Athena
2
2
6
2.5
L
Geb
0
5
5
0.5
W
Nu Wa
Yurio3
Nu Wa
4
4
3
1.38
W
Izanami
bΞzzØĿi
Izanami
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,831
Damage
29,860
46,433
Taken
44,975
21,511
Mitigated
30,133
9,679
Healing
15,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
DragãoGTI
Arachne
7,867
5,870
0
3,671
11,448
4,040
631
2,242
9,206
0
28,353
L
Ullr
3,341
1,530
0
3,250
8,976
2,730
117
2,214
6,762
0
45,951
W
Bellona
Leghuestnagh
Bellona
5,285
1,202
465
2,430
7,645
7,370
620
2,005
5,601
0
47,682
L
8,201
2,589
0
1,972
8,964
3,715
120
2,692
6,272
47,380
0
L
Fenrir
MeioEdi
Fenrir
874
86
0
80
5,806
2,486
0
1,349
4,457
0
15,705
W
Da Ji
Naekk
Da Ji
3,003
484
0
3,286
9,302
4,358
0
1,544
7,758
0
50,360
W
Athena
Rango532
Athena
5,163
1,968
0
3,710
12,705
13,196
166
3,171
9,534
19,873
0
L
Geb
3,548
661
0
706
11,239
8,540
0
3,321
7,918
11,026
2,865
W
Nu Wa
Yurio3
Nu Wa
6,591
1,762
366
2,621
8,324
2,561
254
2,427
5,856
53,489
0
W
Izanami
bΞzzØĿi
Izanami
9,818
6,064
0
2,546
6,999
2,648
456
2,365
4,634
0
61,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,286
Gold Earned
38,447
290
Minions Killed
446
0
Camps Cleared
0
1,198,191
Distance Traveled
1,313,643
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,599
543
46
3
0
292,009
3
L
Ullr
6,832
488
87
6
0
258,386
3
W
Bellona
8,018
573
113
8
0
255,818
2
L
Vulcan
7,688
549
102
7
0
254,037
3
L
Fenrir
5,518
394
36
3
0
134,959
1
W
Da Ji
7,222
516
87
6
0
306,490
2
W
Athena
7,095
507
25
2
0
285,200
4
L
Geb
5,649
404
19
1
0
258,800
5
W
Nu Wa
7,882
563
94
7
0
232,776
4
W
Izanami
8,230
588
127
9
0
233,359
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role