Player Matchup

Bacchus
Bacchus
Agashoth
Bacchus
Level 57
God Stats
14W - 26L
1,418 SR
Queue Stats
243W - 347L
1,309 Elo+
Party 1
Baron Samedi
Baron Samedi
EvilMable
Baron Samedi
Level 58
God Stats
12W - 10L
1,540 SR
Queue Stats
394W - 504L
1,336 Elo+
Party 1
Amaterasu
Amaterasu
KILLERPANDA961
Amaterasu
Level 64
God Stats
11W - 17L
1,477 SR
Queue Stats
375W - 485L
1,380 Elo+
Party 1
Da Ji
Da Ji
MasterPearFive
Da Ji
Level 152
God Stats
0W - 2L
1,582 SR
Queue Stats
17W - 25L
1,496 Elo+
Party 2
Izanami
Izanami
drizzy981
Izanami
Level 104
God Stats
1W - 1L
1,680 SR
Queue Stats
5W - 6L
1,554 Elo+
Party 2
Team Averages
Level 87
1,539 SR
1,415 Elo+

VS

Team Averages
Level 96
1,558 SR
1,517 Elo+
Yemoja
Yemoja
BlackGod101
Yemoja
Level 129
God Stats
12W - 20L
1,451 SR
Queue Stats
336W - 335L
1,508 Elo+
Solo
Skadi
Skadi
Joltx7
Skadi
Level 157
God Stats
42W - 27L
1,692 SR
Queue Stats
309W - 302L
1,549 Elo+
Party 3
Ullr
Ullr
PingTheJungler
Ullr
Level 46
God Stats
10W - 18L
1,510 SR
Queue Stats
289W - 286L
1,536 Elo+
Solo
Eset
Eset
SunnySkyy
Eset
Level 100
God Stats
7W - 5L
1,500 SR
Queue Stats
192W - 193L
1,448 Elo+
Party 3
Achilles
Achilles
UseWardsPlease
Achilles
Level 47
God Stats
11W - 3L
1,640 SR
Queue Stats
273W - 284L
1,544 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Agashoth
Bacchus
7
0 / 2 / 0
4,606
419
1,732
4,532
4,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
EvilMable
Baron Samedi
11
1 / 3 / 1
5,829
530
1,931
5,246
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
KILLERPANDA961
Amaterasu
8
0 / 1 / 0
4,715
429
2,908
10,075
3,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
6 / 3 / 1
6,561
596
7,891
8,399
3,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
drizzy981
Izanami
9
0 / 3 / 2
5,184
471
3,271
4,809
1,143
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
0 / 2 / 2
5,294
481
1,240
4,621
1,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
Joltx7
Skadi
12
4 / 1 / 5
7,169
652
6,583
6,432
2,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
3 / 2 / 1
6,378
580
4,454
7,045
2,059
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eset
11
2 / 2 / 0
6,499
591
854
4,315
1,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
10
3 / 0 / 0
6,264
569
6,991
6,503
4,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
7
Kills
12
12
Deaths
7
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Agashoth
Bacchus
0
2
0
0
W
Yemoja
0
2
2
0.5
L
Baron Samedi
EvilMable
Baron Samedi
1
3
1
0.5
W
Skadi
Joltx7
Skadi
4
1
5
6.5
L
Amaterasu
KILLERPANDA961
Amaterasu
0
1
0
0
L
6
3
1
2.17
W
3
2
1
1.75
W
Eset
2
2
0
1
W
Achilles
3
0
0
3
L
Izanami
drizzy981
Izanami
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,733
Damage
20,122
33,061
Taken
28,916
13,759
Mitigated
11,523
13,182
Healing
6,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Agashoth
Bacchus
1,732
200
0
1,270
4,532
4,229
62
277
4,176
7,265
0
W
Yemoja
1,240
116
585
756
4,621
1,942
0
403
4,178
12,679
0
L
Baron Samedi
EvilMable
Baron Samedi
1,931
121
51
1,350
5,246
1,820
0
308
4,910
32,098
0
W
Skadi
Joltx7
Skadi
6,583
2,977
0
1,594
6,432
2,275
0
723
5,587
0
47,494
L
Amaterasu
KILLERPANDA961
Amaterasu
2,908
1,370
0
6,475
10,075
3,230
274
0
9,191
0
19,548
L
7,891
1,964
0
2,732
8,399
3,337
0
612
7,779
0
34,730
W
4,454
1,832
0
850
7,045
2,059
0
440
6,605
0
40,864
W
Eset
854
223
0
260
4,315
1,164
0
941
3,286
30,101
0
W
Achilles
6,991
2,011
0
2,707
6,503
4,083
294
906
5,597
0
26,294
L
Izanami
drizzy981
Izanami
3,271
2,098
0
1,304
4,809
1,143
0
861
3,948
0
29,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,895
Gold Earned
31,604
219
Minions Killed
305
0
Camps Cleared
0
1,066,806
Distance Traveled
1,010,889
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,606
419
7
1
0
213,763
2
W
Yemoja
5,294
481
24
2
0
188,317
7
L
Baron Samedi
5,829
530
62
6
0
189,037
4
W
Skadi
7,169
652
89
8
0
219,565
3
L
Amaterasu
4,715
429
31
3
0
241,965
1
L
Da Ji
6,561
596
65
6
0
223,239
1
W
Ullr
6,378
580
76
7
0
194,806
2
W
Eset
6,499
591
76
7
0
202,353
4
W
Achilles
6,264
569
40
4
0
205,848
3
L
Izanami
5,184
471
54
5
0
198,802
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role