Player Matchup

Tsukuyomi
Tsukuyomi
Dr_Flotur_
Tsukuyomi
Level 29
God Stats
45W - 28L
1,622 SR
Queue Stats
153W - 145L
1,489 Elo+
Party 2
Gilgamesh
Gilgamesh
FlyIng_SenTineL
Gilgamesh
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 80L
1,479 Elo+
Solo
Fenrir
Fenrir
Kiddis
Fenrir
Level 29
God Stats
1W - 1L
1,282 SR
Queue Stats
43W - 37L
1,514 Elo+
Solo
Izanami
Izanami
MegaBiquette_76
Izanami
Level 29
God Stats
43W - 31L
1,624 SR
Queue Stats
136W - 125L
1,467 Elo+
Party 2
Nu Wa
Nu Wa
x_LyroX
Nu Wa
Level 17
God Stats
1W - 0L
1,362 SR
Queue Stats
34W - 30L
1,400 Elo+
Solo
Team Averages
Level 26
1,478 SR
1,470 Elo+

VS

Team Averages
Level 24
1,506 SR
1,394 Elo+
Morgan Le Fay
Morgan Le Fay
BURST_OnLiNe
Morgan Le Fay
Level 32
God Stats
1W - 4L
1,633 SR
Queue Stats
91W - 81L
1,440 Elo+
Party 1
Cabrakan
Cabrakan
D-LegendaryLemon
Cabrakan
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
28W - 35L
1,294 Elo+
Party 3
Nemesis
Nemesis
Fairly_Ginger
Nemesis
Level 29
God Stats
29W - 29L
1,544 SR
Queue Stats
60W - 76L
1,351 Elo+
Party 3
Tyr
Tyr
GStarkersRevenge
Tyr
Level 18
God Stats
1W - 2L
1,297 SR
Queue Stats
76W - 80L
1,412 Elo+
Solo
Izanami
Izanami
PLCryptex
Izanami
Level 26
God Stats
6W - 7L
1,558 SR
Queue Stats
44W - 39L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dr_Flotur_
Tsukuyomi
15
7 / 4 / 2
9,115
570
9,996
14,292
4,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
FlyIng_SenTineL
Gilgamesh
13
0 / 2 / 0
7,646
478
1,618
7,961
5,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Kiddis
Fenrir
12
4 / 3 / 5
7,561
473
4,285
10,941
8,199
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
5 / 4 / 6
9,332
583
10,241
10,420
3,445
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
x_LyroX
Nu Wa
14
2 / 6 / 4
8,566
535
5,515
7,923
2,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BURST_OnLiNe
Morgan Le Fay
14
9 / 2 / 3
8,963
560
12,618
10,109
3,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 7 / 5
7,104
444
3,053
12,169
12,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
9
2 / 3 / 2
6,880
430
2,818
5,898
1,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 0 / 0
7,929
496
2,982
7,686
6,093
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
PLCryptex
Izanami
13
5 / 6 / 2
8,170
511
9,050
13,343
4,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
31
18
Kills
19
19
Deaths
18
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BURST_OnLiNe
Morgan Le Fay
9
2
3
5.25
L
1
7
5
0.5
W
Tsukuyomi
Dr_Flotur_
Tsukuyomi
7
4
2
2
L
Nemesis
2
3
2
1
W
Gilgamesh
FlyIng_SenTineL
Gilgamesh
0
2
0
0
L
2
0
0
2
W
Fenrir
Kiddis
Fenrir
4
3
5
2.17
W
5
4
6
2
L
Izanami
PLCryptex
Izanami
5
6
2
1
W
Nu Wa
x_LyroX
Nu Wa
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,655
Damage
30,521
51,537
Taken
49,205
24,198
Mitigated
28,244
13,389
Healing
8,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BURST_OnLiNe
Morgan Le Fay
12,618
328
75
1,807
10,109
3,799
754
3,163
6,946
45,697
0
L
3,053
333
0
1,706
12,169
12,330
200
221
11,948
22,992
0
W
Tsukuyomi
Dr_Flotur_
Tsukuyomi
9,996
3,542
155
6,836
14,292
4,775
0
3,459
10,705
0
63,597
L
Nemesis
2,818
1,310
0
250
5,898
1,556
0
579
5,319
0
24,859
W
Gilgamesh
FlyIng_SenTineL
Gilgamesh
1,618
217
0
1,380
7,961
5,216
182
0
7,961
0
37,700
L
2,982
80
0
1,944
7,686
6,093
0
1,117
6,569
0
33,998
W
Fenrir
Kiddis
Fenrir
4,285
401
0
95
10,941
8,199
585
3,155
7,678
0
8,451
W
10,241
7,428
305
4,300
10,420
3,445
1,610
3,903
6,315
0
83,432
L
Izanami
PLCryptex
Izanami
9,050
6,785
0
3,052
13,343
4,466
126
435
12,908
0
52,065
W
Nu Wa
x_LyroX
Nu Wa
5,515
1,271
0
318
7,923
2,563
1,520
4,435
3,030
34,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,220
Gold Earned
39,046
403
Minions Killed
352
0
Camps Cleared
0
1,508,879
Distance Traveled
1,241,704
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,963
560
77
5
0
301,890
3
L
Cabrakan
7,104
444
39
2
0
210,772
0
W
Tsukuyomi
9,115
570
90
6
0
344,219
3
L
Nemesis
6,880
430
45
3
0
155,022
0
W
Gilgamesh
7,646
478
75
5
0
317,015
0
L
Tyr
7,929
496
87
5
0
310,840
5
W
Fenrir
7,561
473
9
1
0
298,054
0
W
Izanami
9,332
583
159
10
0
288,114
2
L
Izanami
8,170
511
104
7
0
263,180
1
W
Nu Wa
8,566
535
70
4
0
261,477
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role