Player Matchup

Artemis
Artemis
ACUGaming
Artemis
Level 8
God Stats
13W - 19L
1,576 SR
Queue Stats
75W - 88L
1,533 Elo+
Solo
Chaac
Chaac
Evolutions1
Chaac
Level 62
God Stats
75W - 58L
1,521 SR
Queue Stats
243W - 239L
1,557 Elo+
Party 1
Ymir
Ymir
GuamBopper
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,705 Elo+
Solo
Baron Samedi
Baron Samedi
TheSwordBoii
Baron Samedi
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 77L
1,537 Elo+
Party 1
Awilix
Awilix
micheal50321
Awilix
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 38L
1,644 Elo+
Party 1
Team Averages
Level 22
1,519 SR
1,595 Elo+

VS

Team Averages
Level 18
1,581 SR
1,480 Elo+
Chiron
Chiron
END9527
Chiron
Level 13
God Stats
2W - 3L
1,701 SR
Queue Stats
9W - 16L
1,286 Elo+
Party 2
Bastet
Bastet
Sirlazerdicz
Bastet
Level 7
God Stats
1W - 1L
1,434 SR
Queue Stats
9W - 12L
1,629 Elo+
Solo
Sylvanus
Sylvanus
WTBelimS
Sylvanus
Level 29
God Stats
9W - 6L
1,777 SR
Queue Stats
153W - 120L
1,638 Elo+
Solo
Hun Batz
Hun Batz
YuMuddaStink
Hun Batz
Level 29
God Stats
3W - 3L
1,493 SR
Queue Stats
124W - 132L
1,561 Elo+
Solo
Fafnir
Fafnir
古戈尔币
Fafnir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,286 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ACUGaming
Artemis
10
0 / 1 / 4
6,022
463
5,548
5,506
1,574
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 2 / 3
7,004
539
4,609
9,079
7,782
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

10
4 / 6 / 1
6,525
502
3,073
11,428
8,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
TheSwordBoii
Baron Samedi
10
0 / 3 / 2
6,136
472
1,473
5,943
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Awilix
15
9 / 0 / 1
8,872
682
12,082
9,486
3,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
END9527
Chiron
10
4 / 5 / 3
6,323
486
6,974
7,646
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bastet
9
2 / 2 / 1
6,051
465
2,926
7,584
2,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
WTBelimS
Sylvanus
13
3 / 2 / 0
7,992
615
7,661
12,385
7,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
YuMuddaStink
Hun Batz
13
2 / 2 / 0
7,839
603
6,155
7,842
8,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
9
1 / 2 / 6
6,711
516
3,479
8,800
6,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
22
13
Kills
12
12
Deaths
13
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artemis
ACUGaming
Artemis
0
1
4
2
L
Chiron
END9527
Chiron
4
5
3
1.1
W
0
2
3
0.75
W
4
6
1
0.75
L
Bastet
2
2
1
1.25
W
Baron Samedi
TheSwordBoii
Baron Samedi
0
3
2
0.33
L
Sylvanus
WTBelimS
Sylvanus
3
2
0
1.5
L
Hun Batz
YuMuddaStink
Hun Batz
2
2
0
1
W
Awilix
9
0
1
9.5
L
Fafnir
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,785
Damage
27,195
41,442
Taken
44,257
23,025
Mitigated
25,791
13,254
Healing
14,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
ACUGaming
Artemis
5,548
2,557
0
1,311
5,506
1,574
400
1,176
4,330
0
31,253
L
Chiron
END9527
Chiron
6,974
3,844
660
2,256
7,646
1,803
525
1,250
6,396
0
36,852
W
4,609
1,011
0
3,865
9,079
7,782
0
951
8,128
0
38,680
W
3,073
767
0
1,420
11,428
8,537
284
2,199
9,229
20,084
0
L
Bastet
2,926
1,100
0
1,465
7,584
2,464
0
755
6,829
0
32,636
W
Baron Samedi
TheSwordBoii
Baron Samedi
1,473
473
0
1,478
5,943
1,988
0
2,353
3,590
29,277
0
L
Sylvanus
WTBelimS
Sylvanus
7,661
1,271
0
5,534
12,385
7,163
0
1,473
10,912
45,912
13,149
L
Hun Batz
YuMuddaStink
Hun Batz
6,155
1,885
0
2,974
7,842
8,106
0
0
7,842
0
46,654
W
Awilix
12,082
5,511
0
5,180
9,486
3,144
0
4,045
5,441
0
66,963
L
Fafnir
3,479
744
0
1,803
8,800
6,255
120
1,068
7,732
8,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,559
Gold Earned
34,916
364
Minions Killed
351
0
Camps Cleared
0
1,342,559
Distance Traveled
1,215,016
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,022
463
76
6
0
232,382
0
L
Chiron
6,323
486
68
5
0
205,638
1
W
Chaac
7,004
539
91
7
0
279,953
3
W
Ymir
6,525
502
23
2
0
252,178
1
L
Bastet
6,051
465
55
4
0
269,240
1
W
Baron Samedi
6,136
472
58
4
0
241,360
2
L
Sylvanus
7,992
615
121
9
0
232,354
5
L
Hun Batz
7,839
603
85
7
0
256,719
0
W
Awilix
8,872
682
116
9
0
336,686
2
L
Fafnir
6,711
516
22
2
0
251,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role