Player Matchup

Thanatos
Thanatos
KuroFelidae
Thanatos
Level 105
God Stats
1W - 2L
1,719 SR
Queue Stats
191W - 160L
1,496 Elo+
Party 1
Cu Chulainn
Cu Chulainn
LeprechaunLuigh
Cu Chulainn
Level 85
God Stats
2W - 5L
1,437 SR
Queue Stats
153W - 133L
1,475 Elo+
Party 1
Neith
Neith
PereCheper
Neith
Level 124
God Stats
34W - 24L
1,320 SR
Queue Stats
777W - 739L
1,503 Elo+
Solo
Sol
Sol
RidiculouslyFly
Sol
Level 127
God Stats
40W - 36L
1,598 SR
Queue Stats
153W - 179L
1,481 Elo+
Solo
Kuzenbo
Kuzenbo
soy_maklein
Kuzenbo
Level 91
God Stats
15W - 13L
1,386 SR
Queue Stats
200W - 156L
1,578 Elo+
Solo
Team Averages
Level 106
1,492 SR
1,507 Elo+

VS

Team Averages
Level 103
1,584 SR
1,521 Elo+
Loki
Loki
LazyShiron
Loki
Level 66
God Stats
4W - 3L
1,564 SR
Queue Stats
72W - 53L
1,556 Elo+
Party 2
Ao Kuang
Ao Kuang
TribalPrune1
Ao Kuang
Level 141
God Stats
49W - 35L
1,566 SR
Queue Stats
123W - 110L
1,528 Elo+
Solo
Jing Wei
Jing Wei
Twitch_Guinas44
Jing Wei
Level 96
God Stats
2W - 1L
1,510 SR
Queue Stats
180W - 152L
1,530 Elo+
Party 2
Eset
Eset
XRiku4lifeX
Eset
Level 105
God Stats
93W - 61L
1,638 SR
Queue Stats
867W - 913L
1,499 Elo+
Solo
Cerberus
Cerberus
andymfc1997
Cerberus
Level 107
God Stats
12W - 7L
1,644 SR
Queue Stats
272W - 265L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
KuroFelidae
Thanatos
15
4 / 6 / 1
9,720
442
8,500
15,063
6,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
LeprechaunLuigh
Cu Chulainn
16
1 / 2 / 4
9,981
454
11,051
21,046
18,385
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
19
2 / 4 / 4
11,403
518
10,900
11,536
4,598
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 7 / 1
10,240
465
9,467
17,470
6,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
soy_maklein
Kuzenbo
15
1 / 1 / 4
9,882
449
3,823
12,693
19,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 1
12,804
582
12,353
10,117
4,359
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Ao Kuang
TribalPrune1
Ao Kuang
20
6 / 2 / 1
12,386
563
6,621
16,352
8,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jing Wei
19
2 / 3 / 3
11,489
522
9,346
13,342
4,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 1 / 3
11,293
513
13,673
11,627
4,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cerberus
andymfc1997
Cerberus
16
0 / 3 / 4
10,461
476
11,077
18,915
17,713
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
32
11
Kills
20
20
Deaths
11
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thanatos
KuroFelidae
Thanatos
4
6
1
0.75
W
8
2
1
4.25
L
Cu Chulainn
LeprechaunLuigh
Cu Chulainn
1
2
4
1.5
L
Neith
2
4
4
1
L
3
7
1
0.5
W
Ao Kuang
TribalPrune1
Ao Kuang
6
2
1
3.25
W
Jing Wei
2
3
3
1.17
W
4
1
3
5.5
W
Cerberus
andymfc1997
Cerberus
0
3
4
0.67
L
Kuzenbo
soy_maklein
Kuzenbo
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,741
Damage
53,070
77,808
Taken
70,353
55,135
Mitigated
39,623
27,501
Healing
20,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
KuroFelidae
Thanatos
8,500
1,511
0
8,862
15,063
6,307
0
6,012
9,051
0
56,339
W
12,353
2,640
0
1,011
10,117
4,359
3,120
3,730
6,387
0
89,795
L
Cu Chulainn
LeprechaunLuigh
Cu Chulainn
11,051
2,239
453
7,679
21,046
18,385
0
12,291
8,755
0
74,426
L
Neith
10,900
2,321
0
4,031
11,536
4,598
721
4,077
7,459
0
98,913
L
9,467
2,968
0
3,949
17,470
6,716
238
3,594
13,876
65,951
7,054
W
Ao Kuang
TribalPrune1
Ao Kuang
6,621
2,216
0
9,828
16,352
8,163
0
1,873
14,479
103,551
23,795
W
Jing Wei
9,346
6,251
0
90
13,342
4,537
1,880
804
12,538
0
90,596
W
13,673
571
730
4,573
11,627
4,851
455
3,344
8,283
72,343
0
W
Cerberus
andymfc1997
Cerberus
11,077
947
0
3,963
18,915
17,713
126
2,752
16,163
64,792
0
L
Kuzenbo
soy_maklein
Kuzenbo
3,823
1,477
0
2,527
12,693
19,129
68
4,758
7,935
32,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,226
Gold Earned
58,433
586
Minions Killed
744
0
Camps Cleared
0
2,115,527
Distance Traveled
2,143,276
27
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,720
442
99
5
0
468,254
4
W
Loki
12,804
582
157
7
0
444,798
4
L
Cu Chulainn
9,981
454
137
6
0
458,648
4
L
Neith
11,403
518
176
8
0
386,501
3
L
Sol
10,240
465
131
6
0
352,715
9
W
Ao Kuang
12,386
563
165
8
0
443,466
0
W
Jing Wei
11,489
522
161
7
0
417,244
1
W
Eset
11,293
513
117
5
0
421,395
4
W
Cerberus
10,461
476
144
7
0
416,373
6
L
Kuzenbo
9,882
449
43
2
0
449,409
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role