Player Matchup

Bellona
Bellona
 
Bellona
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
BougTheDug
Anhur
Level 23
God Stats
2W - 5L
1,558 SR
Queue Stats
24W - 21L
1,618 Elo+
Solo
Ra
Ra
IMiroCary
Ra
Level 21
God Stats
2W - 0L
1,718 SR
Queue Stats
63W - 56L
1,489 Elo+
Solo
Da Ji
Da Ji
Jhelsel
Da Ji
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
sndolh
Bacchus
Level 27
God Stats
77W - 58L
1,346 SR
Queue Stats
291W - 256L
1,425 Elo+
Solo
Team Averages
Level 25
1,524 SR
1,506 Elo+

VS

Team Averages
Level 14
1,470 SR
1,445 Elo+
Cerberus
Cerberus
EvilKaijun
Cerberus
Level 17
God Stats
4W - 5L
1,462 SR
Queue Stats
32W - 30L
1,460 Elo+
Solo
Yemoja
Yemoja
Hiredfist
Yemoja
Level 15
God Stats
0W - 2L
1,278 SR
Queue Stats
12W - 17L
1,206 Elo+
Solo
Loki
Loki
Liebe_KZ
Loki
Level 26
God Stats
3W - 4L
1,611 SR
Queue Stats
57W - 47L
1,627 Elo+
Solo
Chang'e
Chang'e
iTzSNOW4I20
Chang'e
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,231 Elo+
Solo
Chiron
Chiron
隐翅蜂LY
Chiron
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
8 / 4 / 1
11,172
621
9,289
15,828
16,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
16
9 / 0 / 6
10,424
579
9,378
9,782
3,961
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
9 / 3 / 7
10,783
599
10,394
10,472
4,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
Jhelsel
Da Ji
17
23 / 3 / 8
11,644
647
24,189
15,840
7,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
sndolh
Bacchus
13
0 / 0 / 16
9,205
511
4,954
11,084
15,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EvilKaijun
Cerberus
9
2 / 6 / 1
6,819
379
3,972
10,554
7,115
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Yemoja
Hiredfist
Yemoja
12
0 / 9 / 7
8,055
448
5,161
16,138
9,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Loki
13
3 / 7 / 3
9,064
504
5,756
12,769
4,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
iTzSNOW4I20
Chang'e
11
2 / 17 / 0
7,096
394
2,719
16,272
2,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
10
1 / 11 / 2
7,037
391
3,515
13,982
2,834
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
21
49
Kills
8
10
Deaths
50
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
8
4
1
2.13
W
Anhur
9
0
6
12
L
Cerberus
EvilKaijun
Cerberus
2
6
1
0.42
L
Yemoja
Hiredfist
Yemoja
0
9
7
0.39
W
9
3
7
4.17
W
Da Ji
Jhelsel
Da Ji
23
3
8
9
L
Loki
3
7
3
0.64
L
Chang'e
iTzSNOW4I20
Chang'e
2
17
0
0.12
W
Bacchus
sndolh
Bacchus
0
0
16
8
L
Chiron
1
11
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,204
Damage
21,123
63,006
Taken
69,715
48,601
Mitigated
26,329
20,665
Healing
6,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
9,289
3,381
0
4,644
15,828
16,475
1,943
3,828
11,503
0
66,125
W
Anhur
9,378
2,490
0
227
9,782
3,961
5,166
1,790
7,992
0
64,776
L
Cerberus
EvilKaijun
Cerberus
3,972
846
0
2,712
10,554
7,115
0
377
10,177
20,898
0
L
Yemoja
Hiredfist
Yemoja
5,161
1,222
377
659
16,138
9,653
0
4,883
11,133
21,562
0
W
10,394
1,158
3,503
4,576
10,472
4,538
4,122
2,140
8,332
58,584
0
W
Da Ji
Jhelsel
Da Ji
24,189
9,689
0
4,643
15,840
7,656
813
1,882
13,958
0
88,029
L
Loki
5,756
1,290
0
460
12,769
4,032
0
1,819
10,814
0
41,132
L
Chang'e
iTzSNOW4I20
Chang'e
2,719
764
254
725
16,272
2,695
0
3,407
12,719
16,553
0
W
Bacchus
sndolh
Bacchus
4,954
722
0
3,072
11,084
15,971
555
1,715
8,785
22,310
0
L
Chiron
3,515
864
120
1,580
13,982
2,834
60
4,513
9,285
0
26,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,228
Gold Earned
38,071
485
Minions Killed
224
0
Camps Cleared
0
1,643,572
Distance Traveled
1,150,062
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,172
621
127
7
0
330,863
2
W
Anhur
10,424
579
107
6
0
279,507
0
L
Cerberus
6,819
379
61
3
0
153,597
0
L
Yemoja
8,055
448
32
2
0
253,477
0
W
Ra
10,783
599
111
6
0
336,610
3
W
Da Ji
11,644
647
109
6
0
333,956
2
L
Loki
9,064
504
69
4
0
238,443
3
L
Chang'e
7,096
394
29
2
0
277,559
1
W
Bacchus
9,205
511
31
2
0
362,636
6
L
Chiron
7,037
391
33
2
0
226,986
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role