Player Matchup

Raijin
Raijin
Picmala22
Raijin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 50L
1,550 Elo+
Party 1
Ares
Ares
Pizix
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,579 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TheSexierSeagull
Morgan Le Fay
Level 29
God Stats
3W - 5L
1,718 SR
Queue Stats
131W - 84L
1,683 Elo+
Solo
Ullr
Ullr
ThunderWolf11
Ullr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,639 Elo+
Party 1
Loki
Loki
novakmiha
Loki
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,630 Elo+
Party 1
Team Averages
Level 25
1,544 SR
1,616 Elo+

VS

Team Averages
Level 16
1,453 SR
1,609 Elo+
Ymir
Ymir
DerBoxi
Ymir
Level 10
God Stats
4W - 1L
1,500 SR
Queue Stats
22W - 18L
1,605 Elo+
Solo
Loki
Loki
GrimReaper1005
Loki
Level 15
God Stats
4W - 0L
1,684 SR
Queue Stats
26W - 11L
1,602 Elo+
Solo
Olorun
Olorun
Jжавва
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,894 Elo+
Party 2
Merlin
Merlin
SangPitiee
Merlin
Level 21
God Stats
17W - 16L
1,536 SR
Queue Stats
106W - 117L
1,584 Elo+
Solo
Gilgamesh
Gilgamesh
henrah11
Gilgamesh
Level 29
God Stats
12W - 15L
1,045 SR
Queue Stats
96W - 121L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Picmala22
Raijin
11
3 / 7 / 4
7,349
565
4,708
10,937
3,282
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
Pizix
Ares
8
0 / 6 / 4
5,496
423
2,121
9,552
6,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
TheSexierSeagull
Morgan Le Fay
13
5 / 5 / 1
7,729
595
11,496
11,019
3,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 5 / 0
5,457
420
2,325
6,452
1,345
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Loki
10
5 / 7 / 3
6,885
530
3,798
8,761
2,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DerBoxi
Ymir
11
4 / 2 / 12
8,019
617
3,657
7,617
6,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
13 / 2 / 2
9,581
737
10,625
9,475
3,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
14
7 / 3 / 8
8,893
684
10,734
8,627
3,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
SangPitiee
Merlin
14
6 / 1 / 3
8,660
666
5,468
4,812
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
henrah11
Gilgamesh
12
0 / 6 / 4
7,145
550
3,659
11,619
7,530
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
59
14
Kills
30
30
Deaths
14
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ymir
DerBoxi
Ymir
4
2
12
5
W
13
2
2
7
W
Olorun
7
3
8
3.67
L
Raijin
Picmala22
Raijin
3
7
4
0.71
L
Ares
Pizix
Ares
0
6
4
0.33
W
Merlin
SangPitiee
Merlin
6
1
3
7.5
L
Morgan Le Fay
TheSexierSeagull
Morgan Le Fay
5
5
1
1.1
L
1
5
0
0.2
W
Gilgamesh
henrah11
Gilgamesh
0
6
4
0.33
L
Loki
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,448
Damage
34,143
46,721
Taken
42,150
18,329
Mitigated
22,665
6,398
Healing
13,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
DerBoxi
Ymir
3,657
1,235
0
1,584
7,617
6,927
0
2,259
5,358
13,076
0
W
10,625
3,649
0
4,145
9,475
3,073
0
3,098
6,377
0
56,255
W
Olorun
10,734
6,944
278
4,097
8,627
3,506
2,764
3,941
4,686
55,237
7,685
L
Raijin
Picmala22
Raijin
4,708
638
0
1,692
10,937
3,282
0
4,891
5,764
34,217
0
L
Ares
Pizix
Ares
2,121
438
0
864
9,552
6,879
0
5,688
3,864
7,013
0
W
Merlin
SangPitiee
Merlin
5,468
284
76
588
4,812
1,629
134
1,235
3,577
46,893
0
L
Morgan Le Fay
TheSexierSeagull
Morgan Le Fay
11,496
1,734
0
2,436
11,019
3,898
305
40
10,979
49,392
0
L
2,325
1,557
0
431
6,452
1,345
0
4,892
1,420
0
15,901
W
Gilgamesh
henrah11
Gilgamesh
3,659
388
0
2,839
11,619
7,530
0
7,792
3,827
0
31,682
L
Loki
3,798
1,373
0
975
8,761
2,925
0
2,289
6,395
0
35,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,916
Gold Earned
42,298
261
Minions Killed
365
0
Camps Cleared
0
1,097,845
Distance Traveled
1,324,950
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,019
617
15
1
0
268,608
3
W
Loki
9,581
737
95
7
0
300,819
4
W
Olorun
8,893
684
105
8
0
223,108
3
L
Raijin
7,349
565
67
5
0
216,979
0
L
Ares
5,496
423
8
1
0
197,650
0
W
Merlin
8,660
666
96
7
0
257,420
2
L
Morgan Le Fay
7,729
595
87
7
0
230,446
2
L
Ullr
5,457
420
32
2
0
214,343
0
W
Gilgamesh
7,145
550
54
4
0
274,995
3
L
Loki
6,885
530
67
5
0
238,427
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role