Player Matchup

Bellona
Bellona
RoboticRoger1
Bellona
Level 48
God Stats
10W - 7L
1,569 SR
Queue Stats
42W - 28L
1,618 Elo+
Party 1
Sol
Sol
Sagittari
Sol
Level 128
God Stats
6W - 2L
1,628 SR
Queue Stats
84W - 56L
1,646 Elo+
Party 1
Fenrir
Fenrir
bigbadwolfz
Fenrir
Level 66
God Stats
9W - 7L
1,637 SR
Queue Stats
38W - 24L
1,643 Elo+
Party 1
Team Averages
Level 81
1,612 SR
1,636 Elo+

VS

Team Averages
Level 103
1,515 SR
1,461 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
CookieCrumblerr
Danzaburou
Level 65
God Stats
20W - 11L
1,617 SR
Queue Stats
281W - 322L
1,455 Elo+
Solo
Cerberus
Cerberus
Shizuky_Hyuga
Cerberus
Level 140
God Stats
31W - 29L
1,429 SR
Queue Stats
148W - 156L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
10
0 / 0 / 4
6,491
649
6,257
5,932
3,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 0 / 4
7,841
784
12,341
6,473
2,032
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
11
6 / 2 / 2
7,774
777
5,802
5,444
4,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
1 / 4 / 1
6,225
623
4,750
11,017
4,064
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
CookieCrumblerr
Danzaburou
10
1 / 3 / 1
6,349
635
5,020
6,942
2,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Shizuky_Hyuga
Cerberus
9
0 / 2 / 2
6,352
635
4,633
11,172
9,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
9
Kills
2
2
Deaths
9
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
4
1
0.38
L
Danzaburou
CookieCrumblerr
Danzaburou
1
3
1
0.5
W
Bellona
0
0
4
2
W
3
0
4
5
L
Cerberus
Shizuky_Hyuga
Cerberus
0
2
2
0.5
W
Fenrir
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,400
Damage
14,403
17,849
Taken
29,131
10,319
Mitigated
15,819
5,231
Healing
5,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
4,750
1,231
0
3,844
11,017
4,064
0
4,930
5,719
13,444
0
L
Danzaburou
CookieCrumblerr
Danzaburou
5,020
863
0
511
6,942
2,628
0
2,906
3,994
0
16,134
W
Bellona
6,257
701
0
633
5,932
3,926
470
2,727
3,205
0
18,168
W
12,341
3,657
0
4,321
6,473
2,032
662
4,298
2,175
36,852
0
L
Cerberus
Shizuky_Hyuga
Cerberus
4,633
402
0
1,600
11,172
9,127
0
5,146
5,691
16,118
0
W
Fenrir
5,802
1,330
0
277
5,444
4,361
0
2,652
2,792
0
9,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,106
Gold Earned
18,926
114
Minions Killed
86
4
Camps Cleared
5
584,421
Distance Traveled
559,392
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,225
623
25
3
4
189,310
1
L
Danzaburou
6,349
635
31
3
0
192,453
3
W
Bellona
6,491
649
31
3
2
200,997
1
W
Sol
7,841
784
79
8
1
188,247
3
L
Cerberus
6,352
635
30
3
1
177,629
0
W
Fenrir
7,774
777
4
0
1
195,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role