Player Matchup

Cu Chulainn
Cu Chulainn
DavWig
Cu Chulainn
Level 17
God Stats
14W - 3L
1,707 SR
Queue Stats
146W - 136L
1,536 Elo+
Party 2
Merlin
Merlin
GhostWindSamurai
Merlin
Level 60
God Stats
16W - 10L
1,607 SR
Queue Stats
268W - 276L
1,462 Elo+
Party 2
Medusa
Medusa
crunchyMattress
Medusa
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
29W - 32L
1,713 Elo+
Party 2
Cthulhu
Cthulhu
doodooDaddy_420
Cthulhu
Level 58
God Stats
6W - 6L
1,369 SR
Queue Stats
21W - 31L
1,357 Elo+
Party 2
Poseidon
Poseidon
ronburgundy69420
Poseidon
Level 9
God Stats
4W - 4L
1,634 SR
Queue Stats
59W - 77L
1,633 Elo+
Party 2
Team Averages
Level 32
1,563 SR
1,540 Elo+

VS

Team Averages
Level 15
1,511 SR
1,367 Elo+
Ravana
Ravana
G1Godot
Ravana
Level 25
God Stats
2W - 2L
1,714 SR
Queue Stats
26W - 22L
1,505 Elo+
Solo
Tiamat
Tiamat
KindaTired
Tiamat
Level 8
God Stats
0W - 3L
1,698 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Bellona
Bellona
fulldelirium
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,196 Elo+
Party 1
Susano
Susano
kotmeow
Susano
Level 8
God Stats
2W - 3L
1,172 SR
Queue Stats
7W - 6L
1,196 Elo+
Party 1
Bacchus
Bacchus
sndolh
Bacchus
Level 27
God Stats
77W - 58L
1,471 SR
Queue Stats
291W - 256L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DavWig
Cu Chulainn
12
4 / 1 / 2
7,453
573
5,886
7,133
6,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 0 / 0
7,867
605
3,809
3,961
1,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 0 / 1
6,025
463
2,991
3,837
1,146
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 2
6,148
473
2,356
2,593
1,628
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 4
6,618
509
3,897
6,087
1,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
G1Godot
Ravana
12
3 / 1 / 0
6,774
521
3,332
6,429
2,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
KindaTired
Tiamat
9
0 / 2 / 0
5,403
416
2,801
3,745
1,739
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
fulldelirium
Bellona
8
0 / 2 / 0
5,158
397
823
5,078
3,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
kotmeow
Susano
7
0 / 5 / 1
4,869
375
2,216
7,778
2,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
sndolh
Bacchus
8
0 / 1 / 1
5,618
432
1,896
7,579
5,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
11
Kills
3
3
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
DavWig
Cu Chulainn
4
1
2
5
L
Ravana
G1Godot
Ravana
3
1
0
3
W
3
0
0
3
L
Tiamat
KindaTired
Tiamat
0
2
0
0
W
2
0
1
2.5
W
1
0
2
2
L
Bellona
fulldelirium
Bellona
0
2
0
0
L
Susano
kotmeow
Susano
0
5
1
0.1
W
1
2
4
1.5
L
Bacchus
sndolh
Bacchus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,939
Damage
11,068
23,611
Taken
30,609
12,123
Mitigated
15,145
8,711
Healing
5,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
DavWig
Cu Chulainn
5,886
1,810
0
1,802
7,133
6,200
0
1,276
5,857
0
40,596
L
Ravana
G1Godot
Ravana
3,332
1,104
0
710
6,429
2,330
0
1,472
4,957
0
43,504
W
3,809
105
19
1,512
3,961
1,261
0
1,927
2,034
49,501
0
L
Tiamat
KindaTired
Tiamat
2,801
116
0
1,142
3,745
1,739
0
1,883
1,611
22,979
0
W
2,991
1,704
162
1,464
3,837
1,146
664
423
3,414
0
28,773
W
2,356
0
131
735
2,593
1,628
350
543
2,050
27,496
0
L
Bellona
fulldelirium
Bellona
823
75
0
487
5,078
3,275
0
1,611
3,431
1,522
12,207
L
Susano
kotmeow
Susano
2,216
486
0
982
7,778
2,059
0
2,286
5,434
0
14,119
W
3,897
646
303
2,583
6,087
1,888
0
710
5,377
29,607
6,406
L
Bacchus
sndolh
Bacchus
1,896
164
0
2,016
7,579
5,742
0
2,247
5,332
15,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,111
Gold Earned
27,822
365
Minions Killed
219
0
Camps Cleared
0
1,259,006
Distance Traveled
1,232,327
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,453
573
83
6
0
246,058
4
L
Ravana
6,774
521
84
6
0
264,579
4
W
Merlin
7,867
605
112
9
0
221,970
5
L
Tiamat
5,403
416
56
4
0
229,416
0
W
Medusa
6,025
463
49
4
0
265,138
1
W
Cthulhu
6,148
473
48
4
0
255,500
5
L
Bellona
5,158
397
35
3
0
259,534
0
L
Susano
4,869
375
27
2
0
231,785
1
W
Poseidon
6,618
509
73
6
0
270,340
1
L
Bacchus
5,618
432
17
1
0
247,013
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role