Player Matchup

Thor
Thor
Habbajuck
Thor
Level 105
God Stats
2W - 1L
1,481 SR
Queue Stats
174W - 155L
1,532 Elo+
Solo
Discordia
Discordia
Liv10
Discordia
Level 101
God Stats
8W - 8L
1,408 SR
Queue Stats
412W - 403L
1,482 Elo+
Party 1
Sobek
Sobek
Pinkmidget
Sobek
Level 129
God Stats
10W - 8L
1,476 SR
Queue Stats
572W - 580L
1,530 Elo+
Solo
Scylla
Scylla
Rurck
Scylla
Level 128
God Stats
7W - 6L
1,655 SR
Queue Stats
416W - 384L
1,525 Elo+
Party 1
Thanatos
Thanatos
STK XxTakTikxX
Thanatos
Level 154
God Stats
5W - 8L
1,400 SR
Queue Stats
357W - 364L
1,506 Elo+
Solo
Team Averages
Level 123
1,484 SR
1,515 Elo+

VS

Team Averages
Level 96
1,408 SR
1,478 Elo+
Kuzenbo
Kuzenbo
Citogz
Kuzenbo
Level 134
God Stats
5W - 8L
1,493 SR
Queue Stats
445W - 435L
1,498 Elo+
Party 2
Ganesha
Ganesha
Der-Harmstrong
Ganesha
Level 75
God Stats
16W - 14L
1,468 SR
Queue Stats
574W - 565L
1,475 Elo+
Solo
Sobek
Sobek
gf97
Sobek
Level 129
God Stats
6W - 11L
1,413 SR
Queue Stats
462W - 456L
1,500 Elo+
Party 2
Chaac
Chaac
kafesmepizza
Chaac
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,411 Elo+
Solo
Ah Puch
Ah Puch
somedudeexile
Ah Puch
Level 121
God Stats
0W - 3L
1,163 SR
Queue Stats
165W - 145L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
18
5 / 6 / 17
10,970
784
11,249
15,963
8,970
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Discordia
Liv10
Discordia
19
5 / 2 / 25
11,476
820
12,873
8,027
3,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
19
3 / 6 / 25
12,064
862
12,089
21,828
30,897
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Rurck
Scylla
20
22 / 5 / 13
13,768
983
40,332
15,591
7,578
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
19
4 / 4 / 17
11,403
815
13,561
15,514
13,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Citogz
Kuzenbo
18
11 / 8 / 6
12,682
906
17,665
20,199
26,062
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

17
0 / 6 / 16
10,649
761
7,653
21,514
30,225
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
gf97
Sobek
16
4 / 7 / 7
10,050
718
11,113
21,471
27,272
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 11 / 6
9,449
675
2,987
18,788
10,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ah Puch
19
6 / 8 / 4
11,924
852
18,779
20,070
9,092
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
61
39
Kills
22
23
Deaths
40
97
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Citogz
Kuzenbo
11
8
6
1.75
L
0
6
16
1.33
W
Thor
5
6
17
2.25
W
Discordia
Liv10
Discordia
5
2
25
8.75
W
Sobek
3
6
25
2.58
W
Scylla
Rurck
Scylla
22
5
13
5.7
W
Thanatos
4
4
17
3.13
L
Sobek
gf97
Sobek
4
7
7
1.07
L
1
11
6
0.36
L
Ah Puch
6
8
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,104
Damage
58,197
76,923
Taken
102,042
63,768
Mitigated
103,564
34,972
Healing
20,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Citogz
Kuzenbo
17,665
3,558
65
628
20,199
26,062
199
11,311
8,478
25,582
0
L
7,653
271
1,470
4,996
21,514
30,225
192
13,962
7,263
14,883
0
W
Thor
11,249
874
1,941
1,540
15,963
8,970
298
14,203
1,649
0
20,232
W
Discordia
Liv10
Discordia
12,873
808
1,689
1,777
8,027
3,300
957
7,302
725
25,471
0
W
Sobek
12,089
975
1,384
5,745
21,828
30,897
130
10,972
10,284
27,795
0
W
Scylla
Rurck
Scylla
40,332
7,291
1,867
4,571
15,591
7,578
2,753
11,583
3,924
67,033
0
W
Thanatos
13,561
2,131
3,028
11,430
15,514
13,023
1,010
11,004
4,470
0
24,185
L
Sobek
gf97
Sobek
11,113
296
0
5,013
21,471
27,272
699
12,988
8,092
23,639
0
L
2,987
551
64
1,646
18,788
10,913
399
14,590
4,109
0
6,125
L
Ah Puch
18,779
829
829
6,215
20,070
9,092
312
12,443
7,394
41,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,681
Gold Earned
54,754
160
Minions Killed
126
0
Camps Cleared
0
1,333,683
Distance Traveled
1,144,695
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
12,682
906
28
2
0
227,223
0
L
Ganesha
10,649
761
0
0
0
246,692
4
W
Thor
10,970
784
15
1
0
241,089
0
W
Discordia
11,476
820
14
1
0
305,029
0
W
Sobek
12,064
862
30
2
0
248,324
2
W
Scylla
13,768
983
67
5
0
240,659
3
W
Thanatos
11,403
815
34
2
0
298,582
0
L
Sobek
10,050
718
26
2
0
264,170
1
L
Chaac
9,449
675
8
1
0
199,034
0
L
Ah Puch
11,924
852
64
5
0
207,576
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role